/********************************************************************** *< FILE: polyobj.h DESCRIPTION: Defines Polygon Mesh Object CREATED BY: Steve Anderson HISTORY: created June 1998 *> Copyright (c) 1998, All Rights Reserved. **********************************************************************/ #ifndef __POLYOBJ__ #define __POLYOBJ__ #include "meshlib.h" #include "mnmath.h" #include "snap.h" #define POLY_MULTI_PROCESSING TRUE extern CoreExport Class_ID polyObjectClassID; class PolyObject: public GeomObject { protected: Interval geomValid; Interval topoValid; Interval texmapValid; Interval selectValid; Interval vcolorValid; DWORD validBits; // for the remaining constant channels CoreExport void CopyValidity(PolyObject *fromOb, ChannelMask channels); // inherited virtual methods for Reference-management CoreExport RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message ); public: MNMesh mm; CoreExport PolyObject(); CoreExport ~PolyObject(); // inherited virtual methods: // From BaseObject CoreExport int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt); CoreExport int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags); CoreExport void Snap(TimeValue t, INode* inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt); CoreExport CreateMouseCallBack* GetCreateMouseCallBack() { return NULL; } CoreExport RefTargetHandle Clone(RemapDir& remap = NoRemap()); // From Object CoreExport ObjectState Eval(TimeValue time); CoreExport Interval ObjectValidity(TimeValue t); CoreExport BOOL HasUVW(); CoreExport BOOL HasUVW(int mapChannel); // get and set the validity interval for the nth channel CoreExport Interval ChannelValidity (int nchan); CoreExport Interval PartValidity (DWORD partIDs); CoreExport void SetChannelValidity (int i, Interval v); CoreExport void SetPartValidity (DWORD partIDs, Interval v); CoreExport void InvalidateChannels (ChannelMask channels); // Convert-to-type validity CoreExport Interval ConvertValidity(TimeValue t); // Deformable object procs int IsDeformable() { return 1; } CoreExport int NumPoints(); CoreExport Point3 GetPoint(int i); CoreExport void SetPoint(int i, const Point3& p); CoreExport void PointsWereChanged(); CoreExport void Deform (Deformer *defProc, int useSel=0); // Mappable object procs int IsMappable() { return 1; } CoreExport void ApplyUVWMap(int type, float utile, float vtile, float wtile, int uflip, int vflip, int wflip, int cap,const Matrix3 &tm,int channel=1); CoreExport void GetDeformBBox(TimeValue t, Box3& box, Matrix3 *tm=NULL,BOOL useSel=FALSE ); CoreExport int CanConvertToType(Class_ID obtype); CoreExport Object* ConvertToType(TimeValue t, Class_ID obtype); CoreExport void FreeChannels(ChannelMask chan); CoreExport Object *MakeShallowCopy(ChannelMask channels); CoreExport void ShallowCopy(Object* fromOb, ChannelMask channels); CoreExport void NewAndCopyChannels(ChannelMask channels); CoreExport DWORD GetSubselState(); CoreExport void SetSubSelState(DWORD s); CoreExport BOOL CheckObjectIntegrity(); // From GeomObject CoreExport int IntersectRay(TimeValue t, Ray& ray, float& at, Point3& norm); CoreExport ObjectHandle CreateTriObjRep(TimeValue t); // for rendering, also for deformation CoreExport void GetWorldBoundBox(TimeValue t, INode *inode, ViewExp* vpt, Box3& box ); CoreExport void GetLocalBoundBox(TimeValue t, INode *inode, ViewExp* vpt, Box3& box ); CoreExport Mesh* GetRenderMesh(TimeValue t, INode *inode, View &view, BOOL& needDelete); CoreExport void TopologyChanged(); MNMesh& GetMesh() { return mm; } // Animatable methods void DeleteThis() { delete this; } void FreeCaches() {mm.InvalidateGeomCache(); } Class_ID ClassID() { return Class_ID(POLYOBJ_CLASS_ID,0); } void GetClassName(TSTR& s) { s = TSTR(_T("PolyMeshObject")); } void NotifyMe(Animatable *subAnim, int message) {} int IsKeyable() { return 0;} int Update(TimeValue t) { return 0; } //BOOL BypassTreeView() { return TRUE; } // This is the name that will appear in the history browser. TCHAR *GetObjectName() { return _T("PolyMesh"); } CoreExport void RescaleWorldUnits(float f); // IO CoreExport IOResult Save(ISave *isave); CoreExport IOResult Load(ILoad *iload); }; // Regular PolyObject CoreExport ClassDesc* GetPolyObjDescriptor(); // A new descriptor can be registered to replace the default // tri object descriptor. This new descriptor will then // be used to create tri objects. CoreExport void RegisterEditPolyObjDesc(ClassDesc* desc); CoreExport ClassDesc* GetEditPolyObjDesc(); // Returns default of none have been registered // Use this instead of new PolyObject. It will use the registered descriptor // if one is registered, otherwise you'll get a default poly-object. CoreExport PolyObject *CreateNewPolyObject(); #endif