//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- #ifndef DTSAPPSCENEENUM_H_ #define DTSAPPSCENEENUM_H_ #include "DTSTypes.h" #include "DTSShape.h" #include "DTSPlusTypes.h" #include "ShapeMimic.h" #include "appMesh.h" #include "appNode.h" #include "appSequence.h" #include "appConfig.h" namespace DTS { class AppSceneEnum { protected: std::vector usedNodes; // store nodes that need // to be deleted later but // not tracked in other lists std::vector meshes; // don't delete these...children of nodes in usedNodes std::vector skins; // ditto std::vector meshNodes; // don't delete these...might contain dups std::vector subtrees; std::vector sequences; AppNode * boundsNode; ShapeMimic shapeMimic; //void setExportError(const char * errStr) { AppConfig::SetExportError(errStr); } //const char * getError() { return AppConfig::GetExportError(); } //bool isError() { return AppConfig::IsExportError(); } virtual bool isSubtree(AppNode * node); virtual AppSequence * getSequence(AppNode *); bool processNode(AppNode *); public: AppSceneEnum(); ~AppSceneEnum(); virtual void enumScene() = 0; Shape * processScene(); virtual void updateStatus( const char *stageName, S32 stageNumber, S32 stageProgress, S32 stageProgressMax ); }; }; // namespace DTS #endif // #define DTSAPPSCENEENUM_H_