//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "core/dnet.h" #include "console/simBase.h" #include "sim/netConnection.h" #include "core/bitStream.h" #include "sim/netObject.h" #include "core/resManager.h" #include "console/console.h" #include "console/consoleTypes.h" #define DebugChecksum 0xF00DBAAD extern U32 gGhostUpdates; class GhostAlwaysObjectEvent : public NetEvent { SimObjectId objectId; U32 ghostIndex; NetObject *object; bool validObject; public: GhostAlwaysObjectEvent(NetObject *obj = NULL, U32 index = 0) { if(obj) { objectId = obj->getId(); ghostIndex = index; } object = NULL; } ~GhostAlwaysObjectEvent() { delete object; } void pack(NetConnection *ps, BitStream *bstream) { bstream->writeInt(ghostIndex, NetConnection::GhostIdBitSize); NetObject *obj = (NetObject *) Sim::findObject(objectId); if(bstream->writeFlag(obj != NULL)) { S32 classId = obj->getClassId(ps->getNetClassGroup()); bstream->writeClassId(classId, NetClassTypeObject, ps->getNetClassGroup()); obj->packUpdate(ps, 0xFFFFFFFF, bstream); } } void write(NetConnection *ps, BitStream *bstream) { bstream->writeInt(ghostIndex, NetConnection::GhostIdBitSize); if(bstream->writeFlag(validObject)) { S32 classId = object->getClassId(ps->getNetClassGroup()); bstream->writeClassId(classId, NetClassTypeObject, ps->getNetClassGroup()); object->packUpdate(ps, 0xFFFFFFFF, bstream); } } void unpack(NetConnection *ps, BitStream *bstream) { ghostIndex = bstream->readInt(NetConnection::GhostIdBitSize); if(bstream->readFlag()) { S32 classId = bstream->readClassId(NetClassTypeObject, ps->getNetClassGroup()); if(classId == -1) { ps->setLastError("Invalid packet."); return; } object = (NetObject *) ConsoleObject::create(ps->getNetClassGroup(), NetClassTypeObject, classId); if(!object) { ps->setLastError("Invalid packet."); return; } object->mNetFlags = NetObject::IsGhost; object->mNetIndex = ghostIndex; object->unpackUpdate(ps, bstream); validObject = true; } else { object = new NetObject; validObject = false; } } void process(NetConnection *ps) { Con::executef(1, "onGhostAlwaysObjectReceived"); ps->setGhostAlwaysObject(object, ghostIndex); object = NULL; } DECLARE_CONOBJECT(GhostAlwaysObjectEvent); }; IMPLEMENT_CO_NETEVENT_V1(GhostAlwaysObjectEvent); ConsoleMethod( NetConnection, getGhostsActive, S32, 2, 2, "()" "Returns number of ghosts active.") { return object->getGhostsActive(); } void NetConnection::setGhostTo(bool ghostTo) { if(mLocalGhosts) // if ghosting to this is already enabled, silently return return; if(ghostTo) { mLocalGhosts = new NetObject *[MaxGhostCount]; for(S32 i = 0; i < MaxGhostCount; i++) mLocalGhosts[i] = NULL; } } void NetConnection::setGhostFrom(bool ghostFrom) { if(mGhostArray) return; if(ghostFrom) { mGhostFreeIndex = mGhostZeroUpdateIndex = 0; mGhostArray = new GhostInfo *[MaxGhostCount]; mGhostRefs = new GhostInfo[MaxGhostCount]; S32 i; for(i = 0; i < MaxGhostCount; i++) { mGhostRefs[i].obj = NULL; mGhostRefs[i].index = i; mGhostRefs[i].updateMask = 0; } mGhostLookupTable = new GhostInfo *[GhostLookupTableSize]; for(i = 0; i < GhostLookupTableSize; i++) mGhostLookupTable[i] = 0; } } void NetConnection::ghostOnRemove() { if(mGhostArray) clearGhostInfo(); } void NetConnection::ghostPacketDropped(PacketNotify *notify) { GhostRef *packRef = notify->ghostList; // loop through all the packRefs in the packet while(packRef) { GhostRef *temp = packRef->nextRef; U32 orFlags = 0; AssertFatal(packRef->nextUpdateChain == NULL, "Out of