Mission Editor... Mission Editor Overview This description covers the basics of using the World Editor. For detailed documentation and tutorials see the Torque Home Page The Mission Editor is the in-game tool for creating and editing landscapes and placing objects in the 3D world. Press the F11 key while in the game to toggle the Mission Editor on and off. The mission editor will start editing the currently loaded mission. The Mission Editor is composed of the following tools, selectable from the Window menu: World Editor - Full screen object movement and selection. World Editor Inspector - Used to inspect the properties of mission objects World Editor Creator - Used to create new mission objects Mission Area Editor - Used to adjust the bounds of the mission area, as well as mirror terrain data Terrain Editor - Tool for manually adjusting the terrain heightfield and square properties Terrain Terraform Editor - Tool for procedurally generating the terrain heightfield from fractal operations Terrain Texture Editor - Tool for procedurally generating the terrain textures based on rules Terrain Texture Painter - Tool for manually painting terrain textures on the terrain There are several editor functions and menus that are available in all mission editor modes: Basic Movement The normal movement keys can be used to control both the player and the camera. The right mouse button is used to rotate the camera or adjust the player's view. File Menu New Mission... - Creates a new empty mission with a default terrain and sky Open Mission... - Opens an existing mission for editing Save Mission - Saves changes to the current mission to disk Save Mission As... - Saves the current mission under a new name Import Terraform Data... - Imports terraform rules from an existing terrain file Import Texture Data... - Imports terrain texture rules from an existing terrain file Export Terraform Bitmap... - Only active from the Terrain Terraform Editor - exports the current terraform map to a bitmap Edit Menu Undo - Undoes the last action in terrain or world editing. Not all actions can be undone Redo - Redoes the last undone action Cut - Cuts the selected objects in the world editor from the mission to the clipboard Copy - Copies the selected objects in the world editor to the clipboard Paste - Pastes the current clipboard contents into the mission Select All - Selects all mission objects in the world editor Select None - Clears the current selection in the world and terrain editors Relight Scene - Recomputes mission static lighting World Editor Settings... - Accesses the settings dialog for the World Editor Terrain Editor Settings... - Accesses the settings dialog for the Terrain Editor Camera Menu Drop Camera At Player - Moves the camera object to the location of the player, and sets the mode to camera movement mode Drop Player At Camera - Moves the player object to the location of the movable camera, and sets the mode to player movement mode Toggle Camera - Toggles between player and camera movement mode Slowest...Fastest - Adjusts the speed of the camera