/* * MAX_node_protocol.h - def_generics for the operations on MAX node objects * * see def_abstract_generics.h for more info. * * * Copyright © John Wainwright 1996 * */ /* node transforms */ def_node_generic(move, "move"); def_node_generic(scale, "scale"); def_node_generic(rotate, "rotate"); /* node ops */ def_node_generic(copy, "copy"); def_node_generic(reference, "reference"); def_node_generic(instance, "instance"); def_visible_primitive(delete, "delete"); // a prim so I can control collection traversal def_node_generic(isDeleted, "isDeleted"); def_node_generic(addModifier, "addModifier"); def_node_generic(deleteModifier, "deleteModifier"); def_node_generic(collapseStack, "collapseStack"); def_node_generic(bindSpaceWarp, "bindSpaceWarp"); def_node_generic(intersects, "intersects"); // def_node_generic(dependsOn, "dependsOn"); def_node_generic (instanceReplace, "instanceReplace"); def_node_generic (referenceReplace, "referenceReplace"); def_node_generic (snapShot, "snapShot"); def_visible_generic (getModContextTM, "getModContextTM"); def_visible_generic (getModContextBBoxMin, "getModContextBBoxMin"); def_visible_generic (getModContextBBoxMax, "getModContextBBoxMax"); def_visible_primitive (validModifier, "validModifier"); def_visible_generic (canConvertTo, "canConvertTo"); def_node_generic (convertTo, "convertTo"); def_node_generic (flagForeground, "flagForeground"); def_visible_primitive( AttachObjects, "AttachObjects"); /* node state */ def_node_generic(hide, "hide"); def_node_generic(unhide, "unhide"); def_node_generic(unfreeze, "unfreeze"); def_node_generic(freeze, "freeze"); def_node_generic(select, "select"); def_node_generic(deselect, "deselect"); def_visible_primitive(clearSelection, "clearSelection"); def_node_generic(selectmore, "selectmore"); def_visible_primitive(group, "group"); def_visible_primitive(ungroup, "ungroup"); def_visible_primitive(explodeGroup, "explodeGroup"); /* object xrefs */ def_visible_generic ( updateXRef, "updateXRef"); /* NURBS */ #ifndef NO_NURBS def_node_generic ( getNURBSSet, "getNURBSSet"); def_node_generic ( addNURBSSet, "addNURBSSet"); use_generic ( transform, "transform" ); def_node_generic ( breakCurve, "breakCurve" ); def_node_generic ( breakSurface, "breakSurface" ); def_node_generic ( joinCurves, "joinCurves" ); def_node_generic ( joinSurfaces, "joinSurfaces" ); def_node_generic ( makeIndependent, "makeIndependent" ); def_node_generic ( convertToNURBSCurve, "convertToNURBSCurve" ); def_node_generic ( convertToNURBSSurface, "convertToNURBSSurface" ); def_node_generic ( setViewApproximation, "setViewApproximation" ); def_node_generic ( setRenderApproximation, "setRenderApproximation" ); def_node_generic ( setSurfaceDisplay, "setSurfaceDisplay" ); #endif // NO_NURBS /* utilities */ def_node_generic(intersectRay, "intersectRay"); def_node_generic(printstack, "printstack"); def_visible_primitive(uniqueName, "uniqueName"); /* user prop access */ def_node_generic( getUserProp, "getUserProp"); def_node_generic( setUserProp, "setUserProp"); def_node_generic( getUserPropBuffer, "getUserPropBuffer"); def_node_generic( setUserPropBuffer, "setUserPropBuffer"); /* mesh ops -- if baseobject is a mesh */ use_generic ( plus, "+" ); // mesh boolean ops use_generic ( minus, "-" ); use_generic ( times, "*" ); def_node_generic( convertToMesh, "convertToMesh"); // this works on those things convertable to meshes