//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _WINOGLVIDEO_H_ #define _WINOGLVIDEO_H_ #ifndef _PLATFORMVIDEO_H_ #include "platform/platformVideo.h" #endif class OpenGLDevice : public DisplayDevice { static bool smCanSwitchBitDepth; bool mRestoreGamma; U16 mOriginalRamp[256*3]; public: OpenGLDevice(); virtual void initDevice(); bool activate( U32 width, U32 height, U32 bpp, bool fullScreen ); void shutdown(); void destroy(); bool setScreenMode( U32 width, U32 height, U32 bpp, bool fullScreen, bool forceIt = false, bool repaint = true ); void swapBuffers(); const char* getDriverInfo(); bool getGammaCorrection(F32 &g); bool setGammaCorrection(F32 g); bool setVerticalSync( bool on ); static DisplayDevice* create(); }; #endif // _H_WINOGLVIDEO