//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformX86UNIX/platformGL.h" #include "platformX86UNIX/platformX86UNIX.h" #include "console/console.h" #include #include // declare stub functions #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_return stub_##fn_name fn_args{ fn_value } #include "platform/GLCoreFunc.h" #include "platform/GLExtFunc.h" #undef GL_FUNCTION // point gl function pointers at stub functions #define GL_FUNCTION(fn_return,fn_name,fn_args, fn_value) fn_return (*fn_name)fn_args = stub_##fn_name; #include "platform/GLCoreFunc.h" #include "platform/GLExtFunc.h" #undef GL_FUNCTION static void* dlHandle = NULL; //------------------------------------------------------------------ //bind functions for each function prototype //------------------------------------------------------------------ //GL_EXT/ARB enum { ARB_multitexture = BIT(0), ARB_texture_compression = BIT(1), EXT_compiled_vertex_array = BIT(2), EXT_fog_coord = BIT(3), EXT_paletted_texture = BIT(4), NV_vertex_array_range = BIT(5), EXT_blend_color = BIT(6), EXT_blend_minmax = BIT(7) }; //WGL_ARB enum { WGL_ARB_extensions_string = BIT(0), WGL_EXT_swap_control = BIT(1), WGL_3DFX_gamma_control = BIT(2) }; static bool isFnOk( const char *name) { bool ok = false; // JMQ: these are specific to torque's d3d->gl wrapper. They are not used under linux. if (dStrcmp(name, "glAvailableVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glAllocateVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glLockVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glUnlockVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glSetVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glOffsetVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glFillVertexBufferEXT")==0) ok = true; else if (dStrcmp(name, "glFreeVertexBufferEXT")==0) ok = true; return ok; } //------------------------------------------------------------------ //bind functions for each function prototype //------------------------------------------------------------------ static bool bindGLFunction( void *&fnAddress, const char *name ) { void* addr = (void*)SDL_GL_GetProcAddress(name); bool ok = (bool)addr; if( !ok ) { if (!isFnOk(name)) Con::errorf(ConsoleLogEntry::General, " Missing OpenGL function '%s'", name); else ok = true; } else fnAddress = addr; return ok; } static bool bindEXTFunction( void *&fnAddress, const char *name ) { void* addr = (void*)SDL_GL_GetProcAddress(name); if( !addr ) Con::errorf(ConsoleLogEntry::General, " Missing OpenGL extension '%s'", name); else fnAddress = addr; return (addr != NULL); } //------------------------------------------------------------------ //binds for each function group //------------------------------------------------------------------ static bool bindGLFunctions() { bool result = true; #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \ result &= bindGLFunction( *(void**)&fn_name, #fn_name); #include "platform/GLCoreFunc.h" #undef GL_FUNCTION return result; } static bool bindEXTFunctions(U32 extMask) { bool result = true; #define GL_GROUP_BEGIN( flag ) \ if( extMask & flag ) { #define GL_GROUP_END() } #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) \ result &= bindEXTFunction( *(void**)&fn_name, #fn_name); #include "platform/GLExtFunc.h" #undef GL_FUNCTION #undef GL_GROUP_BEGIN #undef GL_GROUP_END return result; } static void unbindGLFunctions() { // point gl function pointers at stub functions #define GL_FUNCTION(fn_return, fn_name, fn_args, fn_value) fn_name = stub_##fn_name; #include "platform/GLCoreFunc.h" #include "platform/GLExtFunc.h" #undef GL_FUNCTION } namespace GLLoader { bool OpenGLInit() { return OpenGLDLLInit(); } void OpenGLShutdown() { OpenGLDLLShutdown(); } bool OpenGLDLLInit() { OpenGLDLLShutdown(); // load