def_visible_generic( setvert, "setvert"); def_visible_generic( getvert, "getvert"); def_visible_generic( settvert, "settvert"); def_visible_generic( gettvert, "gettvert"); def_visible_generic( setvertcolor, "setvertcolor"); def_visible_generic( getvertcolor, "getvertcolor"); def_visible_generic( setnumverts, "setnumverts"); def_visible_generic( getnumverts, "getnumverts"); def_visible_generic( setnumtverts, "setnumtverts"); def_visible_generic( getnumtverts, "getnumtverts"); def_visible_generic( setnumcpvverts, "setnumcpvverts"); def_visible_generic( getnumcpvverts, "getnumcpvverts"); def_visible_generic( setnumfaces, "setnumfaces"); def_visible_generic( getnumfaces, "getnumfaces"); def_visible_generic( buildtvfaces, "buildTVFaces"); def_visible_generic( buildvcfaces, "buildVCFaces"); def_visible_generic( defaultvcfaces, "defaultVCFaces"); def_visible_generic( getnormal, "getnormal"); def_visible_generic( setnormal, "setnormal"); def_visible_generic( setface, "setface"); def_visible_generic( getface, "getface"); def_visible_generic( settvface, "setTVFace"); def_visible_generic( gettvface, "getTVFace"); def_visible_generic( setvcface, "setVCFace"); def_visible_generic( getvcface, "getVCFace"); def_visible_generic( getfacenormal, "getfacenormal"); def_visible_generic( setfacenormal, "setfacenormal"); def_visible_generic( setfacematid, "setfaceMatID"); def_visible_generic( getfacematid, "getfaceMatID"); def_visible_generic( setfacesmoothgroup, "setfaceSmoothGroup"); def_visible_generic( getfacesmoothgroup, "getfaceSmoothGroup"); def_visible_generic( setedgevis, "setedgevis"); def_visible_generic( getedgevis, "getedgevis"); def_visible_generic( attach, "attach"); def_visible_generic( detachVerts, "detachVerts"); def_visible_generic( detachFaces, "detachFaces"); def_visible_generic( extrudeface, "extrudeface"); def_visible_generic( deletevert, "deletevert"); def_visible_generic( deleteface, "deleteface"); def_visible_generic( collapseface, "collapseface"); def_visible_generic( setMesh, "setMesh"); def_visible_generic( update, "update"); def_visible_generic( getDisplacementMapping, "getDisplacementMapping"); def_visible_generic( setDisplacementMapping, "setDisplacementMapping"); def_visible_generic( getSubdivisionDisplacement, "getSubdivisionDisplacement"); def_visible_generic( setSubdivisionDisplacement, "setSubdivisionDisplacement"); def_visible_generic( getSplitMesh, "getSplitMesh"); def_visible_generic( setSplitMesh, "setSplitMesh"); def_visible_generic( displacementToPreset, "displacementToPreset" ); def_node_generic( getVertSelection, "getVertSelection"); // getVertSelection def_node_generic( setVertSelection, "setVertSelection"); def_node_generic( getFaceSelection, "getFaceSelection"); def_node_generic( setFaceSelection, "setFaceSelection"); def_node_generic( getEdgeSelection, "getEdgeSelection"); def_node_generic( setEdgeSelection, "setEdgeSelection"); def_struct_primitive( mo_startCreate, meshOps, "startCreate"); def_struct_primitive( mo_startAttach, meshOps, "startAttach"); def_struct_primitive( mo_startExtrude, meshOps, "startExtrude"); def_struct_primitive( mo_startBevel, meshOps, "startBevel"); def_struct_primitive( mo_startChamfer, meshOps, "startChamfer"); def_struct_primitive( mo_startCut, meshOps, "startCut"); def_struct_primitive( mo_startSlicePlane, meshOps, "startSlicePlane"); def_struct_primitive( mo_startWeldTarget, meshOps, "startWeldTarget"); def_struct_primitive( mo_startFlipNormalMode, meshOps, "startFlipNormalMode"); def_struct_primitive( mo_startDivide, meshOps, "startDivide"); def_struct_primitive( mo_startTurn, meshOps, "startTurn"); def_struct_primitive( mo_hideOp, meshOps, "hide"); def_struct_primitive( mo_unhideAllOp, meshOps, "unhideAll"); def_struct_primitive( mo_deleteOp, meshOps, "delete"); def_struct_primitive( mo_detachOp, meshOps, "detach"); def_struct_primitive( mo_weldOp, meshOps, "weld"); def_struct_primitive( mo_breakOp, meshOps, "break"); def_struct_primitive( mo_viewAlignOp, meshOps, "viewAlign"); def_struct_primitive( mo_gridAlignOp, meshOps, "gridAlign"); def_struct_primitive( mo_makePlanarOp, meshOps, "makePlanar"); def_struct_primitive( mo_collapseOp, meshOps, "collapse"); def_struct_primitive( mo_tesselateOp, meshOps, "tessellate"); def_struct_primitive( mo_explodeOp, meshOps, "explode"); def_struct_primitive( mo_sliceOp, meshOps, "slice"); def_struct_primitive( mo_removeIsolatedVertsOp, meshOps, "removeIsolatedVerts"); def_struct_primitive( mo_selectOpenEdgesOp, meshOps, "selectOpenEdges"); def_struct_primitive( mo_createShapeFromEdgesOp,meshOps, "createShapeFromEdges"); def_struct_primitive( mo_flipNormalOp, meshOps, "flipNormal"); def_struct_primitive( mo_unifyNormalOp, meshOps, "unifyNormal"); def_struct_primitive( mo_visibleEdgeOp, meshOps, "visibleEdge"); def_struct_primitive( mo_invisibleEdgeOp, meshOps, "invisibleEdge"); def_struct_primitive( mo_autoEdgeOp, meshOps, "autoEdge"); def_struct_primitive( mo_showNormalOp, meshOps, "showNormal"); def_struct_primitive( mo_opAutoSmooth, meshOps, "autoSmooth"); def_struct_primitive( mo_attachList, meshOps, "attachList"); def_struct_primitive( mo_opSelectByID, meshOps, "selectByID"); def_struct_primitive( mo_opSelectBySG, meshOps, "selectBySG"); def_struct_primitive( mo_opClearAllSG, meshOps, "clearAllSG"); def_struct_primitive( mo_opSelectByColor, meshOps, "selectByColor"); /* poly ops -- if baseobject is a poly */ def_node_generic( convertToPoly, "convertToPoly"); // this works on those things convertable to polys /* shape ops -- if baseobject is a shape */ def_node_generic( pathinterp, "pathInterp"); // MAX path interpolation (subcurve piecewise) def_node_generic( lengthinterp, "lengthInterp"); // total arclength interpolation def_visible_primitive( resetlengthinterp, "resetLengthInterp"); // clear length interp caches def_node_generic( curvelength, "curveLength"); // total arclength interpolation def_node_generic( nearestpathparam, "nearestPathParam"); // path 'u' param at nearest point along curve to obj def_node_generic( pathtolengthparam, "pathToLengthParam"); // give length 'u' param from path 'u' param def_node_generic( lengthtopathparam, "lengthToPathParam"); // give path 'u' param from length 'u' param def_node_generic( pathtangent, "pathTangent"); // MAX path interpolation tangent (subcurve piecewise) def_node_generic( lengthtangent, "lengthTangent"); // total arclength interpolation tangent /* bezier shape ops -- if baseobject is a bezier shape */ def_node_generic( convertToSplineShape, "convertToSplineShape"); // this works on those things convertable to splineshapes def_node_generic( addNewSpline, "addNewSpline"); def_node_generic( deleteSpline, "deleteSpline"); def_node_generic( numSplines, "numSplines"); def_node_generic( setFirstSpline, "setFirstSpline"); def_node_generic( resetShape, "resetShape"); def_node_generic( updateShape, "updateShape"); def_node_generic( numKnots, "numKnots"); def_node_generic( numSegments, "numSegments"); def_node_generic( isClosed, "isClosed"); use_generic ( close, "close"); def_node_generic( open, "open"); def_node_generic( addKnot, "addKnot"); def_node_generic( deleteKnot, "deleteKnot"); def_node_generic( setKnotType, "setKnotType"); def_node_generic( getKnotType, "getKnotType"); def_node_generic( setSegmentType, "setSegmentType"); def_node_generic( getSegmentType, "getSegmentType"); def_node_generic( refineSegment, "refineSegment"); def_node_generic( reverse, "reverse"); def_node_generic( setFirstKnot, "setFirstKnot"); def_node_generic( setKnotPoint, "setKnotPoint"); def_node_generic( getKnotPoint, "getKnotPoint"); def_node_generic( getInVec, "getInVec"); def_node_generic( setInVec, "setInVec"); def_node_generic( getOutVec, "getOutVec"); def_node_generic( setOutVec, "setOutVec"); def_node_generic( hideSelectedVerts,"hideSelectedVerts"); def_node_generic( hideSelectedSplines, "hideSelectedSplines"); def_node_generic( hideSelectedSegments, "hideSelectedSegments"); def_node_generic( unhideSegments, "unhideSegments"); def_node_generic( updateBindList, "updateBindList"); def_node_generic( unbindKnot, "unbindKnot"); def_node_generic( bindKnot, "bindKnot"); def_node_generic( materialID, "materialID"); def_node_generic( addAndWeld, "addAndWeld"); def_visible_primitive( getKnotSelection, "getKnotSelection"); // getKnotSelection