#ifndef _MFnCamera #define _MFnCamera // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MFnCamera // // ***************************************************************************** // // CLASS DESCRIPTION (MFnCamera) // // Function set for creation, edit, and query of cameras. // // Many of the camera settings only affect the resulting rendered image. // E.g. the F/Stop, shutter speed, the film related options, etc. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS //class MPoint; class MVector; class MDagPath; class MFloatMatrix; // ***************************************************************************** // CLASS DECLARATION (MFnCamera) /// Function set for cameras /** */ #if defined(_WIN32) #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnCamera : public MFnDagNode { declareDagMFn(MFnCamera,MFnDagNode); public: /// MObject create( MStatus * ReturnStatus = NULL ); /// MObject create( MObject & parent, MStatus * ReturnStatus = NULL ); /// MPoint eyePoint( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ) const; /// MVector viewDirection( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ) const; /// MVector upDirection( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ) const; /// MVector rightDirection( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ) const; /// MPoint centerOfInterestPoint( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ) const; /// MStatus set ( const MPoint & wsEyeLocation, const MVector & wsViewDirection, const MVector & wsUpDirection, double horizFieldOfView, double aspectRatio ); /// MStatus setEyePoint( const MPoint &eyeLocation, MSpace::Space space = MSpace::kObject ); /// MStatus setCenterOfInterestPoint( const MPoint ¢erOfInterest, MSpace::Space space = MSpace::kObject ); /// bool hasSamePerspective( const MDagPath &otherCamera, MStatus * ReturnStatus = NULL ); /// MStatus copyViewFrom( const MDagPath &otherCamera ); /// MStatus getFilmFrustum( double distance, MPoint clipPlane[4] ) const; /// MStatus getFilmFrustum( double distance, double& hSize, double& vSize, double& hOffset, double& vOffset ) const; /// MStatus getPortFieldOfView( int width, int height, double& horizontalFOV, double& verticalFOV ) const; /// MStatus getViewingFrustum( double windowAspect, double& left, double& right, double& bottom, double& top, bool applyOverscan = false, bool applySqueeze = false ) const; /// MStatus getRenderingFrustum( double windowAspect, double& left, double& right, double& bottom, double& top ) const; /// MFloatMatrix projectionMatrix( MStatus * ReturnStatus = NULL ) const; /// MStatus setHorizontalFilmAperture( double hFilmAperture ); /// double horizontalFilmAperture( MStatus * ReturnStatus = NULL ) const; /// MStatus setVerticalFilmAperture( double vFilmAperture ); /// double verticalFilmAperture( MStatus * ReturnStatus = NULL ) const; /// MStatus getFilmApertureLimits( double & min, double & max ) const; /// MStatus setAspectRatio( double aspectRatio ); /// double aspectRatio( MStatus * ReturnStatus = NULL ) const; /// MStatus getAspectRatioLimits(double & min, double & max) const; /// MStatus setVerticalLock( bool lockFlag ); /// bool isVerticalLock( MStatus * ReturnStatus = NULL ) const; /// double horizontalFilmOffset( MStatus * ReturnStatus = NULL ) const; /// MStatus setHorizontalFilmOffset( double hOffset ); /// double verticalFilmOffset( MStatus * ReturnStatus = NULL ) const; /// MStatus setVerticalFilmOffset( double vOffset ); /// enum FilmFit { /// kFillFilmFit, /// kHorizontalFilmFit, /// kVerticalFilmFit, /// kOverscanFilmFit, /// kInvalid }; /// MStatus setFilmFit( FilmFit filmFit ); /// FilmFit filmFit( MStatus * ReturnStatus = NULL ) const; /// MStatus setFilmFitOffset( double filmFitOffset ); /// double filmFitOffset( MStatus * ReturnStatus = NULL ) const; /// MStatus setOverscan( double overscan ); /// double overscan( MStatus * ReturnStatus = NULL ) const; /// MStatus setHorizontalRollPivot( double horizontalRollPivot ); /// double horizontalRollPivot( MStatus * ReturnStatus = NULL ) const; /// MStatus setVerticalRollPivot( double verticalRollPivot ); /// double verticalRollPivot( MStatus * ReturnStatus = NULL ) const; /// MStatus setFilmRollValue( double filmRollValue ); /// double filmRollValue( MStatus * ReturnStatus = NULL ) const; /// enum RollOrder { /// kRotateTranslate, /// kTranslateRotate }; /// MStatus setFilmRollOrder( RollOrder filmRollOrder ); /// RollOrder filmRollOrder( MStatus * ReturnStatus = NULL ) const; /// MStatus setPreScale( double sf ); /// double preScale( MStatus * ReturnStatus = NULL ) const; /// MStatus setPostScale( double sf ); /// double postScale( MStatus * ReturnStatus = NULL ) const; /// MStatus setFilmTranslateH( double translate ); /// double filmTranslateH( MStatus * ReturnStatus = NULL ) const; /// MStatus setFilmTranslateV( double translate ); /// double filmTranslateV( MStatus * ReturnStatus = NULL ) const; /// MFloatMatrix postProjectionMatrix( MStatus * ReturnStatus = NULL ) const; /// MStatus setDisplayFilmGate( bool displayFilmGate ); /// bool isDisplayFilmGate( MStatus * ReturnStatus = NULL ) const; /// MStatus setHorizontalFieldOfView( double fov ); /// double horizontalFieldOfView( MStatus * ReturnStatus = NULL ) const; /// MStatus setVerticalFieldOfView( double fov ); /// double verticalFieldOfView( MStatus * ReturnStatus = NULL ) const; /// MStatus setFocalLength( double focalLength ); /// double focalLength( MStatus * ReturnStatus = NULL ) const; /// MStatus getFocalLengthLimits( double & min, double & max ) const; /// MStatus setLensSqueezeRatio( double lensSqueezeRatio ); /// double lensSqueezeRatio( MStatus * ReturnStatus = NULL ) const; /// MStatus setClippingPlanes( bool ClippingPlanes ); /// bool isClippingPlanes( MStatus * ReturnStatus = NULL ) const; /// MStatus setNearClippingPlane( double dNear ); /// double nearClippingPlane( MStatus * ReturnStatus = NULL ) const; /// MStatus setFarClippingPlane( double dFar ); /// double farClippingPlane( MStatus * ReturnStatus = NULL ) const; /// MStatus setNearFarClippingPlanes( double dNear, double dFar ); /// MStatus setDepthOfField( bool depthOfField ); /// bool isDepthOfField( MStatus * ReturnStatus = NULL ) const; /// MStatus setFStop( double fStop ); /// double fStop( MStatus * ReturnStatus = NULL ) const; /// MStatus setFocusDistance( double distance ); /// double focusDistance( MStatus * ReturnStatus = NULL ) const; /// MStatus setNearFocusDistance( double nearFocusDistance ); /// double nearFocusDistance( MStatus * ReturnStatus = NULL ) const; /// MStatus setFarFocusDistance( double farFocusDistance ); /// double farFocusDistance( MStatus * ReturnStatus = NULL ) const; /// MStatus computeDepthOfField(); /// MStatus computeDepthOfField( double nearLimit ); /// MStatus setMotionBlur( bool motionBlur ); /// bool isMotionBlur( MStatus * ReturnStatus = NULL ) const; /// MStatus setShutterAngle( double shutterAngle ); /// double shutterAngle( MStatus * ReturnStatus = NULL ) const; /// MStatus setCenterOfInterest( double dist ); /// double centerOfInterest( MStatus * ReturnStatus = NULL ) const; /// MStatus setIsOrtho( bool orthoState ); /// MStatus setIsOrtho( bool orthoState, double useDist ); /// bool isOrtho( MStatus * ReturnStatus = NULL ) const; /// MStatus setOrthoWidth( double orthoWidth ); /// double orthoWidth( MStatus * ReturnStatus = NULL ) const; /// MStatus setCameraScale( double scale ); /// double cameraScale( MStatus * ReturnStatus = NULL ) const; /// MStatus setStereo( bool stereo ); /// bool isStereo( MStatus * ReturnStatus = NULL ) const; /// MStatus setParallelView( bool parallelView ); /// bool isParallelView( MStatus * ReturnStatus = NULL ) const; /// MStatus setEyeOffset( double eyeOffset ); /// double eyeOffset( MStatus * ReturnStatus = NULL ) const; /// MStatus setTumblePivot( const MPoint& point ); /// MPoint tumblePivot( MStatus * ReturnStatus = NULL ) const; protected: // No protected members private: // No private members }; #if defined(_WIN32) #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnCamera */