/********************************************************************** *< FILE: color.h DESCRIPTION: CREATED BY: Dan Silva HISTORY: *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #ifndef _COLOR_H #define _COLOR_H #include "point3.h" #define FLto255(x) ((int)((x)*255.0f+.5)) class Color; struct RealPixel { unsigned char r,g,b; // mantissas unsigned char e; // exponent DllExport operator Color(); }; DllExport RealPixel MakeRealPixel(float r, float g, float b); DllExport void ExpandRealPixel(const RealPixel &rp, float &r, float &g, float &b); class Color { public: float r,g,b; // Constructors Color() {} Color(float R, float G, float B) { r = R; g = G; b = B; } Color(double R, double G, double B) { r = (float)R; g = (float)G; b = (float)B; } Color(int R, int G, int B) { r = (float)R; g = (float)G; b = (float)B; } Color(const Color& a) { r = a.r; g = a.g; b = a.b; } DllExport Color(DWORD rgb); // from Windows RGB value Color(Point3 p) { r = p.x; g = p.y; b = p.z; } Color(float af[3]) { r = af[0]; g = af[1]; b = af[2]; } Color(RealPixel rp) { ExpandRealPixel(rp,r,g,b); } Color(const BMM_Color_24& c) { r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f; } Color(const BMM_Color_32& c) { r = float(c.r)/255.0f; g = float(c.g)/255.0f; b = float(c.b)/255.0f; } Color(const BMM_Color_48& c) { r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f; } Color(const BMM_Color_64& c) { r = float(c.r)/65535.0f; g = float(c.g)/65535.0f; b = float(c.b)/65535.0f; } void Black() { r = g = b = 0.0f; } void White() { r = g = b = 1.0f; } DllExport void ClampMax(); // makes components >= 0.0 DllExport void ClampMin(); // makes components <= 1.0 DllExport void ClampMinMax(); // makes components in [0,1] // Access operators float& operator[](int i) { return (&r)[i]; } const float& operator[](int i) const { return (&r)[i]; } // Conversion function operator float*() { return(&r); } // Convert to Windows RGB operator DWORD() { return RGB(FLto255(r),FLto255(g), FLto255(b)); } // Convert to Point3 operator Point3() { return Point3(r,g,b); } // Convert to RealPixel DllExport operator RealPixel() { return MakeRealPixel(r,g,b); } // Convert to Bitmap Manager types operator BMM_Color_24() { BMM_Color_24 c; c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f); return c; } operator BMM_Color_32() { BMM_Color_32 c; c.r = int(r*255.0f); c.g = int(g*255.0f); c.b = int(b*255.0f); return c; } operator BMM_Color_48() { BMM_Color_48 c; c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f); return c; } operator BMM_Color_64() { BMM_Color_64 c; c.r = int(r*65535.0f); c.g = int(g*65535.0f); c.b = int(b*65535.0f); return c; } // Unary operators Color operator-() const { return(Color(-r,-g,-b)); } Color operator+() const { return *this; } // Assignment operators inline Color& operator-=(const Color&); inline Color& operator+=(const Color&); inline Color& operator*=(float); inline Color& operator/=(float); inline Color& operator*=(const Color&); // element-by-element multiplg. // Test for equality int operator==(const Color& p) const { return ((p.r==r)&&(p.g==g)&&(p.b==b)); } int operator!=(const Color& p) const { return ((p.r!=r)||(p.g!=g)||(p.b!=b)); } // Binary operators inline Color operator-(const Color&) const; inline Color operator+(const Color&) const; inline Color operator/(const Color&) const; inline Color operator*(const Color&) const; inline Color operator^(const Color&) const; // CROSS PRODUCT }; int DllExport MaxComponent(const Color&); // index of the component with the maximum abs value int DllExport MinComponent(const Color&); // index of the component with the minimum abs value float DllExport MaxVal(const Color&); // value of the component with the maximum abs value float DllExport MinVal(const Color&); // value of the component with the minimum abs value // Inlines: inline float Length(const Color& v) { return (float)sqrt(v.r*v.r+v.g*v.g+v.b*v.b); } inline Color& Color::operator-=(const Color& a) { r -= a.r; g -= a.g; b -= a.b; return *this; } inline Color& Color::operator+=(const Color& a) { r += a.r; g += a.g; b += a.b; return *this; } inline Color& Color::operator*=(float f) { r *= f; g *= f; b *= f; return *this; } inline Color& Color::operator/=(float f) { r /= f; g /= f; b /= f; return *this; } inline Color& Color::operator*=(const Color& a) { r *= a.r; g *= a.g; b *= a.b; return *this; } inline Color Color::operator-(const Color& c) const { return(Color(r-c.r,g-c.g,b-c.b)); } inline Color Color::operator+(const Color& c) const { return(Color(r+c.r,g+c.g,b+c.b)); } inline Color Color::operator/(const Color& c) const { return Color(r/c.r,g/c.g,b/c.b); } inline Color Color::operator*(const Color& c) const { return Color(r*c.r, g*c.g, b*c.b); } inline Color operator*(float f, const Color& a) { return(Color(a.r*f, a.g*f, a.b*f)); } inline Color operator*(const Color& a, float f) { return(Color(a.r*f, a.g*f, a.b*f)); } inline Color operator/(const Color& a, float f) { return(Color(a.r/f, a.g/f, a.b/f)); } inline Color operator+(const Color& a, float f) { return(Color(a.r+f, a.g+f, a.b+f)); } inline Color operator+(float f, const Color& a) { return(Color(a.r+f, a.g+f, a.b+f)); } inline Color operator-(const Color& a, float f) { return(Color(a.r-f, a.g-f, a.b-f)); } inline Color operator-(float f, const Color& a) { return(Color(f-a.r, f-a.g, f-a.b)); } #endif