//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _X86UNIXUTILS_H_ #define _X86UNIXUTILS_H_ struct utsname; class UnixUtils { public: UnixUtils(); virtual ~UnixUtils(); /** Returns true if we're running in the background, false otherwise. There's no "standard" way to determine this in unix, but modern job control unices should support the method described here: http://www.faqs.org/faqs/unix-faq/faq/part3/ (question 3.7) */ bool inBackground(); /** Returns the name of the OS, as reported by uname. */ const char* getOSName(); private: struct utsname* mUnameInfo; }; extern UnixUtils *UUtils; // utility class for running a unix command and capturing its output class UnixCommandExecutor { private: int mRet; int mStdoutSave; int mStderrSave; int mPipeFiledes[2]; int mChildPID; int mBytesRead; bool mStdoutClosed; bool mStderrClosed; bool mChildExited; void clearFields(); void cleanup(); public: UnixCommandExecutor(); ~UnixCommandExecutor(); // Runs the specified command. // - args is a null terminated list of the command and its arguments, // e.g: "ps", "-aux", NULL // - stdoutCapture is the buffer where stdout data will be stored // - stdoutCaptureSize is the size of the buffer // None of these parameters may be null. stdoutCaptureSize must be > 0 // // returns -2 if the parameters are bad. returns -1 if some other // error occurs, check errno for the exact error. int exec(char* args[], char* stdoutCapture, int stdoutCaptureSize); }; #endif