#ifndef _MItMeshVertex #define _MItMeshVertex // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MItMeshVertex // // ***************************************************************************** // // CLASS DESCRIPTION (MItMeshVertex) // // This class is the iterator for polygonal vertices. // // The iterator functions in two modes depending on whether a component // is specified. When a component is not given or is NULL the iteration // will be over all vertices for the polygon. When a component is given // this iterator will iterate over the vertices specified in the component. // When iterating over components a DAG path to the surface must also be // supplied. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include #include #include #include #include #include #include // ***************************************************************************** // DECLARATIONS class MPointArray; class MDoubleArray; class MIntArray; // ***************************************************************************** // CLASS DECLARATION (MItMeshVertex) /// Polygon vertex iterator /** Iterate of polygonal vertices */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MItMeshVertex { public: /// MItMeshVertex( MObject & polyObject, MStatus * ReturnStatus = NULL ); /// MItMeshVertex( const MDagPath &polyObject, MObject & component = MObject::kNullObj, MStatus * ReturnStatus = NULL ); /// virtual ~MItMeshVertex(); /// bool isDone( MStatus * ReturnStatus = NULL ); /// MStatus next(); /// MStatus reset(); /// MStatus reset( MObject & polyObject ); /// MStatus reset( const MDagPath &polyObject, MObject & component = MObject::kNullObj ); /// int count( MStatus * ReturnStatus = NULL ); // The index in the vertex list of the current vertex in iteration. // /// int index( MStatus * ReturnStatus = NULL ); /// MObject vertex( MStatus * ReturnStatus = NULL ); /// MPoint position( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ); /// MStatus setPosition( const MPoint & point, MSpace::Space space = MSpace::kObject ); /// MStatus translateBy( const MVector & vector, MSpace::Space space = MSpace::kObject ); /// MStatus getNormal( MVector & vector, MSpace::Space space = MSpace::kObject ); /// MStatus getNormal( MVector & vector, int faceIndex, MSpace::Space space = MSpace::kObject ); /// MStatus getNormals( MVectorArray & vectorArray, MSpace::Space space = MSpace::kObject ); /// MStatus numUVs( int &count, const MString * uvSet = NULL); /// MStatus setUV( float2 & uvPoint, const MString * uvSet = NULL); /// MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL); /// MStatus setUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL); /// MStatus getUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const; /// MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds, const MString * uvSet = NULL ); /// MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds, const MString * uvSet = NULL) const; /// MStatus updateSurface(); /// MStatus geomChanged(); /// MStatus setIndex(int index, int &prevIndex); /// MStatus getConnectedFaces( MIntArray & faceList); /// MStatus getConnectedEdges( MIntArray & edgeList ); /// MStatus getConnectedVertices( MIntArray & vertexList ); /// MStatus numConnectedFaces(int &faceCount ) const; /// MStatus numConnectedEdges(int &edgeCount ) const; /// bool connectedToFace( int faceIndex, MStatus * ReturnStatus = NULL); /// bool connectedToEdge( int edgeIndex, MStatus * ReturnStatus = NULL); /// MStatus getOppositeVertex( int &vertexId, int edgeId); /// bool onBoundary(MStatus * ReturnStatus = NULL ); /// bool hasColor(MStatus * ReturnStatus = NULL ) const; /// bool hasColor(int faceIndex, MStatus * ReturnStatus = NULL ) const; /// MStatus getColor(MColor &color, int index) const; /// MStatus getColor(MColor &color) const; /// MStatus getColors(MColorArray &colors) const; protected: bool getUVSetIndex( const MString * uvSetName, int & uvSet) const; private: static const char* className(); void * f_it; MPtrBase * f_shape; void * f_path; void * f_geom; void * fElements; int fCurrentElement; int fMaxElements; int fCurrentIndex; void * f_vertex; void * f_ref; bool fDirectIndex; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MItMeshVertex */