/********************************************************************** *< FILE: IMtlEdit.h DESCRIPTION: Material Editor Interface CREATED BY: Nikolai Sander HISTORY: Created 6/22/00 *> Copyright (c) 2000, All Rights Reserved. **********************************************************************/ class MtlBase; class IMtlEditInterface : public FPStaticInterface { public: // function IDs enum { fnIdGetCurMtl, fnIdSetActiveMtlSlot, fnIdGetActiveMtlSlot, fnIdPutMtlToMtlEditor, fnIdGetTopMtlSlot, fnIdOkMtlForScene, fnIdUpdateMtlEditorBrackets, }; virtual MtlBase *GetCurMtl() = 0; virtual void SetActiveMtlSlot(int i, BOOL forceUpdate = FALSE)=0; virtual int GetActiveMtlSlot()=0; virtual void PutMtlToMtlEditor(MtlBase *mtlBase, int slot)=0; virtual MtlBase* GetTopMtlSlot(int slot)=0; virtual BOOL OkMtlForScene(MtlBase *m)=0; virtual void UpdateMtlEditorBrackets()=0; }; #define MTLEDIT_INTERFACE Interface_ID(0x2c7b3f6e, 0x16fb35d4) inline IMtlEditInterface* GetMtlEditInterface () { return (IMtlEditInterface *)GetCOREInterface(MTLEDIT_INTERFACE); }