#ifndef _MSelectInfo #define _MSelectInfo // // ***************************************************************************** // // Copyright (C) 1998-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MSelectInfo // // MSelectInfo is used with user defined shape selection and is passed // as an argument to the MPxSurfaceShapeUI::select method. // This class encapsulates all the selection state information for // selected objects. // // ***************************************************************************** // // CLASS DESCRIPTION (MSelectInfo) // // ***************************************************************************** // #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS class MSelectionMask; class MPoint; class MPointArray; class MVector; class MSelectionList; class MMatrix; // ***************************************************************************** // CLASS DECLARATION (MSelectInfo) /// Selection state information used in MPxSurfaceShapeUI::select (OpenMayaUI) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MSelectInfo : public MDrawInfo { public: /// MSelectInfo(); /// MSelectInfo( const MSelectInfo& in ); /// ~MSelectInfo(); public: // Public accessor methods /// M3dView view(); /// bool singleSelection() const; /// bool selectClosest() const; /// bool selectable( MSelectionMask & mask ) const; /// bool selectableComponent( bool displayed, MSelectionMask & mask ) const; /// bool isRay() const; MMatrix getAlignmentMatrix() const; /// void getLocalRay( MPoint&, MVector & ) const; /// bool selectForHilite( const MSelectionMask & ) const; /// bool selectOnHilitedOnly() const; /// int highestPriority() const; /// void setHighestPriority( int ); /// void addSelection( const MSelectionList &item, const MPoint &point, MSelectionList &list, MPointArray &points, const MSelectionMask & mask, bool isComponent ); /// MDagPath selectPath() const; protected: // No protected members private: const char* className() const; MSelectInfo( void* in ); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MSelectInfo */