#ifndef _MAnimUtil #define _MAnimUtil // // ***************************************************************************** //- // Copyright (C) 1999-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and // are protected by the Canadian and US federal copyright law. They // may not be disclosed to third parties or copied or duplicated, in // whole or in part, without prior written consent of // Alias|Wavefront Inc. // // Unpublished -- rights reserved under the Copyright Laws of // the United States. //+ // ***************************************************************************** // // CLASS: MAnimUtil // // ***************************************************************************** // // CLASS DESCRIPTION (MAnimUtil) // // MAnimUtil is a static class which provides helper methods for determining // whether or not an object is animated, which attributes for the object are // animated, and finally there is a method which will find all the animation // curves for a given attribute. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS class MPlug; class MPlugArray; class MObjectArray; class MSelectionList; class MDagPath; // ***************************************************************************** // CLASS DECLARATION (MAnimUtil) /// Static class providing common animation helper methods (OpenMayaAnim) class OPENMAYAANIM_EXPORT MAnimUtil { public: /// static bool isAnimated( const MObject &node, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool isAnimated( const MDagPath &path, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool isAnimated( const MPlug &plug, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool isAnimated( const MSelectionList &selectionList, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool findAnimatedPlugs( const MObject &node, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool findAnimatedPlugs( const MDagPath &path, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool findAnimatedPlugs( const MSelectionList &selectionList, MPlugArray &animatedPlugs, bool checkParent = false, MStatus * ReturnStatus = NULL ); /// static bool findAnimation( const MPlug &plug, MObjectArray &animation, MStatus * ReturnStatus = NULL ); protected: static const char* className(); private: ~MAnimUtil(); #ifdef __GNUC__ friend class shutUpAboutPrivateDestructors; #endif }; // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MAnimUtil */