//----------------------------------------------- // Copyright © Synapse Gaming 2003 // Written by John Kabus //----------------------------------------------- //--- OBJECT WRITE BEGIN --- datablock sgUniversalStaticLightData(sgSpotDataBlock) { className = "sgUniversalStaticLightData"; LightOn = "1"; Radius = "4"; Brightness = "0.62069"; Colour = "1.000000 1.000000 1.000000 1.000000"; FlareOn = "1"; FlareTP = "1"; FlareBitmap = "common/lighting/corona"; FlareColour = "1.000000 1.000000 1.000000 1.000000"; ConstantSizeOn = "0"; ConstantSize = "0.4"; NearSize = "0.4"; FarSize = "0.4"; NearDistance = "3"; FarDistance = "10"; FadeTime = "0.1"; BlendMode = "0"; AnimColour = "0"; AnimBrightness = "0"; AnimRadius = "0"; AnimOffsets = "0"; AnimRotation = "0"; LinkFlare = "1"; LinkFlareSize = "0"; MinColour = "0.000000 0.000000 0.000000 1.000000"; MaxColour = "1.000000 1.000000 1.000000 1.000000"; MinBrightness = "0"; MaxBrightness = "0.62069"; MinRadius = "0.1"; MaxRadius = "4"; StartOffset = "-5 0 0"; EndOffset = "5 0 0"; MinRotation = "0"; MaxRotation = "359"; SingleColourKeys = "1"; RedKeys = "AZA"; GreenKeys = "AZA"; BlueKeys = "AZA"; BrightnessKeys = "AZA"; RadiusKeys = "AZA"; OffsetKeys = "AZA"; RotationKeys = "AZA"; ColourTime = "5"; BrightnessTime = "5"; RadiusTime = "5"; OffsetTime = "5"; RotationTime = "5"; LerpColour = "1"; LerpBrightness = "1"; LerpRadius = "1"; LerpOffset = "1"; LerpRotation = "1"; StaticLight = "1"; SpotLight = "1"; SpotAngle = "120"; AdvancedLightingModel = "0"; EffectsDTSObjects = "1"; CastsShadows = "1"; DiffuseRestrictZone = "0"; AmbientRestrictZone = "0"; LocalAmbientAmount = "0"; SmoothSpotLight = "0"; DoubleSidedAmbient = "0"; LightingModelName = "SG - Original Stock (Lighting Pack)"; UseNormals = "1"; MountPoint = "0"; MountPosition = "0 0 0"; MountRotation = "-1 0 0 90"; }; //--- OBJECT WRITE END ---