///////////////////////////////////////////////////////////////////////// // // // Targeted IO Utility // // Created 3-13-03: Tom Burke // #ifndef I_TARGETED_IO_H #define I_TARGETED_IO_H // includes #include "sfx.h" class ITargetedIO { public: virtual void AddSaveTarget( int targetIndex, ReferenceTarget * rt ) = 0; virtual ReferenceTarget * GetSaveTarget( int targetIndex ) = 0; virtual int SaveToFile( TCHAR * fileName, FileIOType context ) = 0; virtual int LoadFromFile( TCHAR * fileName, FileIOType context ) = 0; // these utility methods can be used by renderers to hang on to reference targets between // the RenderPresetsPreLoad and RenderPresetsPostLoad calls. virtual void Store( int targetIndex, ReferenceTarget * rt ) = 0; virtual ReferenceTarget * Retrieve( int targetIndex ) = 0; }; #endif