//-------------------------- 6/12/2013 -- 17:05:15 ----- Processor Init: AMD (unknown), ~2.80 Ghz (timed at roughly 2.83 Ghz) FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. DirectInput enabled. Initializing chunk mappings... o 'TEXT' maps to TextChunk o 'SCHK' maps to UnknownChunk o 'SCHK' maps to SimChunk --------- Loading MODS --------- Compiling tutorial.base/main.cs... Loading compiled script tutorial.base/main.cs. Loading compiled script common/main.cs. Compiling tutorial.base/client/defaults.cs... Loading compiled script tutorial.base/client/defaults.cs. Compiling tutorial.base/server/defaults.cs... Loading compiled script tutorial.base/server/defaults.cs. Missing file: tutorial.base/prefs.cs! Loading compiled script creator/main.cs. Loading compiled script common/main.cs. --------- Parsing Arguments --------- --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing TTB: Server --------- Loading compiled script common/server/audio.cs. Loading compiled script common/server/server.cs. Loading compiled script common/server/message.cs. Loading compiled script common/server/commands.cs. Loading compiled script common/server/missionInfo.cs. Loading compiled script common/server/missionLoad.cs. Loading compiled script common/server/missionDownload.cs. Loading compiled script common/server/clientConnection.cs. Loading compiled script common/server/kickban.cs. Loading compiled script common/server/game.cs. Compiling tutorial.base/server/game.cs... Loading compiled script tutorial.base/server/game.cs. --------- Initializing TTB: Client --------- Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 800x600x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 4800 Series Version: 3.3.11672 Compatibility Profile Context OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_blend_color EXT_blend_minmax EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16) WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/ConsoleDlg.gui. Loading compiled script common/ui/LoadFileDlg.gui. Loading compiled script common/ui/ColorPickerDlg.gui. Loading compiled script common/ui/SaveFileDlg.gui. Loading compiled script common/ui/MessageBoxOkDlg.gui. Loading compiled script common/ui/MessageBoxYesNoDlg.gui. Loading compiled script common/ui/MessageBoxOKCancelDlg.gui. Loading compiled script common/ui/MessagePopupDlg.gui. Loading compiled script common/ui/HelpDlg.gui. Loading compiled script common/ui/RecordingsDlg.gui. Loading compiled script common/ui/NetGraphGui.gui. Loading compiled script common/client/metrics.cs. Loading compiled script common/ui/FrameOverlayGui.gui. Loading compiled script common/client/messageBox.cs. Loading compiled script common/client/screenshot.cs. Loading compiled script common/client/cursor.cs. Loading compiled script common/client/help.cs. Loading compiled script common/client/recordings.cs. OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: 1.1 Renderer: Software Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Compiling tutorial.base/client/audioProfiles.cs... Loading compiled script tutorial.base/client/audioProfiles.cs. Compiling tutorial.base/client/ui/PlayGui.gui... Loading compiled script tutorial.base/client/ui/PlayGui.gui. Compiling tutorial.base/client/ui/mainMenuGui.gui... Loading compiled script tutorial.base/client/ui/mainMenuGui.gui. Compiling tutorial.base/client/ui/optionsDlg.gui... Loading compiled script tutorial.base/client/ui/optionsDlg.gui. Compiling tutorial.base/client/ui/loadingGui.gui... Loading compiled script tutorial.base/client/ui/loadingGui.gui. Compiling tutorial.base/client/optionsDlg.cs... Loading compiled script tutorial.base/client/optionsDlg.cs. Compiling tutorial.base/client/missionDownload.cs... Loading compiled script tutorial.base/client/missionDownload.cs. Compiling tutorial.base/client/serverConnection.cs... Loading compiled script tutorial.base/client/serverConnection.cs. Compiling tutorial.base/client/loadingGui.cs... Loading compiled script tutorial.base/client/loadingGui.cs. Compiling tutorial.base/client/playGui.cs... Loading compiled script tutorial.base/client/playGui.cs. Compiling tutorial.base/client/default.bind.cs... Loading compiled script