Torque Game Engine Demo

Welcome to the Torque Game Engine Demo Application.


Overview

This is a demo of the features available in the Torque Game Engine, an extremely affordable, full featured game engine technology from GarageGames.com, Inc.


GarageGames

GarageGames.com is a unique Internet publishing label for independent games and gamemakers. We are a band of professional gaming industry veterans committed to publishing truly original and exciting titles on our own terms. Our mission? To provide the independent developer with tools, knowledge, co-conspirators - whatever is needed to unleash the creative spirit and get great innovative independent games to market.


Torque Game Engine

The Torque Game Engine (TGE) is the game engine that powers Tribes 2 developed by Dynamix. TGE is a full featured AAA title engine with the latest in scripting, geometry, particle effects, animation and texturing, as well as award winning multi-player networking code. Check out the feature list for more details. For $100 per programmer, you get the source to the engine of a major product from a major game publisher! Not possible? Check the FAQ for the details.


System Requirements

The application is released on both the Windows (Windows 98/SE/ME/2K/XP) and Mac OS X platforms. See the following OS specific sections for more information.

Windows

Under windows the engine will run either OpenGL or DirectX. OpenGL and DirectX drivers are typically bundled together by video card manufactureres and are constantly being updated. Make sure you have the latest drivers for your particular video card.

Required Hardware:
Required Software:

Mac OS

Required Hardware:
Required Software:

Linux

Required Hardware:
Required Software:


Running the Application

The demo may be run in two modes: with or without the client interface. Running the client graphics interface is the default behavior. Running the app. in "dedicated" mode skips the graphics and client interface initialization. This mode is used to run dedicated game servers and consumes less resources, but is not directly playable. You must connect to a dedicated server using another instances of the demo app running in client mode. Example of dedicated mode using command line arguments:

	cd "c:\Program Files\Torque Game Engine Demo"
	demo -dedicated -mission demo\data\missions\stronghold.mis

Games (servers) can also be hosted through the client interface, and a client may play the game being hosted.

Note: for Mac users, command line arguments can be placed in a text file called maccmdline.txt in the same directory as the demo executable.

Command Line Arguments

demo [-fullscreen] [-windowed] [-noSound] [-openGL] [-directX] [-autoVideo] [-prefs file] [-dedicated] [-mission mission] [-log level] [-mod modName] [-game gameName] [-show shapeFile] [-console] [-jSave file] [-jPlay file] [-jDebug file] [-help]

  -fullscreenRun in fullscreen mode
-windowedRun in a window
-noSoundDsisable sound
-openGLUse the OpenGL driver
-directXUse the DirectX driver
-autoVideoAutodetect the video driver
-prefsLoad the given config file
-dedicatedRun as a dedicated server
-mission missionLoad the given mission.
-log levelSet the log level = [0,1,2]
-mod modNameLoad the specified mod
-game gameNameLoad the specified game, clears all previously loaded mods
-show [file.dts]Start the Show mod and optionally load the specified file
-consoleStart up a seperate console window
-jSave fileRecord a journal
-jPlay filePlay back a journal
-jDebug fileSame as jPlay, except that a debug break (int3) is issued when the journal ends
-helpDisplay this help to the console

Key Bindings

The client default key bindings for the demo game. The script file which binds these keys can be found in the torque/fps/client/scripts/default.bind.cs file. Here are some of the current bindings:

  Movement
wForward
sBackward
aLeft
dRight
spaceJump / Brake

View Control
eZoom
rSet Zoom FOV
TABFirst/Third person
alt cToggle between camera and player

Chat Messaging
uSend chat message

Misc. Functions
Ctrl-OIn-game options dialog
F1In-game help dialog box
F2Score board

Mission Editing
F7Switch contol to the player and position him at the camera
F8Switch contol to the camera and position it at the player
F9Toggle between outline, interior debug, and normal rendering modes