//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platformX86UNIX/platformX86UNIX.h" #include "platform/platformSemaphore.h" // Instead of that mess that was here before, lets use the SDL lib to deal // with the semaphores. #include #include void *Semaphore::createSemaphore(U32 initialCount) { SDL_sem *semaphore; semaphore = SDL_CreateSemaphore(initialCount); AssertFatal(semaphore, "Semaphore::createSemaphore - Failed."); return semaphore; } void Semaphore::destroySemaphore(void *semaphore) { AssertFatal(semaphore, "Semaphore::destroySemaphore - Invalid semaphore"); SDL_DestroySemaphore((SDL_sem *)semaphore); } bool Semaphore::acquireSemaphore(void *semaphore, bool block) { AssertFatal(semaphore, "Semaphore::acquireSemaphore - Invalid semaphore"); if (block) { if (SDL_SemWait((SDL_sem *)semaphore) < 0) AssertFatal(false, "Semaphore::acquieSemaphore - Wait failed."); return (true); } else { int res = SDL_SemTryWait((SDL_sem *)semaphore); if (res < 0) AssertFatal(false, "Semaphore::acquireSemaphore - Wait failed."); return (res == 0); } } void Semaphore::releaseSemaphore(void *semaphore) { AssertFatal(semaphore, "Semaphore::releaseSemaphore - Invalid semaphore"); SDL_SemPost((SDL_sem *)semaphore); }