//----------------------------------------------------------------------------- // Torque Game Engine // Copyright (C) GarageGames.com, Inc. //----------------------------------------------------------------------------- // Copied from NVidia Triangle Strip SDK, available from NVidia website //----------------------------------------------------------------------------- #ifndef VERTEX_CACHE_H #define VERTEX_CACHE_H #include "../DTSPlusTypes.h" class VertexCache { public: VertexCache(S32 size) { numEntries = size; entries = new S32[numEntries]; for(S32 i = 0; i < numEntries; i++) entries[i] = -1; } VertexCache() { VertexCache(16); } ~VertexCache() { delete[] entries; entries = 0; } bool InCache(S32 entry) { bool returnVal = false; for(S32 i = 0; i < numEntries; i++) { if(entries[i] == entry) { returnVal = true; break; } } return returnVal; } S32 AddEntry(S32 entry) { S32 removed; removed = entries[numEntries - 1]; //push everything right one for(S32 i = numEntries - 2; i >= 0; i--) { entries[i + 1] = entries[i]; } entries[0] = entry; return removed; } void Clear() { memset(entries, -1, sizeof(S32) * numEntries); } void Copy(VertexCache* inVcache) { for(S32 i = 0; i < numEntries; i++) { inVcache->Set(i, entries[i]); } } S32 At(S32 index) { return entries[index]; } void Set(S32 index, S32 value) { entries[index] = value; } private: S32 *entries; S32 numEntries; }; #endif