/***************************************************************************** * FILE: ProductDefaults.h * DESCRIPTION: File defining per product built in defaults * CREATED BY: Attila Szabo * HISTORY: * - 2003.Oct.14 - created * - 2003.Oct.21 - AS - Added MAX_RELEASE_EXTERNAL ****************************************************************************** * Copyright (c) 2003 Autodesk, All Rights Reserved. ******************************************************************************/ #ifndef _PRODUCT_DEFAULTS_H_ #define _PRODUCT_DEFAULTS_H_ #include "buildver.h" #ifdef METRIC_UNITS_FIXED_VALUES #define DFLT_XFORM_MOVE_SPIN_INCREMENT 0.01f #define DFLT_EDIT_MESH_NORMAL_SCALE 0.5f #define DFLT_EDIT_MESH_MOD_NORMAL_SCALE 0.5f #define DFLT_EDIT_MESH_WELD_TRESHOLD 0.005f #define DFLT_EDIT_MESH_MOD_WELD_TRESHOLD 0.005f #define DFLT_MAPSCALER_OSM_MOD_DFLT_SCALE 1.0f #define DFLT_MAPSCALER_WSM_MOD_DFLT_SCALE 1.0f #define DFLT_EDIT_SPLINE_WELD_TRESHOLD 0.005f #define DFLT_EDIT_SPLINE_MOD_WELD_TRESHOLD 0.005f #define DFLT_EDIT_SPLINE_THICKNESS 0.05f #endif // METRIC_UNITS_FIXED_VALUES #ifdef RENDER_VER // VIZ Render ============================================== // Possible values: "Flow Ray Traced" "Flow Ray Traced" "Adv. Ray Traced" "Ray Traced Shadow" "Shadow Map" #define SHADOW_GENERATOR_STR _T("Flow Ray Traced") // TODO: do it through resource override #define PRIVATE_INCOMPATIBLE_OMNI_LIGHT Class_ID(0x396431cc, 0x62c20b0) // Possible values: // Class_ID(0x39ff19ec, 0x772d5bff) - LightTracer // Class_ID(0x795c4168, 0x669a1835) - Radiosity #define DEFAULT_RADIOSITY_CLASS_ID Class_ID(0x795c4168, 0x669a1835) // Define this to be the class id for the default tone operator class. // If it isn't defined, no tone operator is assigned by default. // Possible values: // Class_ID(0x58b4684b, 0x507f76e9) - Logarithmic // Class_ID(0x786c6aaa, 0x449349db) - Adaptive // Class_ID(0x55897318, 0x34db21ac) - Linear // Class_ID(0x575e3dff, 0x60e13d9a) - Pseudo color #define DEFAULT_TONE_OPERATOR_CLASS_ID Class_ID(0x58b4684b, 0x507f76e9) #endif #ifdef DESIGN_VER #endif #ifdef GAME_VER // MAX_RELEASE_EXTERNAL is an alternative for MAX_RELEASE (plugapi.h) // that can be used by UI when the internal version of the product // is different from the branded version number #define MAX_RELEASE_EXTERNAL 1200 #endif #ifdef WEBVERION // MAX_RELEASE_EXTERNAL is an alternative for MAX_RELEASE (plugapi.h) // that can be used by UI when the internal version of the product // is different from the branded version number #define MAX_RELEASE_EXTERNAL 1000 #endif #ifdef LIMITED_USER_CUI #define LIMITED_USER #endif #endif // _PRODUCT_DEFAULTS_H_