#ifndef _MPxFieldNode #define _MPxFieldNode // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MPxFieldNode // // ***************************************************************************** // // CLASS DESCRIPTION (MPxFieldNode) // // MPxFieldNode allows the creation and manipulation of dependency graph nodes // representing fields. This is the top level of a hierarchy of field // node function sets. It permits manipulation of the attributes common to // all types of fields. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MPxFieldNode) /// Base class for user defined fields (OpenMayaFX) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAFX_EXPORT MPxFieldNode : public MPxNode { public: /// MPxFieldNode(); /// virtual ~MPxFieldNode(); /// virtual MPxNode::Type type() const; /// virtual MStatus compute( const MPlug& plug, MDataBlock& dataBlock ); /// virtual MStatus getForceAtPoint(const MVectorArray& point, const MVectorArray& velocity, const MDoubleArray& mass, MVectorArray& force, double deltaTime); /// virtual MStatus iconSizeAndOrigin( GLuint& width, GLuint& height, GLuint& xbo, GLuint& ybo ); /// virtual MStatus iconBitmap(GLubyte* bitmap); ///////////////////////// // Inherited attributes ///////////////////////// // General attributes for every field. // /// magnitude attribute static MObject mMagnitude; /// attenuation attribute static MObject mAttenuation; /// maximum distance attribute static MObject mMaxDistance; /// flag for maximum distance attribute static MObject mUseMaxDistance; /// flag for per vertex attribute static MObject mApplyPerVertex; // Attributes for input force data. // /// input attribute compound, multi static MObject mInputData; /// child attribute, multi static MObject mInputPositions; /// child attribute, multi static MObject mInputVelocities; /// child attribute, multi static MObject mInputMass; /// child attribute static MObject mDeltaTime; // Attribute for input forces. // /// forces input attribute, multi static MObject mInputForce; // Attribute for output forces. // /// forces output attribute, multi static MObject mOutputForce; // Attributes for ownership. // /// X component of mOwnerCentroid static MObject mOwnerCentroidX; /// Y component of mOwnerCentroid static MObject mOwnerCentroidY; /// Z component of mOwnerCentroid static MObject mOwnerCentroidZ; /// owner centroid attribute static MObject mOwnerCentroid; /// owner position attribute, multi static MObject mOwnerPosData; /// owner velocity attribute, multi static MObject mOwnerVelData; // Attribute for world position. // /// world matrix attribute static MObject mWorldMatrix; protected: // No protected members private: // No private members static void initialSetup(); static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxFieldNode */