//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- //------------------------------------------------------------------------------ // Key bindings for the in-game action Map //------------------------------------------------------------------------------ if ( isObject( moveMap ) ) moveMap.delete(); new ActionMap(moveMap); //------------------------------------------------------------------------------ // Misc. in-game keys function escapeFromGame() { if ( $Server::ServerType $= "SinglePlayer" ) MessageBoxYesNo( "Quit Mission", "Exit from this Mission?", "disconnect();", ""); else MessageBoxYesNo( "Disconnect", "Disconnect from the server?", "disconnect();", ""); } moveMap.bindCmd(keyboard, "escape", "", "escapeFromGame();"); //------------------------------------------------------------------------------ // Movement Keys $movementSpeed = 1; // m/s function setSpeed(%speed) { if(%speed) $movementSpeed = %speed; } function moveleft(%val) { $mvLeftAction = %val * $movementSpeed; } function moveright(%val) { $mvRightAction = %val * $movementSpeed; } function moveforward(%val) { $mvForwardAction = %val * $movementSpeed; } function movebackward(%val) { $mvBackwardAction = %val * $movementSpeed; } function moveup(%val) { $mvUpAction = %val * $movementSpeed; } function movedown(%val) { $mvDownAction = %val * $movementSpeed; } function turnLeft( %val ) { $mvYawRightSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function turnRight( %val ) { $mvYawLeftSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panUp( %val ) { $mvPitchDownSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function panDown( %val ) { $mvPitchUpSpeed = %val ? $Pref::Input::KeyboardTurnSpeed : 0; } function getMouseAdjustAmount(%val) { // based on a default camera fov of 90' return(%val * ($cameraFov / 90) * 0.01); } function yaw(%val) { $mvYaw += getMouseAdjustAmount(%val); } function pitch(%val) { $mvPitch += getMouseAdjustAmount(%val); } function jump(%val) { $mvTriggerCount2++; } function mouseTrigger(%val) { $mvTriggerCount0++; } moveMap.bind( keyboard, a, moveleft ); moveMap.bind( keyboard, d, moveright ); moveMap.bind( keyboard, w, moveforward ); moveMap.bind( keyboard, s, movebackward ); moveMap.bind( keyboard, space, jump ); moveMap.bind( mouse, xaxis, yaw ); moveMap.bind( mouse, yaxis, pitch ); moveMap.bind( mouse, button0, mouseTrigger ); //------------------------------------------------------------------------------ // Camera & View functions function toggleFreeLook( %val ) { if ( %val ) $mvFreeLook = true; else $mvFreeLook = false; } $firstPerson = true; function toggleFirstPerson(%val) { if (%val) { $firstPerson = !$firstPerson; ServerConnection.setFirstPerson($firstPerson); } } function toggleCamera(%val) { if (%val) commandToServer('ToggleCamera'); } moveMap.bind( keyboard, z, toggleFreeLook ); moveMap.bind(keyboard, tab, toggleFirstPerson ); moveMap.bind(keyboard, "alt c", toggleCamera); //------------------------------------------------------------------------------ // Helper functions used by the mission editor function dropCameraAtPlayer(%val) { if (%val) commandToServer('dropCameraAtPlayer'); } function dropPlayerAtCamera(%val) { if (%val) commandToServer('DropPlayerAtCamera'); } moveMap.bind(keyboard, "F8", dropCameraAtPlayer); moveMap.bind(keyboard, "F7", dropPlayerAtCamera); //------------------------------------------------------------------------------ // Key bindings for the Global action map available everywhere //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Misc. GlobalActionMap.bind(keyboard, "tilde", toggleConsole); GlobalActionMap.bindCmd(keyboard, "alt k", "cls();",""); GlobalActionMap.bindCmd(keyboard, "alt enter", "", "toggleFullScreen();"); //------------------------------------------------------------------------------ // Dubuging Functions $MFDebugRenderMode = 0; function cycleDebugRenderMode(%val) { if (!%val) return; if (getBuildString() $= "Debug") { if($MFDebugRenderMode == 0) { // Outline mode, including fonts so no stats $MFDebugRenderMode = 1; GLEnableOutline(true); } else if ($MFDebugRenderMode == 1) { // Interior debug mode $MFDebugRenderMode = 2; GLEnableOutline(false); setInteriorRenderMode(7); showInterior(); } else if ($MFDebugRenderMode == 2) { // Back to normal $MFDebugRenderMode = 0; setInteriorRenderMode(0); GLEnableOutline(false); show(); } } else { echo("Debug render modes only available when running a Debug build."); } } GlobalActionMap.bind(keyboard, "F9", cycleDebugRenderMode);