order notify!!"); // clear out the ref for this object, plus or together all // flags from updates after this GhostRef **walk = &(packRef->ghost->updateChain); while(*walk != packRef) { orFlags |= (*walk)->mask; walk = &((*walk)->nextUpdateChain); } *walk = 0; // for any flags we haven't updated since this (dropped) packet // or them into the mask so they'll get updated soon orFlags = packRef->mask & ~orFlags; if(orFlags) { if(!packRef->ghost->updateMask) { packRef->ghost->updateMask = orFlags; ghostPushNonZero(packRef->ghost); } else packRef->ghost->updateMask |= orFlags; } // if this packet was ghosting an object, set it // to re ghost at it's earliest convenience if(packRef->ghostInfoFlags & GhostInfo::Ghosting) { packRef->ghost->flags |= GhostInfo::NotYetGhosted; packRef->ghost->flags &= ~GhostInfo::Ghosting; } // otherwise, if it was being deleted, // set it to re-delete else if(packRef->ghostInfoFlags & GhostInfo::KillingGhost) { packRef->ghost->flags |= GhostInfo::KillGhost; packRef->ghost->flags &= ~GhostInfo::KillingGhost; } delete packRef; packRef = temp; } } void NetConnection::ghostPacketReceived(PacketNotify *notify) { GhostRef *packRef = notify->ghostList; // loop through all the notifies in this packet while(packRef) { GhostRef *temp = packRef->nextRef; AssertFatal(packRef->nextUpdateChain == NULL, "Out of order notify!!"); // clear this notify from the end of the object's notify // chain GhostRef **walk = &(packRef->ghost->updateChain); while(*walk != packRef) walk = &((*walk)->nextUpdateChain); *walk = 0; // if this object was ghosting , it is now ghosted if(packRef->ghostInfoFlags & GhostInfo::Ghosting) packRef->ghost->flags &= ~GhostInfo::Ghosting; // otherwise, if it was dieing, free the ghost else if(packRef->ghostInfoFlags & GhostInfo::KillingGhost) freeGhostInfo(packRef->ghost); delete packRef; packRef = temp; } } struct UpdateQueueEntry { F32 priority; GhostInfo *obj; UpdateQueueEntry(F32 in_priority, GhostInfo *in_obj) { priority = in_priority; obj = in_obj; } }; static S32 QSORT_CALLBACK UQECompare(const void *a,const void *b) { GhostInfo *ga = *((GhostInfo **) a); GhostInfo *gb = *((GhostInfo **) b); F32 ret = ga->priority - gb->priority; return (ret < 0) ? -1 : ((ret > 0) ? 1 : 0); } void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify) { #ifdef TORQUE_DEBUG_NET bstream->writeInt(DebugChecksum, 32); #endif notify->ghostList = NULL; if(!isGhostingFrom()) return; if(!bstream->writeFlag(mGhosting)) return; // fill a packet (or two) with ghosting data // first step is to check all our polled ghosts: // 1. Scope query - find if any new objects have come into // scope and if any have gone out. // 2. call scoped objects' priority functions if the flag set is nonzero // A removed ghost is assumed to have a high priority // 3. call updates based on sorted priority until the packet is // full. set flags to zero for all updated objects CameraScopeQuery camInfo; camInfo.camera = NULL; camInfo.pos.set(0,0,0); camInfo.orientation.set(0,1,0); camInfo.visibleDistance = 1; camInfo.fov = (F32)(3.1415f / 4.0f); camInfo.sinFov = 0.7071f; camInfo.cosFov = 0.7071f; GhostInfo *walk; // only need to worry about the ghosts that have update masks set... S32 maxIndex = 0; S32 i; for(i = 0; i < mGhostZeroUpdateIndex; i++) { // increment the updateSkip for everyone... it's all good walk = mGhostArray[i]; walk->updateSkipCount++; if(!(walk->flags & (GhostInfo::ScopeAlways | GhostInfo::ScopeLocalAlways))) walk->flags &= ~GhostInfo::InScope; } if(mScopeObject) mScopeObject->onCameraScopeQuery(this, &camInfo); for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) { if(!(mGhostArray[i]->flags & GhostInfo::InScope)) detachObject(mGhostArray[i]); } for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) { walk = mGhostArray[i]; if(walk->index > maxIndex) maxIndex = walk->index; // clear out any kill objects that haven't been ghosted yet if((walk->flags & GhostInfo::KillGhost) && (walk->flags & GhostInfo::NotYetGhosted)) { freeGhostInfo(walk); continue; } // don't do any ghost processing on objects that are being killed // or in the process of ghosting else if(!(walk->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting))) { if(walk->flags & GhostInfo::KillGhost) walk->priority = 10000; else walk->priority = walk->obj->getUpdatePriority(&camInfo, walk->updateMask, walk->updateSkipCount); } else walk->priority = 0; } GhostRef *updateList = NULL; dQsort(mGhostArray, mGhostZeroUpdateIndex, sizeof(GhostInfo *), UQECompare); // reset the array indices... for(i = mGhostZeroUpdateIndex - 1; i >= 0; i--) mGhostArray[i]->arrayIndex = i; S32 sendSize = 1; while(maxIndex >>= 1) sendSize++; if(sendSize < 3) sendSize = 3; bstream->writeInt(sendSize - 3, GhostIndexBitSize); U32 count = 0; // for(i = mGhostZeroUpdateIndex - 1; i >= 0 && !bstream->isFull(); i--) { GhostInfo *walk = mGhostArray[i]; if(walk->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting)) continue; bstream->writeFlag(true); bstream->writeInt(walk->index, sendSize); U32 updateMask = walk->updateMask; GhostRef *upd = new GhostRef; upd->nextRef = updateList; updateList = upd; upd->nextUpdateChain = walk->updateChain; walk->updateChain = upd; upd->ghost = walk; upd->ghostInfoFlags = 0; if(walk->flags & GhostInfo::KillGhost) { walk->flags &= ~GhostInfo::KillGhost; walk->flags |= GhostInfo::KillingGhost; walk->updateMask = 0; upd->mask = updateMask; ghostPushToZero(walk); upd->ghostInfoFlags = GhostInfo::KillingGhost; bstream->writeFlag(true); // killing ghost } else { bstream->writeFlag(false); U32 startPos = bstream->getCurPos(); if(walk->flags & GhostInfo::NotYetGhosted) { S32 classId = walk->obj->getClassId(getNetClassGroup()); bstream->writeClassId(classId, NetClassTypeObject, getNetClassGroup()); #ifdef TORQUE_DEBUG_NET bstream->writeInt(classId ^ DebugChecksum, 32); #endif walk->flags &= ~GhostInfo::NotYetGhosted; walk->flags |= GhostInfo::Ghosting; upd->ghostInfoFlags = GhostInfo::Ghosting; } #ifdef TORQUE_DEBUG_NET else { S32 classId = walk->obj->getClassId(getNetClassGroup()); bstream->writeClassId(classId, NetClassTypeObject, getNetClassGroup()); bstream->writeInt(classId ^ DebugChecksum, 32); } #endif // update the object U32 retMask = walk->obj->packUpdate(this, updateMask, bstream); DEBUG_LOG(("PKLOG %d GHOST %d: %s", getId(), bstream->getCurPos() - 16 - startPos, walk->obj->getClassName())); AssertFatal((retMask & (~updateMask)) == 0, "Cannot set new bits in packUpdate return"); walk->updateMask = retMask; if(!retMask) ghostPushToZero(walk); upd->mask = updateMask & ~retMask; //PacketStream::getStats()->addBits(PacketStats::Send, bstream->getCurPos() - startPos, walk->obj->getPersistTag()); #ifdef TORQUE_DEBUG_NET bstream->writeInt(walk->index ^ DebugChecksum, 32); #endif } walk->updateSkipCount = 0; count++; } //Con::printf("Ghosts updated: %d (%d remain)", count, mGhostZeroUpdateIndex); // no more objects... bstream->writeFlag(false); notify->ghostList = updateList; } void NetConnection::ghostReadPacket(BitStream *bstream) { #ifdef TORQUE_DEBUG_NET U32 sum = bstream->readInt(32); AssertISV(sum == DebugChecksum, "Invalid checksum."); #endif if(!isGhostingTo()) return; if(!bstream->readFlag()) return; S32 idSize; idSize = bstream->readInt( GhostIndexBitSize); idSize += 3; // while there's an object waiting... while(bstream->readFlag()) { gGhostUpdates++; U32 index; //S32 startPos = bstream->getCurPos(); index = (U32) bstream->readInt(idSize); if(bstream->readFlag()) // is this ghost being deleted? { mGhostsActive--; AssertFatal(mLocalGhosts[index] != NULL, "Error, NULL ghost encountered."); mLocalGhosts[index]->deleteObject(); mLocalGhosts[index] = NULL; } else { if(!mLocalGhosts[index]) // it's a new ghost... cool { mGhostsActive++; S32 classId = bstream->readClassId(NetClassTypeObject, getNetClassGroup()); if(classId == -1) { setLastError("Invalid packet."); return; } NetObject *obj = (NetObject *) ConsoleObject::create(getNetClassGroup(), NetClassTypeObject, classId); if(!obj) { setLastError("Invalid packet."); return; } obj->mNetFlags = NetObject::IsGhost; // object gets initial update before adding to the manager obj->mNetIndex = index; mLocalGhosts[index] = obj; #ifdef TORQUE_DEBUG_NET U32 checksum = bstream->readInt(32); S32 origId = checksum ^ DebugChecksum; AssertISV(mLocalGhosts[index] != NULL, "Invalid dest ghost."); AssertISV(origId == mLocalGhosts[index]->getClassId(getNetClassGroup()), avar("class id mismatch for dest class %s.", mLocalGhosts[index]->getClassName()) ); #endif mLocalGhosts[index]->unpackUpdate(this, bstream); if(!obj->registerObject()) { if(!mErrorBuffer[0]) setLastError("Invalid packet."); return; } if(mRemoteConnection) obj->mServerObject = mRemoteConnection->resolveObjectFromGhostIndex(index); addObject(obj); } else { #ifdef TORQUE_DEBUG_NET S32 classId = bstream->readClassId(NetClassTypeObject, getNetClassGroup()); U32 checksum = bstream->readInt(32); S32 origId = checksum ^ DebugChecksum; AssertISV(mLocalGhosts[index] != NULL, "Invalid dest ghost."); AssertISV(origId == mLocalGhosts[index]->getClassId(getNetClassGroup()), avar("class id mismatch for dest class %s.", mLocalGhosts[index]->getClassName()) ); #endif mLocalGhosts[index]->unpackUpdate(this, bstream); } //PacketStream::getStats()->addBits(PacketStats::Receive, bstream->getCurPos() - startPos, ghostRefs[index].localGhost->getPersistTag()); #ifdef TORQUE_DEBUG_NET U32 checksum = bstream->readInt(32); S32 origIndex = checksum ^ DebugChecksum; AssertISV(origIndex == index, avar("unpackUpdate did not match packUpdate for object of class %s.", mLocalGhosts[index]->getClassName()) ); #endif if(mErrorBuffer[0]) return; } } } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void NetConnection::setScopeObject(NetObject *obj) { if(((NetObject *) mScopeObject) == obj) return; mScopeObject = obj; } void NetConnection::detachObject(GhostInfo *info) { // mark it for ghost killin' info->flags |= GhostInfo::KillGhost; // if the mask is in the zero range, we've got to move it up... if(!info->updateMask) { info->updateMask = 0xFFFFFFFF; ghostPushNonZero(info); } if(info->obj) { if(info->prevObjectRef) info->prevObjectRef->nextObjectRef = info->nextObjectRef; else info->obj->mFirstObjectRef = info->nextObjectRef; if(info->nextObjectRef) info->nextObjectRef->prevObjectRef = info->prevObjectRef; // remove it from the lookup table U32 id = info->obj->getId(); for(GhostInfo **walk = &mGhostLookupTable[id & (GhostLookupTableSize - 1)]; *walk; walk = &((*walk)->nextLookupInfo)) { GhostInfo *temp = *walk; if(temp == info) { *walk = temp->nextLookupInfo; break; } } info->prevObjectRef = info->nextObjectRef = NULL; info->obj = NULL; } } void NetConnection::freeGhostInfo(GhostInfo *ghost) { AssertFatal(ghost->arrayIndex < mGhostFreeIndex, "Ghost already freed."); if(ghost->arrayIndex < mGhostZeroUpdateIndex) { AssertFatal(ghost->updateMask != 0, "Invalid ghost mask."); ghost->updateMask = 0; ghostPushToZero(ghost); } ghostPushZeroToFree(ghost); AssertFatal(ghost->updateChain == NULL, "Ack!"); } //----------------------------------------------------------------------------- void NetConnection::objectLocalScopeAlways(NetObject *obj) { if(!isGhostingFrom()) return; objectInScope(obj); for(GhostInfo *walk = mGhostLookupTable[obj->getId() & (GhostLookupTableSize - 1)]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags |= GhostInfo::ScopeLocalAlways; return; } } void NetConnection::objectLocalClearAlways(NetObject *obj) { if(!isGhostingFrom()) return; for(GhostInfo *walk = mGhostLookupTable[obj->getId() & (GhostLookupTableSize - 1)]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags &= ~GhostInfo::ScopeLocalAlways; return; } } bool NetConnection::validateGhostArray() { AssertFatal(mGhostZeroUpdateIndex >= 0 && mGhostZeroUpdateIndex <= mGhostFreeIndex, "Invalid update index range."); AssertFatal(mGhostFreeIndex <= MaxGhostCount, "Invalid free index range."); U32 i; for(i = 0; i < mGhostZeroUpdateIndex; i ++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); AssertFatal(mGhostArray[i]->updateMask != 0, "Invalid ghost mask."); } for(; i < mGhostFreeIndex; i ++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); AssertFatal(mGhostArray[i]->updateMask == 0, "Invalid ghost mask."); } for(; i < MaxGhostCount; i++) { AssertFatal(mGhostArray[i]->arrayIndex == i, "Invalid array index."); } return true; } void NetConnection::objectInScope(NetObject *obj) { if (!mScoping || !isGhostingFrom()) return; if (obj->isScopeLocal() && !isLocalConnection()) return; S32 index = obj->getId() & (GhostLookupTableSize - 1); // check if it's already in scope // the object may have been cleared out without the lookupTable being cleared // so validate that the object pointers are the same. for(GhostInfo *walk = mGhostLookupTable[index ]; walk; walk = walk->nextLookupInfo) { if(walk->obj != obj) continue; walk->flags |= GhostInfo::InScope; return; } if (mGhostFreeIndex == MaxGhostCount) { AssertWarn(0,"NetConnection::objectInScope: too many ghosts"); return; } GhostInfo *giptr = mGhostArray[mGhostFreeIndex]; ghostPushFreeToZero(giptr); giptr->updateMask = 0xFFFFFFFF; ghostPushNonZero(giptr); giptr->flags = GhostInfo::NotYetGhosted | GhostInfo::InScope; if(obj->mNetFlags.test(NetObject::ScopeAlways)) giptr->flags |= GhostInfo::ScopeAlways; giptr->obj = obj; giptr->updateChain = NULL; giptr->updateSkipCount = 0; giptr->connection = this; giptr->nextObjectRef = obj->mFirstObjectRef; if(obj->mFirstObjectRef) obj->mFirstObjectRef->prevObjectRef = giptr; giptr->prevObjectRef = NULL; obj->mFirstObjectRef = giptr; giptr->nextLookupInfo = mGhostLookupTable[index]; mGhostLookupTable[index] = giptr; //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } //----------------------------------------------------------------------------- void NetConnection::handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount) { if(( message == SendNextDownloadRequest || message == FileDownloadSizeMessage || message == GhostAlwaysStarting || message == GhostAlwaysDone || message == EndGhosting) && !isGhostingTo()) { setLastError("Invalid packet."); return; } S32 i; GhostSave sv; switch(message) { case GhostAlwaysDone: mGhostingSequence = sequence; // ok, all the ghost always objects are now on the client... but! // it's possible that there were some file load errors... // if so, we need to indicate to the server to restart ghosting, after // we download all the files... sv.ghost = NULL; mGhostAlwaysSaveList.push_back(sv); if(mGhostAlwaysSaveList.size() == 1) loadNextGhostAlwaysObject(true); break; case ReadyForNormalGhosts: if(sequence != mGhostingSequence) return; Con::executef(this, 1, "onGhostAlwaysObjectsReceived"); Con::printf("Ghost Always objects received."); mGhosting = true; for(i = 0; i < mGhostFreeIndex; i++) { if(mGhostArray[i]->flags & GhostInfo::ScopedEvent) mGhostArray[i]->flags &= ~(GhostInfo::Ghosting | GhostInfo::ScopedEvent); } break; case EndGhosting: // just delete all the local ghosts, // and delete all the ghosts in the current save list for(i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { mLocalGhosts[i]->deleteObject(); mLocalGhosts[i] = NULL; } } while(mGhostAlwaysSaveList.size()) { delete mGhostAlwaysSaveList[0].ghost; mGhostAlwaysSaveList.pop_front(); } break; case GhostAlwaysStarting: Con::executef(2, "onGhostAlwaysStarted", Con::getIntArg(ghostCount)); break; case SendNextDownloadRequest: sendNextFileDownloadRequest(); break; case FileDownloadSizeMessage: mCurrentFileBufferSize = sequence; mCurrentFileBuffer = dRealloc(mCurrentFileBuffer, mCurrentFileBufferSize); mCurrentFileBufferOffset = 0; break; } } void NetConnection::activateGhosting() { if(!isGhostingFrom()) return; mGhostingSequence++; // iterate through the ghost always objects and InScope them... // also post em all to the other side. SimSet* ghostAlwaysSet = Sim::getGhostAlwaysSet(); SimSet::iterator i; AssertFatal((mGhostFreeIndex == 0) && (mGhostZeroUpdateIndex == 0), "Error: ghosts in the ghost list before activate."); U32 sz = ghostAlwaysSet->size(); S32 j; for(j = 0; j < sz; j++) { U32 idx = MaxGhostCount - sz + j; mGhostArray[j] = mGhostRefs + idx; mGhostArray[j]->arrayIndex = j; } for(j = sz; j < MaxGhostCount; j++) { U32 idx = j - sz; mGhostArray[j] = mGhostRefs + idx; mGhostArray[j]->arrayIndex = j; } mScoping = true; // so that objectInScope will work for(i = ghostAlwaysSet->begin(); i != ghostAlwaysSet->end(); i++) { AssertFatal(dynamic_cast(*i) != NULL, avar("Non NetObject in GhostAlwaysSet: %s", (*i)->getClassName())); NetObject *obj = (NetObject *)(*i); if(obj->mNetFlags.test(NetObject::Ghostable)) objectInScope(obj); } sendConnectionMessage(GhostAlwaysStarting, mGhostingSequence, ghostAlwaysSet->size()); for(j = mGhostZeroUpdateIndex - 1; j >= 0; j--) { AssertFatal((mGhostArray[j]->flags & GhostInfo::ScopeAlways) != 0, "Non-scope always in the scope always list.") // we may end up resending state here, but at least initial state // will not be resent. mGhostArray[j]->updateMask = 0; ghostPushToZero(mGhostArray[j]); mGhostArray[j]->flags &= ~GhostInfo::NotYetGhosted; mGhostArray[j]->flags |= GhostInfo::ScopedEvent; postNetEvent(new GhostAlwaysObjectEvent(mGhostArray[j]->obj, mGhostArray[j]->index)); } sendConnectionMessage(GhostAlwaysDone, mGhostingSequence); //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } void