#ifndef _MPxDragAndDropBehavior #define _MPxDragAndDropBehavior // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MPxDragAndDropBehavior // // ***************************************************************************** // // CLASS DESCRIPTION (MPxDragAndDropBehavior) // // Base class for user-defined drag and drop behaviors // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS class MString; // ***************************************************************************** // CLASS DECLARATION (MPxDragAndDropBehavior) /// Drag and Drop Behavior (OpenMayaUI) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MPxDragAndDropBehavior { public: /// MPxDragAndDropBehavior(); /// virtual ~MPxDragAndDropBehavior(); /// MPxDragAndDropBehavior( void * init ); /// virtual bool shouldBeUsedFor( MObject &sourceNode, MObject &destinationNode, MPlug &sourcePlug, MPlug &destinationPlug); /// virtual MStatus connectAttrToAttr( MPlug &sourcePlug, MPlug &destinationPlug, bool force ); /// virtual MStatus connectAttrToNode( MPlug &sourcePlug, MObject &destinationNode, bool force ); /// virtual MStatus connectNodeToAttr( MObject &sourceNode, MPlug &destinationPlug, bool force ); /// virtual MStatus connectNodeToNode( MObject &sourceNode, MObject &destinationNode, bool force ); protected: private: void setData( void* ); virtual const char* className() const; void * data; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxDragAndDropBehavior */