/***************************************************************************** * FILE: ProductFileSupport.h * DESCRIPTION: Defines symbols used to support files saved by different * vertical apps. * CREATED BY: Michael Russo * HISTORY: * - 2003.oct.14 - AS - Pulled them out in their own file ****************************************************************************** * Copyright (c) 2003 Autodesk, All Rights Reserved. ******************************************************************************/ #ifndef _PRODUCT_FILE_SUPPORT_H_ #define _PRODUCT_FILE_SUPPORT_H_ #include "buildver.h" #ifdef MULTI_FILE_SUPPORT // File format support tokens // Turned on support for DRF files in R6 - aszabo - may.09.03 // Added explicit support for File Replace - aszabo - july.07.03 #define FILE_SUPPORT_NONE 0x000 #define FILE_SUPPORT_OPEN 0x001 #define FILE_SUPPORT_SAVE 0x002 #define FILE_SUPPORT_DEFAULT 0x004 #define FILE_SUPPORT_EXPORT 0x008 #define FILE_SUPPORT_IMPORT 0x010 #define FILE_SUPPORT_MERGE 0x020 #define FILE_SUPPORT_REPLACE 0x040 #define FILE_SUPPORT_XREF 0x080 #define FILE_SUPPORT_RPS_OPEN 0x100 // russom - 12/08/03 Render Presets support #define FILE_SUPPORT_RPS_SAVE 0x200 // russom - 12/08/03 Render Presets support #define FILE_SUPPORT_NATIVE (FILE_SUPPORT_SAVE | FILE_SUPPORT_OPEN | \ FILE_SUPPORT_MERGE | FILE_SUPPORT_REPLACE | \ FILE_SUPPORT_XREF | FILE_SUPPORT_DEFAULT) // File formats #ifdef RENDER_VER // Viz Render ============================================= #define FILE_FORMAT_VIZR FILE_SUPPORT_NATIVE #define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE) #if defined(NDEBUG) && !defined(RENDER_DEV_VER) // Release ver of Viz Render #define FILE_FORMAT_MAX FILE_SUPPORT_MERGE #else // Debug or Viz Render Developer #define FILE_FORMAT_MAX (FILE_SUPPORT_SAVE | FILE_SUPPORT_OPEN | \ FILE_SUPPORT_MERGE) #endif #elif defined(DESIGN_VER) // Viz ============================================ #define FILE_FORMAT_MAX FILE_SUPPORT_NATIVE #define FILE_FORMAT_VIZR FILE_SUPPORT_OPEN #define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE) #elif defined(GAME_VER) // GMax Dev ========================================= #if !defined(GAME_FREE_VER) #define FILE_FORMAT_MAX FILE_SUPPORT_READ #endif #define FILE_FORMAT_GMAX FILE_SUPPORT_NATIVE #define FILE_FORMAT_PLASMA FILE_SUPPORT_EXPORT #elif defined(WEBVERSION) // Plasma ========================================= #define FILE_FORMAT_MAX FILE_SUPPORT_READ #define FILE_FORMAT_PLASMA FILE_SUPPORT_NATIVE #else // MAX ================================================================ #define FILE_FORMAT_MAX FILE_SUPPORT_NATIVE #define FILE_FORMAT_VIZR FILE_SUPPORT_OPEN #define FILE_FORMAT_RPS (FILE_SUPPORT_RPS_OPEN|FILE_SUPPORT_RPS_SAVE) #endif // Products #endif // MULTI_FILE_SUPPORT #endif // _PRODUCT_FILE_SUPPORT_H_