#ifndef _MSceneMessage #define _MSceneMessage // // ***************************************************************************** // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ***************************************************************************** // // CLASS: MSceneMessage // // ***************************************************************************** // // CLASS DESCRIPTION (MSceneMessage) // // This class is used to register callbacks for scene related messages. // // The addCallback method registers a function that will be executed // whenever the specified message occurs. An id is returned and is used // to remove the callback. // // To remove a callback use MMessage::removeCallback. // All callbacks that are registered by a plug-in must be removed by that // plug-in when it is unloaded. Failure to do so will result in a fatal error. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MSceneMessage) /// Scene messages /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MSceneMessage : public MMessage { public: /// enum Message { /// called after any operation that changes which files are loaded kSceneUpdate, /// called before a File > New operation kBeforeNew, /// called after a File > New operation kAfterNew, /// called before a File > Import operation kBeforeImport, /// called after a File > Import operation kAfterImport, /// called before a File > Open operation kBeforeOpen, /// called after a File > Open operation kAfterOpen, /// called before a File > Export operation kBeforeExport, /// called after a File > Export operation kAfterExport, /// called before a File > Save (or SaveAs) operation kBeforeSave, /// called after a File > Save (or SaveAs) operation kAfterSave, /// called before a File > Reference operation kBeforeReference, /// called after a File > Reference operation kAfterReference, /// called before a File > RemoveReference operation kBeforeRemoveReference, /// called after a File > RemoveReference operation kAfterRemoveReference, /// called before a File > ImportReference operation kBeforeImportReference, /// called after a File > ImportReference operation kAfterImportReference, /// called before a File > ExportReference operation kBeforeExportReference, /// called after a File > ExportReference operation kAfterExportReference, /// called before a Software Render begins kBeforeSoftwareRender, /// called after a Software Render ends kAfterSoftwareRender, /// called before each frame of a Software Render kBeforeSoftwareFrameRender, /// called after each frame of a Software Render kAfterSoftwareFrameRender, /// called when an interactive render is interrupted by the user kSoftwareRenderInterrupted, /// called on interactive or batch startup after initialization kMayaInitialized, /// called just before Maya exits kMayaExiting }; public: // Since there is no data associated with scene messages there // is a single "addCallback" function for all message types. // /// static MCallbackId addCallback( Message, void (*func)( void* clientData ), void * clientData = NULL, MStatus * ReturnStatus = NULL ); private: static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MSceneMessage */