libGL.so if (SDL_GL_LoadLibrary("libGL.so") == -1 && SDL_GL_LoadLibrary("libGL.so.1") == -1) { Con::errorf("Error loading GL library: %s", SDL_GetError()); return false; } // bind functions if (!bindGLFunctions()) { Con::errorf("Error binding GL functions"); OpenGLDLLShutdown(); return false; } return true; } void OpenGLDLLShutdown() { // there is no way to tell SDL to unload the library if (dlHandle != NULL) { dlclose(dlHandle); dlHandle = NULL; } unbindGLFunctions(); } } GLState gGLState; bool gOpenGLDisablePT = false; bool gOpenGLDisableCVA = false; bool gOpenGLDisableTEC = false; bool gOpenGLDisableARBMT = false; bool gOpenGLDisableFC = false; bool gOpenGLDisableTCompress = false; bool gOpenGLNoEnvColor = false; float gOpenGLGammaCorrection = 0.5; bool gOpenGLNoDrawArraysAlpha = false; // JMQTODO: really need a platform-shared version of this nastiness bool GL_EXT_Init( ) { gGLState.isDirect3D = false; // Load extensions... // const char* pExtString = reinterpret_cast(glGetString(GL_EXTENSIONS)); gGLState.primMode = 0; U32 extBitMask = 0; // GL_EXT_paletted_texture if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_paletted_texture") != NULL) { extBitMask |= EXT_paletted_texture; gGLState.suppPalettedTexture = true; } else gGLState.suppPalettedTexture = false; // EXT_compiled_vertex_array if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_compiled_vertex_array") != NULL) { extBitMask |= EXT_compiled_vertex_array; gGLState.suppLockedArrays = true; } else { gGLState.suppLockedArrays = false; } // ARB_multitexture if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_multitexture") != NULL) { extBitMask |= ARB_multitexture; gGLState.suppARBMultitexture = true; } else { gGLState.suppARBMultitexture = false; } // EXT_blend_color if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_color") != NULL) { extBitMask |= EXT_blend_color; gGLState.suppEXTblendcolor = true; } else { gGLState.suppEXTblendcolor = false; } // EXT_blend_minmax if(pExtString && dStrstr(pExtString, (const char*)"GL_EXT_blend_minmax") != NULL) { extBitMask |= EXT_blend_color; gGLState.suppEXTblendminmax = true; } else { gGLState.suppEXTblendminmax = false; } // EXT_fog_coord if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_fog_coord") != NULL) { extBitMask |= EXT_fog_coord; gGLState.suppFogCoord = true; } else { gGLState.suppFogCoord = false; } // EXT_texture_compression_s3tc if (pExtString && dStrstr(pExtString, (const char*)"GL_EXT_texture_compression_s3tc") != NULL) gGLState.suppS3TC = true; else gGLState.suppS3TC = false; // ARB_texture_compression if (pExtString && dStrstr(pExtString, (const char*)"GL_ARB_texture_compression") != NULL) { extBitMask |= ARB_texture_compression; gGLState.suppTextureCompression = true; } else { gGLState.suppTextureCompression = false; } // NV_vertex_array_range (not on *nix) gGLState.suppVertexArrayRange = false; // 3DFX_texture_compression_FXT1 if (pExtString && dStrstr(pExtString, (const char*)"3DFX_texture_compression_FXT1") != NULL) gGLState.suppFXT1 = true; else gGLState.suppFXT1 = false; if (!bindEXTFunctions(extBitMask)) Con::warnf("You are missing some OpenGL Extensions. You may experience rendering problems."); // Binary states, i.e., no supporting functions // EXT_packed_pixels // EXT_texture_env_combine // // dhc note: a number of these can have multiple matching 'versions', private, ext, and arb. gGLState.suppPackedPixels = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_packed_pixels") != NULL) : false; gGLState.suppTextureEnvCombine = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_combine") != NULL) : false; gGLState.suppEdgeClamp = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_edge_clamp") != NULL) : false; gGLState.suppEdgeClamp |= pExtString? (dStrstr(pExtString, (const char*)"GL_SGIS_texture_edge_clamp") != NULL) : false; gGLState.suppTexEnvAdd = pExtString? (dStrstr(pExtString, (const char*)"GL_ARB_texture_env_add") != NULL) : false; gGLState.suppTexEnvAdd |= pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_env_add") != NULL) : false; // Anisotropic filtering gGLState.suppTexAnisotropic = pExtString? (dStrstr(pExtString, (const char*)"GL_EXT_texture_filter_anisotropic") != NULL) : false; if (gGLState.suppTexAnisotropic) glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGLState.maxAnisotropy); if (gGLState.suppARBMultitexture) glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gGLState.maxTextureUnits); else gGLState.maxTextureUnits = 1; // JMQ: vsync/swap interval skipped gGLState.suppSwapInterval = false; Con::printf("OpenGL Init: Enabled Extensions"); if (gGLState.suppARBMultitexture) Con::printf(" ARB_multitexture (Max Texture Units: %d)", gGLState.maxTextureUnits); if (gGLState.suppEXTblendcolor) Con::printf(" EXT_blend_color"); if (gGLState.suppEXTblendminmax) Con::printf(" EXT_blend_minmax"); if (gGLState.suppPalettedTexture) Con::printf(" EXT_paletted_texture"); if (gGLState.suppLockedArrays) Con::printf(" EXT_compiled_vertex_array"); if (gGLState.suppVertexArrayRange) Con::printf(" NV_vertex_array_range"); if (gGLState.suppTextureEnvCombine) Con::printf(" EXT_texture_env_combine"); if (gGLState.suppPackedPixels) Con::printf(" EXT_packed_pixels"); if (gGLState.suppFogCoord) Con::printf(" EXT_fog_coord"); if (gGLState.suppTextureCompression) Con::printf(" ARB_texture_compression"); if (gGLState.suppS3TC) Con::printf(" EXT_texture_compression_s3tc"); if (gGLState.suppFXT1) Con::printf(" 3DFX_texture_compression_FXT1"); if (gGLState.suppTexEnvAdd) Con::printf(" (ARB|EXT)_texture_env_add"); if (gGLState.suppTexAnisotropic) Con::printf(" EXT_texture_filter_anisotropic (Max anisotropy: %f)", gGLState.maxAnisotropy); if (gGLState.suppSwapInterval) Con::printf(" WGL_EXT_swap_control"); Con::warnf("OpenGL Init: Disabled Extensions"); if (!gGLState.suppARBMultitexture) Con::warnf(" ARB_multitexture"); if (!gGLState.suppEXTblendcolor) Con::warnf(" EXT_blend_color"); if (!gGLState.suppEXTblendminmax) Con::warnf(" EXT_blend_minmax"); if (!gGLState.suppPalettedTexture) Con::warnf(" EXT_paletted_texture"); if (!gGLState.suppLockedArrays) Con::warnf(" EXT_compiled_vertex_array"); if (!gGLState.suppVertexArrayRange) Con::warnf(" NV_vertex_array_range"); if (!gGLState.suppTextureEnvCombine) Con::warnf(" EXT_texture_env_combine"); if (!gGLState.suppPackedPixels) Con::warnf(" EXT_packed_pixels"); if (!gGLState.suppFogCoord) Con::warnf(" EXT_fog_coord"); if (!gGLState.suppTextureCompression) Con::warnf(" ARB_texture_compression"); if (!gGLState.suppS3TC) Con::warnf(" EXT_texture_compression_s3tc"); if (!gGLState.suppFXT1) Con::warnf(" 3DFX_texture_compression_FXT1"); if (!gGLState.suppTexEnvAdd) Con::warnf(" (ARB|EXT)_texture_env_add"); if (!gGLState.suppTexAnisotropic) Con::warnf(" EXT_texture_filter_anisotropic"); if (!gGLState.suppSwapInterval) Con::warnf(" WGL_EXT_swap_control"); Con::printf(" "); // Set some console variables: Con::setBoolVariable( "$FogCoordSupported", gGLState.suppFogCoord ); Con::setBoolVariable( "$TextureCompressionSupported", gGLState.suppTextureCompression ); Con::setBoolVariable( "$AnisotropySupported", gGLState.suppTexAnisotropic ); Con::setBoolVariable( "$PalettedTextureSupported", gGLState.suppPalettedTexture ); Con::setBoolVariable( "$SwapIntervalSupported", gGLState.suppSwapInterval ); if (!gGLState.suppPalettedTexture && Con::getBoolVariable("$pref::OpenGL::forcePalettedTexture",false)) { Con::setBoolVariable("$pref::OpenGL::forcePalettedTexture", false); Con::setBoolVariable("$pref::OpenGL::force16BitTexture", true); } return true; }