/********************************************************************** *< FILE: sceneapi.h DESCRIPTION: Scene interface CREATED BY: Rolf Berteig HISTORY: Created 13 January 1995 *> Copyright (c) 1994, All Rights Reserved. **********************************************************************/ #ifndef __SCENEAPI__ #define __SCENEAPI__ class BaseObject; class IScene { public: virtual int EnumTree( ITreeEnumProc *proc )=0; virtual void FlagFGSelected( TimeValue t )=0; virtual void FlagFGAnimated( TimeValue t )=0; virtual void FlagFGDependent( TimeValue t, BaseObject *obj )=0; }; // The purpose of this callback is to call FlagForeground() for // any nodes in the scene that are supposed to be in the foreground. class ChangeForegroundCallback { public: virtual BOOL IsValid()=0; virtual void Invalidate()=0; virtual void Validate()=0; virtual void callback(TimeValue t,IScene *scene)=0; }; #endif // __SCENEAPI__