works only for editable splines def_visible_primitive( setKnotSelection, "setKnotSelection"); def_visible_primitive( getSegSelection, "getSegSelection"); def_visible_primitive( setSegSelection, "setSegSelection"); def_visible_primitive( getSplineSelection, "getSplineSelection"); def_visible_primitive( setSplineSelection, "setSplineSelection"); def_struct_primitive( so_startCreateLine, splineOps, "startCreateLine"); def_struct_primitive( so_startAttach, splineOps, "startAttach"); def_struct_primitive( so_startInsert, splineOps, "startInsert"); def_struct_primitive( so_startConnect, splineOps, "startConnect"); def_struct_primitive( so_startRefine, splineOps, "startRefine"); def_struct_primitive( so_startFillet, splineOps, "startFillet"); def_struct_primitive( so_startChamfer, splineOps, "startChamfer"); def_struct_primitive( so_startBind, splineOps, "startBind"); def_struct_primitive( so_startRefineConnect,splineOps, "startRefineConnect"); def_struct_primitive( so_startOutline, splineOps, "startOutline"); def_struct_primitive( so_startTrim, splineOps, "startTrim"); def_struct_primitive( so_startExtend, splineOps, "startExtend"); def_struct_primitive( so_startCrossInsert, splineOps, "startCrossInsert"); def_struct_primitive( so_startBreak, splineOps, "startBreak"); def_struct_primitive( so_startUnion, splineOps, "startUnion"); def_struct_primitive( so_startSubtract, splineOps, "startSubtract"); def_struct_primitive( so_startIntersect, splineOps, "startIntersect"); def_struct_primitive( so_startCrossSection, splineOps, "startCrossSection"); def_struct_primitive( so_startCopyTangent, splineOps, "startCopyTangent"); def_struct_primitive( so_startPasteTangent, splineOps, "startPasteTangent"); def_struct_primitive( so_opHide, splineOps, "hide"); def_struct_primitive( so_opUnhideAll, splineOps, "unhideAll"); def_struct_primitive( so_opDelete, splineOps, "delete"); def_struct_primitive( so_opDetach, splineOps, "detach"); def_struct_primitive( so_opDivide, splineOps, "divide"); def_struct_primitive( so_opCycle, splineOps, "cycle"); def_struct_primitive( so_opUnbind, splineOps, "unbind"); def_struct_primitive( so_opWeld, splineOps, "weld"); def_struct_primitive( so_opMakeFirst, splineOps, "makeFirst"); def_struct_primitive( so_opAttachMultiple, splineOps, "attachMultiple"); def_struct_primitive( so_opExplode, splineOps, "explode"); def_struct_primitive( so_opReverse, splineOps, "reverse"); def_struct_primitive( so_opClose, splineOps, "close"); def_struct_primitive( so_opIntersect, splineOps, "intersect"); def_struct_primitive( so_opMirrorHoriz, splineOps, "mirrorHoriz"); def_struct_primitive( so_opMirrorVert, splineOps, "mirrorVert"); def_struct_primitive( so_opMirrorBoth, splineOps, "mirrorBoth"); def_struct_primitive( so_opSelectByID, splineOps, "selectByID"); def_struct_primitive( so_opFuse, splineOps, "fuse"); /* particle ops -- if baseobject is a particle system */ def_node_generic( particlecount, "particleCount"); def_node_generic( particlepos, "particlePos"); def_node_generic( particlevelocity, "particleVelocity"); def_node_generic( particleage, "particleAge"); def_node_generic( particlesize, "particleSize"); /* patch ops */ #ifndef NO_PATCHES