//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platformX86UNIX/platformX86UNIX.h" #include "console/console.h" #include "core/stringTable.h" #include Platform::SystemInfo_struct Platform::SystemInfo; extern void PlatformBlitInit(); extern void SetProcessorInfo(Platform::SystemInfo_struct::Processor& pInfo, char* vendor, U32 processor, U32 properties); // platform/platformCPU.cc // asm cpu detection routine from platform code extern "C" { void detectX86CPUInfo(char *vendor, U32 *processor, U32 *properties); } /* used in the asm */ static U32 time[2]; static U32 clockticks = 0; static char vendor[13] = {0,}; static U32 properties = 0; static U32 processor = 0; static U32 timeHi = 0; static U32 timeLo = 0; void Processor::init() { // Reference: // www.cyrix.com // www.amd.com // www.intel.com // http://developer.intel.com/design/PentiumII/manuals/24512701.pdf Platform::SystemInfo.processor.type = CPU_X86Compatible; Platform::SystemInfo.processor.name = StringTable->insert("Unknown x86 Compatible"); Platform::SystemInfo.processor.mhz = 0; Platform::SystemInfo.processor.properties = CPU_PROP_C; clockticks = properties = processor = time[0] = 0; dStrcpy(vendor, ""); detectX86CPUInfo(vendor, &processor, &properties); SetProcessorInfo(Platform::SystemInfo.processor, vendor, processor, properties); //-------------------------------------- // if RDTSC support calculate the aproximate Mhz of the CPU if (Platform::SystemInfo.processor.properties & CPU_PROP_RDTSC && Platform::SystemInfo.processor.properties & CPU_PROP_FPU) { const U32 MS_INTERVAL = 750; #if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >=4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0)) asm("rdtsc" : "=a" (timeLo), "=d" (timeHi)); #else __asm__( "pushl %eax\n" "pushl %edx\n" "rdtsc\n" "movl %eax, (time)\n" "movl %edx, (time+4)\n" "popl %edx\n" "popl %eax\n" ); #endif U32 ms = Platform::getRealMilliseconds(); while ( Platform::getRealMilliseconds() < ms+MS_INTERVAL ) { /* empty */ } ms = Platform::getRealMilliseconds()-ms; #if defined(TORQUE_COMPILER_GCC) && ((__GNUC__ >= 3) && (__GNUC_MINOR__ >= 4)) || ((__GNUC__ >= 4) && (__GNUC_MINOR__ >=0)) asm( "pushl %eax\n" "pushl %edx\n" "rdtsc\n" "sub (timeHi), %edx\n" "sbb (timeLo), %eax\n" "mov %eax, (clockticks)\n" "popl %edx\n" "popl %eax\n" ); #else asm( "pushl %eax\n" "pushl %edx\n" "rdtsc\n" "sub (time+4), %edx\n" "sbb (time), %eax\n" "mov %eax, (clockticks)\n" "popl %edx\n" "popl %eax\n" ); #endif U32 mhz = static_cast(F32(clockticks) / F32(ms) / 1000.0f); // catch-22 the timing method used above to calc Mhz is generally // wrong by a few percent so we want to round to the nearest clock // multiple but we also want to be careful to not touch overclocked // results // measure how close the Raw Mhz number is to the center of each clock // bucket U32 bucket25 = mhz % 25; U32 bucket33 = mhz % 33; U32 bucket50 = mhz % 50; if (bucket50 < 8 || bucket50 > 42) Platform::SystemInfo.processor.mhz = U32((mhz+(50.0f/2.0f))/50.0f) * 50; else if (bucket25 < 5 || bucket25 > 20) Platform::SystemInfo.processor.mhz = U32((mhz+(25.0f/2.0f))/25.0f) * 25; else if (bucket33 < 5 || bucket33 > 28) Platform::SystemInfo.processor.mhz = U32((mhz+(33.0f/2.0f))/33.0f) * 33; else Platform::SystemInfo.processor.mhz = U32(mhz); } Con::printf("Processor Init:"); Con::printf(" %s, %d Mhz", Platform::SystemInfo.processor.name, Platform::SystemInfo.processor.mhz); if (Platform::SystemInfo.processor.properties & CPU_PROP_FPU) Con::printf(" FPU detected"); if (Platform::SystemInfo.processor.properties & CPU_PROP_MMX) Con::printf(" MMX detected"); if (Platform::SystemInfo.processor.properties & CPU_PROP_3DNOW) Con::printf(" 3DNow detected"); if (Platform::SystemInfo.processor.properties & CPU_PROP_SSE) Con::printf(" SSE detected"); Con::printf(" "); PlatformBlitInit(); }