//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformWin32/platformWin32.h" #include "time.h" void Platform::sleep(U32 ms) { Sleep(ms); } //-------------------------------------- void Platform::getLocalTime(LocalTime <) { struct tm *systime; time_t long_time; time( &long_time ); // Get time as long integer. systime = localtime( &long_time ); // Convert to local time. lt.sec = systime->tm_sec; lt.min = systime->tm_min; lt.hour = systime->tm_hour; lt.month = systime->tm_mon; lt.monthday = systime->tm_mday; lt.weekday = systime->tm_wday; lt.year = systime->tm_year; lt.yearday = systime->tm_yday; lt.isdst = systime->tm_isdst; } U32 Platform::getTime() { time_t long_time; time( &long_time ); return long_time; } void Platform::fileToLocalTime(const FileTime & ft, LocalTime * lt) { if(!lt) return; dMemset(lt, 0, sizeof(LocalTime)); FILETIME winFileTime; winFileTime.dwLowDateTime = ft.v1; winFileTime.dwHighDateTime = ft.v2; SYSTEMTIME winSystemTime; // convert the filetime to local time FILETIME convertedFileTime; if(::FileTimeToLocalFileTime(&winFileTime, &convertedFileTime)) { // get the time into system time struct if(::FileTimeToSystemTime((const FILETIME *)&convertedFileTime, &winSystemTime)) { SYSTEMTIME * time = &winSystemTime; // fill it in... lt->sec = time->wSecond; lt->min = time->wMinute; lt->hour = time->wHour; lt->month = time->wMonth; lt->monthday = time->wDay; lt->weekday = time->wDayOfWeek; lt->year = (time->wYear < 1900) ? 1900 : (time->wYear - 1900); // not calculated lt->yearday = 0; lt->isdst = false; } } } U32 Platform::getRealMilliseconds() { return GetTickCount(); } U32 Platform::getVirtualMilliseconds() { return winState.currentTime; } void Platform::advanceTime(U32 delta) { winState.currentTime += delta; }