def_struct_primitive( po_startAttach, patchOps, "startAttach"); def_struct_primitive( po_startExtrude, patchOps, "startExtrude"); def_struct_primitive( po_startBevel, patchOps, "startBevel"); def_struct_primitive( po_startBind, patchOps, "startBind"); def_struct_primitive( po_startCreate, patchOps, "startCreate"); def_struct_primitive( po_startWeldTarget, patchOps, "startWeldTarget"); def_struct_primitive( po_startFlipNormalMode, patchOps, "startFlipNormalMode"); def_struct_primitive( po_startCopyTangent, patchOps, "startCopyTangent"); def_struct_primitive( po_startPasteTangent, patchOps, "startPasteTangent"); def_struct_primitive( po_opUnbind, patchOps, "unbind"); def_struct_primitive( po_opHide, patchOps, "hide"); def_struct_primitive( po_opUnhideAll, patchOps, "unhideAll"); def_struct_primitive( po_opWeld, patchOps, "weld"); def_struct_primitive( po_opDelete, patchOps, "delete"); def_struct_primitive( po_opSubdivide, patchOps, "subdivide"); def_struct_primitive( po_opAddTri, patchOps, "addTri"); def_struct_primitive( po_opAddQuad, patchOps, "addQuad"); def_struct_primitive( po_opDetach, patchOps, "detach"); def_struct_primitive( po_opPatchSmooth, patchOps, "patchSmooth"); def_struct_primitive( po_opSelectionShrink, patchOps, "shrinkSelection"); def_struct_primitive( po_opSelectionGrow, patchOps, "growSelection"); def_struct_primitive( po_opEdgeRingSel, patchOps, "selectEdgeRing"); def_struct_primitive( po_opEdgeLoopSel, patchOps, "selectEdgeLoop"); def_struct_primitive( po_opSelectOpenEdges, patchOps, "selectOpenEdges"); def_struct_primitive( po_opBreak, patchOps, "break"); def_struct_primitive( po_opCreateShapeFromEdges, patchOps, "createShapeFromEdges"); def_struct_primitive( po_opFlipNormal, patchOps, "flipNormal"); def_struct_primitive( po_opUnifyNormal, patchOps, "unifyNormal"); def_struct_primitive( po_opSelectByID, patchOps, "selectByID"); def_struct_primitive( po_opSelectBySG, patchOps, "selectBySG"); def_struct_primitive( po_opClearAllSG, patchOps, "clearAllSG"); def_struct_primitive( po_opShadedFaceToggle, patchOps, "toggleShadedFaces"); /* patch access */ def_struct_primitive( p_getNumVerts, patch, "getNumVerts"); def_struct_primitive( p_setNumVerts, patch, "setNumVerts"); def_struct_primitive( p_getNumVecs, patch, "getNumVecs"); def_struct_primitive( p_setNumVecs, patch, "setNumVecs"); def_struct_primitive( p_getNumPatches, patch, "getNumPatches"); def_struct_primitive( p_setNumPatches, patch, "setNumPatches"); def_struct_primitive( p_getNumEdges, patch, "getNumEdges"); def_struct_primitive( p_setNumEdges, patch, "setNumEdges"); def_struct_primitive( p_getVert, patch, "getVert"); def_struct_primitive( p_getVec, patch, "getVec"); def_struct_primitive( p_setVert, patch, "setVert"); def_struct_primitive( p_setVec, patch, "setVec"); def_struct_primitive( p_getVertVecs, patch, "getVertVecs"); def_struct_primitive( p_getVertPatches, patch, "getVertPatches"); def_struct_primitive( p_getVertEdges, patch, "getVertEdges"); def_struct_primitive( p_getVecVert, patch, "getVecVert"); def_struct_primitive( p_getVecPatches, patch, "getVecPatches"); def_struct_primitive( p_getEdgeVert1, patch, "getEdgeVert1"); def_struct_primitive( p_getEdgeVert2, patch, "getEdgeVert2"); def_struct_primitive( p_getEdgeVec12, patch, "getEdgeVec12"); def_struct_primitive( p_getEdgeVec21, patch, "getEdgeVec21"); def_struct_primitive( p_setNumMaps, patch, "setNumMaps"); def_struct_primitive( p_getNumMaps, patch, "getNumMaps"); def_struct_primitive( p_setMapSupport, patch, "setMapSupport"); def_struct_primitive( p_getMapSupport, patch, "getMapSupport"); def_struct_primitive( p_maxMapChannels, patch, "maxMapChannels"); def_struct_primitive( p_setNumMapVerts, patch, "setNumMapVerts"); def_struct_primitive( p_getNumMapVerts, patch, "getNumMapVerts"); def_struct_primitive( p_setNumMapPatches, patch, "setNumMapPatches"); def_struct_primitive( p_getMapVert, patch, "getMapVert"); def_struct_primitive( p_getMapPatch, patch, "getMapPatch"); def_struct_primitive( p_setMapVert, patch, "setMapVert"); def_struct_primitive( p_setMapPatch, patch, "setMapPatch"); // LAM 