tutorial.base/client/default.bind.cs. Could not locate texture: tutorial.base/client/ui/buttons/exit Could not locate texture: tutorial.base/client/ui/buttons/exit_d Could not locate texture: tutorial.base/client/ui/buttons/exit_i Could not locate texture: tutorial.base/client/ui/buttons/forum Could not locate texture: tutorial.base/client/ui/buttons/forum_d Could not locate texture: tutorial.base/client/ui/buttons/forum_i Could not locate texture: tutorial.base/client/ui/buttons/options Could not locate texture: tutorial.base/client/ui/buttons/options_d Could not locate texture: tutorial.base/client/ui/buttons/options_i Could not locate texture: tutorial.base/client/ui/buttons/gui Could not locate texture: tutorial.base/client/ui/buttons/gui_d Could not locate texture: tutorial.base/client/ui/buttons/gui_i Could not locate texture: tutorial.base/client/ui/buttons/map Could not locate texture: tutorial.base/client/ui/buttons/map_d Could not locate texture: tutorial.base/client/ui/buttons/map_i Could not locate texture: tutorial.base/client/ui/buttons/news Could not locate texture: tutorial.base/client/ui/buttons/news_d Could not locate texture: tutorial.base/client/ui/buttons/news_i Could not locate texture: tutorial.base/client/ui/buttons/help Could not locate texture: tutorial.base/client/ui/buttons/help_d Could not locate texture: tutorial.base/client/ui/buttons/help_i Could not locate texture: tutorial.base/client/ui/buttons/tdn Could not locate texture: tutorial.base/client/ui/buttons/tdn_d Could not locate texture: tutorial.base/client/ui/buttons/tdn_i Could not locate texture: tutorial.base/client/ui/buttons/console Could not locate texture: tutorial.base/client/ui/buttons/console_d Could not locate texture: tutorial.base/client/ui/buttons/console_i Could not locate texture: tutorial.base/client/ui/buttons/tutorial Could not locate texture: tutorial.base/client/ui/buttons/tutorial_d Could not locate texture: tutorial.base/client/ui/buttons/tutorial_i --------- Initializing: Torque Creator --------- Loading compiled script creator/editor/editor.cs. Loading compiled script creator/editor/particleEditor.cs. Loading compiled script creator/scripts/scriptDoc.cs. Loading compiled script creator/ui/creatorProfiles.cs. Loading compiled script creator/ui/InspectDlg.gui. Loading compiled script creator/ui/GuiEditorGui.gui. Loading compiled script creator/ui/lightEditor.gui. Loading compiled script creator/ui/lightEditorNewDB.gui. Engine initialized... RSS Feed - Requesting RSS data at URL: /garagegames/rss/product/tge/oobe - Got 18 lines. - Feed title: '' - Feed link: '' - Headline #0 : '' - Headline Link #0 : '' - Headline #1 : '' - Headline Link #1 : '' - Headline #2 : '' - Headline Link #2 : '' ==>containerRaycast(); (0): ::containerRayCast - wrong number of arguments. (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask. If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.) @returns A string containing either null, if nothing was struck, or these fields: - The ID of the object that was struck. - The x, y, z position that it was struck. - The x, y, z of the normal of the face that was struck. ==>containerRaycast(); (0): ::containerRayCast - wrong number of arguments. (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask. If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.) @returns A string containing either null, if nothing was struck, or these fields: - The ID of the object that was struck. - The x, y, z position that it was struck. - The x, y, z of the normal of the face that was struck. ==>containerRaycast(); (0): ::containerRayCast - wrong number of arguments. (0): usage: ( Point3F start, Point3F end, bitset mask, SceneObject exempt=NULL )Cast a ray from start to end, checking for collision against items matching mask. If exempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.) @returns A string containing either null, if nothing was struck, or these fields: - The ID of the object that was struck. - The x, y, z position that it was struck. - The x, y, z of the normal of the face that was struck. ==>echo(a); a Exporting prefs Exporting client prefs Exporting server prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context...