//----------------------------------------------------------------------------- // ---------------- // File ....: log.h // ---------------- // Author...: Gus Grubba // Date ....: November 1996 // // History .: Nov, 27 1996 - Started // //----------------------------------------------------------------------------- #ifndef ERRORLOG_H_DEFINED #define ERRORLOG_H_DEFINED #define NO_DIALOG FALSE #define DISPLAY_DIALOG TRUE #define SYSLOG_ERROR 0x00000001 #define SYSLOG_WARN 0x00000002 #define SYSLOG_INFO 0x00000004 #define SYSLOG_DEBUG 0x00000008 #define SYSLOG_BROADCAST 0x00010000 #define SYSLOG_MR 0x00020000 #define SYSLOG_LIFE_EVER 0 #define SYSLOG_LIFE_DAYS 1 #define SYSLOG_LIFE_SIZE 2 //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //-- Frame Range // class LogSys { DWORD valTypes; int logLife; DWORD logDays; DWORD logSize; public: //-- Maintenance methods ----------------------------------------------- // // Methods used internally //-- Queries what log types are enabled virtual DWORD LogTypes ( ) { return valTypes; } //-- Sets what log types are enabled virtual void SetLogTypes ( DWORD types ) { valTypes = types; } //-- Logging methods --------------------------------------------------- // // "type" defines the type of log entry based on LogTypes above. // // "dialogue" is DISPLAY_DIALOGUE if you want the message to be displayed // in a dialogue. The system will determine if displaying a dialogue is // appropriate based on network rendering mode. If this is just some // information you don't want a dialogue for, or if you are handling // the dialogue yourself, just set dialogue to NO_DIALOGUE. // // // "title" is optional. If non NULL, it will be used to define the module // that originated the log entry (and the title bar in the dialogue). // // virtual void LogEntry ( DWORD type, BOOL dialogue, TCHAR *title, TCHAR *format,... ) = 0; //-- By turning on quiet mode the log system will not display any dialogues //-- even if it is not noetwork rendering. //-- The error will only be written to the log file. virtual void SetQuietMode( bool quiet ) = 0; virtual bool GetQuietMode( ) = 0; //-- Log File Longevity ------------------------------------------------ virtual int Longevity ( ) { return logLife; } virtual void SetLongevity ( int type ) { logLife = type; } virtual DWORD LogDays ( ) { return logDays; } virtual DWORD LogSize ( ) { return logSize; } virtual void SetLogDays ( DWORD days ) { logDays = days; } virtual void SetLogSize ( DWORD size ) { logSize = size; } //-- State ------------------------------------------------------------- virtual void SaveState ( void ) = 0; virtual void LoadState ( void ) = 0; }; #endif //-- EOF: log.h ---------------------------------------------------------------