3/1/01 - removed following - these are messing with the graphics window material, // not the "material" material // def_struct_primitive( p_getMtlID, patch, "getMtlID"); // def_struct_primitive( p_setMtlID, patch, "setMtlID"); def_struct_primitive( p_getPatchMtlID, patch, "getPatchMtlID"); def_struct_primitive( p_setPatchMtlID, patch, "setPatchMtlID"); def_struct_primitive( p_update, patch, "update"); def_struct_primitive( p_setMeshSteps, patch, "setMeshSteps"); def_struct_primitive( p_getMeshSteps, patch, "getMeshSteps"); #ifndef NO_OUTPUTRENDERER def_struct_primitive( p_setMeshStepsRender, patch, "setMeshStepsRender"); def_struct_primitive( p_getMeshStepsRender, patch, "getMeshStepsRender"); #endif // NO_OUTPUTRENDERER def_struct_primitive( p_setShowInterior, patch, "setShowInterior"); def_struct_primitive( p_getShowInterior, patch, "getShowInterior"); def_struct_primitive( p_setAdaptive, patch, "setAdaptive"); def_struct_primitive( p_getAdaptive, patch, "getAdaptive"); def_struct_primitive( p_getEdges, patch, "getEdges"); def_struct_primitive( p_getPatches, patch, "getPatches"); def_struct_primitive( p_getVectors, patch, "getVectors"); def_struct_primitive( p_transform, patch, "transform"); def_struct_primitive( p_weldVerts, patch, "weldVerts"); def_struct_primitive( p_weldEdges, patch, "weldEdges"); def_struct_primitive( p_weld2Verts, patch, "weld2Verts"); def_struct_primitive( p_deletePatchParts, patch, "deletePatchParts"); def_struct_primitive( p_clonePatchParts, patch, "clonePatchParts"); def_struct_primitive( p_subdivideEdges, patch, "subdivideEdges"); def_struct_primitive( p_subdividePatches, patch, "subdividePatches"); def_struct_primitive( p_addQuadPatch, patch, "addQuadPatch"); def_struct_primitive( p_addTriPatch, patch, "addTriPatch"); def_struct_primitive( p_patchNormal, patch, "patchNormal"); def_struct_primitive( p_updatePatchNormals, patch, "updatePatchNormals"); def_struct_primitive( p_edgeNormal, patch, "edgeNormal"); def_struct_primitive( p_flipPatchNormal, patch, "flipPatchNormal"); def_struct_primitive( p_unifyNormals, patch, "unifyNormals"); def_struct_primitive( p_changeVertType, patch, "changeVertType"); def_struct_primitive( p_getVertType, patch, "getVertType"); def_struct_primitive( p_changePatchInteriorType,patch, "changePatchInteriorType"); def_struct_primitive( p_getPatchInteriorType, patch, "getPatchInteriorType"); def_struct_primitive( p_getMesh, patch, "getMesh"); def_struct_primitive( p_autoSmooth, patch, "autoSmooth"); def_struct_primitive( p_makeQuadPatch, patch, "makeQuadPatch"); def_struct_primitive( p_makeTriPatch, patch, "makeTriPatch"); def_struct_primitive( p_interpTriPatch, patch, "interpTriPatch"); def_struct_primitive( p_interpQuadPatch, patch, "interpQuadPatch"); def_struct_primitive( p_addHook, patch, "addHook"); def_struct_primitive( p_removeHook, patch, "removeHook"); def_struct_primitive( p_updateHooks, patch, "updateHooks"); def_struct_primitive( p_hookFixTopology, patch, "hookFixTopology"); def_struct_primitive( p_getPatchType, patch, "getPatchType"); #endif // NO_PATCHES // xrefs def_struct_primitive( update_changed_xrefs, xrefs, "updateChangedXRefs"); def_struct_primitive( get_xref_file, xrefs, "getXRefFile"); def_struct_primitive( get_xref_file_count, xrefs, "getXRefFileCount"); def_struct_primitive( add_xref_file, xrefs, "addNewXRefFile"); def_struct_primitive( delete_all_xrefs, xrefs, "deleteAllXRefs"); def_struct_primitive( find_unresolved_xrefs, xrefs, "findUnresolvedXRefs"); def_struct_primitive( attempt_unresolved_xrefs, xrefs, "attemptUnresolvedXRefs"); def_struct_primitive( add_xref_object, xrefs, "addNewXRefObject");