//----------------------------------------------------------------------------- // Torque Shader Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef _RECTCLIPPER_H_ #define _RECTCLIPPER_H_ //Includes #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _MRECT_H_ #include "math/mRect.h" #endif class RectClipper { RectI m_clipRect; public: RectClipper(const RectI& in_rRect); bool clipPoint(const Point2I& in_rPoint) const; bool clipLine(const Point2I& in_rStart, const Point2I& in_rEnd, Point2I& out_rStart, Point2I& out_rEnd) const; bool clipRect(const RectI& in_rRect, RectI& out_rRect) const; }; //------------------------------------------------------------------------------ //-------------------------------------- INLINES // inline RectClipper::RectClipper(const RectI& in_rRect) : m_clipRect(in_rRect) { // } inline bool RectClipper::clipPoint(const Point2I& in_rPoint) const { if ((in_rPoint.x < m_clipRect.point.x) || (in_rPoint.y < m_clipRect.point.y) || (in_rPoint.x >= m_clipRect.point.x + m_clipRect.extent.x) || (in_rPoint.y >= m_clipRect.point.y + m_clipRect.extent.y)) return false; return true; } #endif //_RECTCLIPPER_H_