#ifndef _MFloatVector #define _MFloatVector // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFloatVector // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatVector) // // This class provides access to Maya's internal vector math library allowing // vectors to be handled easily, and in a manner compatible with internal // Maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MFloatMatrix; class MVector; class MPoint; #define MFloatVector_kTol 1.0e-5F // ***************************************************************************** // CLASS DECLARATION (MFloatVector) /// A vector math class for vectors of floats /** This class provides access to Maya's vector math library. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatVector { public: /// MFloatVector(); /// MFloatVector( const MFloatVector&); /// MFloatVector( const MVector&); /// MFloatVector( const MPoint&); /// MFloatVector( float xx, float yy, float zz = 0.0); /// MFloatVector( const float[3] ); /// ~MFloatVector(); /// MFloatVector& operator= ( const MFloatVector& src ); /// float& operator()( unsigned i ); /// float operator()( unsigned i ) const; /// float& operator[]( unsigned i ); /// float operator[]( unsigned i )const; /// MFloatVector operator^( const MFloatVector& right) const; /// MFloatVector& operator/=( float scalar ); /// MFloatVector operator/( float scalar ) const; /// MFloatVector& operator*=( float scalar ); /// MFloatVector operator*( float scalar ) const; /// friend OPENMAYA_EXPORT MFloatVector operator*( int, const MFloatVector& ); /// friend OPENMAYA_EXPORT MFloatVector operator*( short, const MFloatVector& ); /// friend OPENMAYA_EXPORT MFloatVector operator*( unsigned int, const MFloatVector& ); /// friend OPENMAYA_EXPORT MFloatVector operator*( unsigned short, const MFloatVector& ); /// friend OPENMAYA_EXPORT MFloatVector operator*( float, const MFloatVector& ); /// friend OPENMAYA_EXPORT MFloatVector operator*( double, const MFloatVector& ); /// MFloatVector operator+( const MFloatVector& other) const; /// MFloatVector& operator+=( const MFloatVector& other ); /// MFloatVector operator-() const; /// MFloatVector operator-( const MFloatVector& other ) const; /// MFloatVector operator*( const MFloatMatrix&) const; /// MFloatVector& operator*=( const MFloatMatrix&); /// friend OPENMAYA_EXPORT MFloatVector operator*( const MFloatMatrix&, const MFloatVector& ); /// float operator*( const MFloatVector& other ) const; /// bool operator!=( const MFloatVector& other ) const; /// bool operator==( const MFloatVector& other ) const; /// MStatus get( float[3] ) const; /// float length() const; /// MFloatVector normal() const; /// MStatus normalize(); /// float angle( const MFloatVector& other ) const; /// bool isEquivalent( const MFloatVector& other, float tolerance = MFloatVector_kTol ) const; /// bool isParallel( const MFloatVector& other, float tolerance = MFloatVector_kTol ) const; /// MFloatVector transformAsNormal( const MFloatMatrix & matrix ) const; /// friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<<( IOS_REF(ostream)& os, const MFloatVector& v ); /// The null vector static const MFloatVector zero; /// Unit vector in the positive x direction static const MFloatVector xAxis; /// Unit vector in the positive y direction static const MFloatVector yAxis; /// Unit vector in the positive z direction static const MFloatVector zAxis; /// Unit vector in the negative z direction static const MFloatVector xNegAxis; /// Unit vector in the negative z direction static const MFloatVector yNegAxis; /// Unit vector in the negative z direction static const MFloatVector zNegAxis; /// The x component of the vector float x; /// The y component of the vector float y; /// The z component of the vector float z; protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatVector */