//----------------------------------------------------------------------------- // --------------------------- // File ....: maxnet_archive.h // --------------------------- // Author...: Gus J Grubba // Date ....: February 2000 // O.S. ....: Windows 2000 // // History .: Feb, 15 2000 - Created // // 3D Studio Max Network Rendering - Archival (The "*.maz" file) // //----------------------------------------------------------------------------- #ifndef _MAXNET_ARCHIVE_H_ #define _MAXNET_ARCHIVE_H_ //----------------------------------------------- //-- Archives #define NET_ARCHIVE_SIG 0x6612FE10 #define NET_ARCHIVE_EXT _T(".maz") #define NET_ARCHIVE_MAX_NAME 128 typedef struct tagNET_ARCHIVE_HEADER { DWORD sig; int count; char reserved[64]; } NET_ARCHIVE_HEADER; typedef struct tagNET_ARCHIVE_LIST { char name[NET_ARCHIVE_MAX_NAME]; DWORD comp; DWORD size,orig_size; } NET_ARCHIVE_LIST; #endif //-- EOF: maxnet_archive.h ----------------------------------------------------