//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _SCENEROOT_H_ #define _SCENEROOT_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _SCENEOBJECT_H_ #include "sim/sceneObject.h" #endif /// Root of scene graph. class SceneRoot : public SceneObject { typedef SceneObject Parent; protected: bool onSceneAdd(SceneGraph *graph); void onSceneRemove(); bool getOverlappingZones(SceneObject *obj, U32 *zones, U32 *numZones); bool prepRenderImage(SceneState *state, const U32 stateKey, const U32 startZone, const bool modifyBaseZoneState); bool scopeObject(const Point3F& rootPosition, const F32 rootDistance, bool* zoneScopeState); public: SceneRoot(); ~SceneRoot(); }; extern SceneRoot* gClientSceneRoot; ///< Client's scene graph root. extern SceneRoot* gServerSceneRoot; ///< Server's scene graph root. #endif //_SCENEROOT_H_