NetConnection::clearGhostInfo() { // gotta clear out the ghosts... for(PacketNotify *walk = mNotifyQueueHead; walk; walk = walk->nextPacket) { ghostPacketReceived(walk); walk->ghostList = NULL; } for(S32 i = 0; i < MaxGhostCount; i++) { if(mGhostRefs[i].arrayIndex < mGhostFreeIndex) { detachObject(&mGhostRefs[i]); freeGhostInfo(&mGhostRefs[i]); } } AssertFatal((mGhostFreeIndex == 0) && (mGhostZeroUpdateIndex == 0), "Invalid indices."); } void NetConnection::resetGhosting() { if(!isGhostingFrom()) return; // stop all ghosting activity // send a message to the other side notifying of this mGhosting = false; mScoping = false; sendConnectionMessage(EndGhosting, mGhostingSequence); mGhostingSequence++; clearGhostInfo(); //AssertFatal(validateGhostArray(), "Invalid ghost array!"); } void NetConnection::setGhostAlwaysObject(NetObject *object, U32 index) { if(!isGhostingTo()) { object->deleteObject(); setLastError("Invalid packet."); return; } object->mNetFlags = NetObject::IsGhost; object->mNetIndex = index; // while there's an object waiting... if (isLocalConnection()) { object->mServerObject = mRemoteConnection->resolveObjectFromGhostIndex(index); } GhostSave sv; sv.ghost = object; sv.index = index; mGhostAlwaysSaveList.push_back(sv); // check if we are already downloading files for a previous object: if(mGhostAlwaysSaveList.size() == 1) loadNextGhostAlwaysObject(true); // the initial call always has "new" files } void NetConnection::fileDownloadSegmentComplete() { // this is called when a the file list has finished processing... // at this point we can try again to add the object // subclasses can override this to do, for example, datablock redos. if(mGhostAlwaysSaveList.size()) loadNextGhostAlwaysObject(mNumDownloadedFiles != 0); } void NetConnection::loadNextGhostAlwaysObject(bool hadNewFiles) { if(!mGhostAlwaysSaveList.size()) return; while(mGhostAlwaysSaveList.size()) { // only check for new files if this is the first load, or if new // files were downloaded from the server. if(hadNewFiles) ResourceManager->setMissingFileLogging(true); ResourceManager->clearMissingFileList(); NetObject *object = mGhostAlwaysSaveList[0].ghost; U32 index = mGhostAlwaysSaveList[0].index; if(!object) { // a null object is used to signify that the last ghost in the list is down mGhostAlwaysSaveList.pop_front(); AssertFatal(mGhostAlwaysSaveList.size() == 0, "Error! Ghost save list should be empty!"); sendConnectionMessage(ReadyForNormalGhosts, mGhostingSequence); ResourceManager->setMissingFileLogging(false); return; } mFilesWereDownloaded = hadNewFiles; if(!object->registerObject()) { mFilesWereDownloaded = false; // make sure there's an error message if necessary if(!mErrorBuffer[0]) setLastError("Invalid packet."); // if there were no new files, make sure the error message // is the one from the last time we tried to add this object if(!hadNewFiles) { dStrcpy(mErrorBuffer, mLastFileErrorBuffer); ResourceManager->setMissingFileLogging(false); return; } // object failed to load, let's see if it had any missing files if(!ResourceManager->getMissingFileList(mMissingFileList)) { // no missing files, must be an error // connection will automagically delete the ghost always list // when this error is reported. ResourceManager->setMissingFileLogging(false); return; } // ok, copy the error buffer out to a scratch pad for now dStrcpy(mLastFileErrorBuffer, mErrorBuffer); mErrorBuffer[0] = 0; // request the missing files... mNumDownloadedFiles = 0; sendNextFileDownloadRequest(); break; } mFilesWereDownloaded = false; ResourceManager->setMissingFileLogging(false); addObject(object); mGhostAlwaysSaveList.pop_front(); AssertFatal(mLocalGhosts[index] == NULL, "Ghost already in table!"); mLocalGhosts[index] = object; hadNewFiles = true; } } //----------------------------------------------------------------------------- NetObject *NetConnection::resolveGhost(S32 id) { return mLocalGhosts[id]; } NetObject *NetConnection::resolveObjectFromGhostIndex(S32 id) { return mGhostRefs[id].obj; } S32 NetConnection::getGhostIndex(NetObject *obj) { if(!isGhostingFrom()) return obj->mNetIndex; S32 index = obj->getId() & (GhostLookupTableSize - 1); for(GhostInfo *gptr = mGhostLookupTable[index]; gptr; gptr = gptr->nextLookupInfo) { if(gptr->obj == obj && (gptr->flags & (GhostInfo::KillingGhost | GhostInfo::Ghosting | GhostInfo::NotYetGhosted | GhostInfo::KillGhost)) == 0) return gptr->index; } return -1; } //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- void NetConnection::ghostWriteStartBlock(ResizeBitStream *stream) { // Ok, writing the start block for the ghosts: // here's how it goes. // // First we record out all the indices and class ids for all the objects // This is so when the objects are read in, all the objects are instantiated // before they are unpacked. The unpack code may reference other // existing ghosts, so we want to make sure that all the ghosts are in the // table with the correct pointers before any of the unpacks are called. stream->write(mGhostingSequence); // first write out the indices and ids: for(U32 i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { stream->writeFlag(true); stream->writeInt(i, GhostIdBitSize); stream->writeClassId(mLocalGhosts[i]->getClassId(getNetClassGroup()), NetClassTypeObject, getNetClassGroup()); stream->validate(); } } // mark off the end of the ghost list: // it would be more space efficient to write out a count of active ghosts followed // by index run lengths, but hey, what's a few bits here and there? stream->writeFlag(false); // then, for each ghost written into the start block, write the full pack update // into the start block. For demos to work properly, packUpdate must // be callable from client objects. for(U32 i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { mLocalGhosts[i]->packUpdate(this, 0xFFFFFFFF, stream); stream->validate(); } } } void NetConnection::ghostReadStartBlock(BitStream *stream) { stream->read(&mGhostingSequence); // read em back in. // first, read in the index/class id, construct the object, and place it in mLocalGhosts[i] while(stream->readFlag()) { U32 index = stream->readInt(GhostIdBitSize); S32 tag = stream->readClassId(NetClassTypeObject, getNetClassGroup()); NetObject *obj = (NetObject *) ConsoleObject::create(getNetClassGroup(), NetClassTypeObject, tag); if(!obj) { setLastError("Invalid packet."); return; } obj->mNetFlags = NetObject::IsGhost; obj->mNetIndex = index; mLocalGhosts[index] = obj; } // now, all the ghosts are in the mLocalGhosts, so we loop // through all non-null mLocalGhosts, unpacking the objects // as we go: for(U32 i = 0; i < MaxGhostCount; i++) { if(mLocalGhosts[i]) { mLocalGhosts[i]->unpackUpdate(this, stream); if(!mLocalGhosts[i]->registerObject()) { if(mErrorBuffer[0]) setLastError("Invalid packet."); return; } addObject(mLocalGhosts[i]); } } // MARKF - TODO - looks like we could have memory leaks here // if there are errors. }