#ifndef __glext_h_ #define __glext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright 1992-1999 Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #ifndef APIENTRY # ifdef _WIN32 # define WIN32_LEAN_AND_MEAN 1 # include # else # define APIENTRY # endif #endif //#define GL_GLEXT_PROTOTYPES 1 #define GL_EXT_abgr 1 #define GL_EXT_bgra 1 #define GL_EXT_clip_volume_hint 1 #define GL_EXT_compiled_vertex_array 1 #define GL_ARB_multisample 1 #define GL_EXT_packed_pixels 1 #define GL_EXT_rescale_normal 1 #define GL_EXT_separate_specular_color 1 #define GL_EXT_stencil_wrap 1 #define GL_WIN_swap_hint 1 #define GL_ARB_texture_cube_map 1 #define GL_EXT_texture_env_add 1 #define GL_EXT_texture_env_combine 1 #define GL_EXT_texture_filter_anisotropic 1 #define GL_NV_texgen_emboss 1 #define GL_NV_texgen_reflection 1 #define GL_NV_texture_env_combine4 1 #ifndef GL_VERSION_1_2 #define GL_CLAMP_TO_EDGE 0x812F #endif /* EXT_abgr */ #ifndef GL_ABGR_EXT #define GL_ABGR_EXT 0x8000 #endif /* EXT_blend_color */ #ifndef GL_CONSTANT_COLOR #define GL_CONSTANT_COLOR 0x8001 #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_COLOR_EXT 0x8005 #endif /* EXT_blend_minmax */ #ifndef GL_FUNC_ADD #define GL_FUNC_ADD 0x8006 #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN 0x8007 #define GL_MIN_EXT 0x8007 #define GL_MAX 0x8008 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_EXT 0x8009 #endif /* EXT_blend_subtract */ #ifndef GL_FUNC_SUBTRACT #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B #endif /* EXT_packed_pixels */ #ifndef GL_UNSIGNED_BYTE_3_3_2_EXT #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 #endif /* GL_EXT_rescale_normal */ #ifndef GL_RESCALE_NORMAL_EXT #define GL_RESCALE_NORMAL_EXT 0x803A #endif /* GL_EXT_texture3D */ #ifndef GL_PACK_SKIP_IMAGES #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_IMAGES_EXT 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_3D_EXT 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_EXT 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_R_EXT 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 #endif /* EXT_vertex_array */ #ifndef GL_VERTEX_ARRAY_EXT #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multisample #define GL_MULTISAMPLE_ARB 0x809D #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #endif /* EXT_bgra */ #ifndef GL_BGR_EXT #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 #endif /* EXT_clip_volume_hint */ #ifndef GL_CLIP_VOLUME_CLIPPING_HINT_EXT #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 #endif /* EXT_point_parameters */ #ifndef GL_POINT_SIZE_MIN_EXT #define GL_POINT_SIZE_MIN_EXT 0x8126 #define GL_POINT_SIZE_MAX_EXT 0x8127 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 #endif /* SGIX_shadow - needs SGIX_depth_texture */ #ifndef GL_SGIX_shadow #define GL_SGIX_shadow 1 #define GL_TEXTURE_COMPARE_SGIX 0x819A #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D #endif /* SGIX_depth_texture */ #ifndef GL_SGIX_depth_texture #define GL_SGIX_depth_texture 1 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 #endif #ifndef GL_CLAMP_TO_BORDER_SGIS #define GL_CLAMP_TO_BORDER_SGIS 0x812D #endif /* GL_ARB_texture_border_clamp, replaces SGIS version */ #ifndef GL_CLAMP_TO_BORDER_ARB #define GL_CLAMP_TO_BORDER_ARB 0x812D #endif /* SGIS_texture_edge_clamp */ #ifndef GL_SGIS_texture_edge_clamp #define GL_SGIS_texture_edge_clamp 1 #define GL_CLAMP_TO_EDGE_SGIS 0x812F #define GL_CLAMP_TO_EDGE_EXT 0x812F #endif /* EXT_compiled_vertex_array */ #ifndef GL_ARRAY_ELEMENT_LOCK_FIRST_EXT #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 #endif /* EXT_cull_vertex */ #ifndef GL_CULL_VERTEX_EXT #define GL_CULL_VERTEX_EXT 0x81AA #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC #endif /* GL_EXT_separate_specular_color For OGL 1.2, these are no longer extensions (no _EXT at the end) but the numbers are the same. */ #ifndef GL_SEPARATE_SPECULAR_COLOR_EXT #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 #define GL_SINGLE_COLOR_EXT 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA #endif #ifndef GL_IBM_TEXTURE_MIRRORED_REPEAT #define GL_IBM_TEXTURE_MIRRORED_REPEAT 1 #define GL_MIRRORED_REPEAT_IBM 0x8370 #endif /* GL_EXT_texture_compression_s3tc */ #ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #endif /* GL_EXT_fog_coord */ #ifndef GL_FOG_COORDINATE_SOURCE_EXT #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define GL_FOG_COORDINATE_EXT 0x8451 #define GL_FRAGMENT_DEPTH_EXT 0x8452 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 #endif /* GL_EXT_secondary_color */ #ifndef GL_COLOR_SUM_EXT #define GL_COLOR_SUM_EXT 0x8458 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E #endif /* ARB_multitexture */ #ifndef GL_ARB_multitexture #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #endif /* GL_ARB_transpose_matrix */ #ifndef GL_TRANSPOSE_MODELVIEW_MATRIX_ARB #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 #endif /* GL_NV_fence */ #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_vertex_weighting */ #ifndef GL_MODELVIEW0_STACK_DEPTH_EXT #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX #define GL_MODELVIEW_MATRIX1_EXT 0x8506 #define GL_VERTEX_WEIGHTING_EXT 0x8509 #define GL_MODELVIEW0_EXT GL_MODELVIEW #define GL_MODELVIEW1_EXT 0x850A #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 #endif /* GL_ARB_texture_compression */ #ifndef GL_COMPRESSED_ALPHA_ARB #define GL_COMPRESSED_ALPHA_ARB 0x84E9 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define GL_COMPRESSED_INTENSITY_ARB 0x84EC #define GL_COMPRESSED_RGB_ARB 0x84ED #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #endif /* ARB_texture_env_dot3 */ #ifndef GL_ARB_texture_env_dot3 #define GL_ARB_texture_env_dot3 1 #define GL_DOT3_RGB_ARB 0x86AE #define GL_DOT3_RGB_EXT 0x86AE #define GL_DOT3_RGBA_ARB 0x86AF #define GL_DOT3_RGBA_EXT 0x86AF #endif /* EXT_stencil_wrap */ #ifndef GL_INCR_WRAP_EXT #define GL_INCR_WRAP_EXT 0x8507 #define GL_DECR_WRAP_EXT 0x8508 #endif /* NV_texgen_reflection, or EXT_texgen_reflection or ARB_texgen_reflection */ #ifndef GL_NORMAL_MAP_NV #define GL_NORMAL_MAP_NV 0x8511 #define GL_REFLECTION_MAP_NV 0x8512 #endif #ifndef GL_NORMAL_MAP_ARB #define GL_NORMAL_MAP_ARB 0x8511 /* NV == ARB */ #define GL_REFLECTION_MAP_ARB 0x8512 /* NV == ARB */ #endif /* GL_ARB_texture_cube_map */ #ifndef GL_TEXTURE_CUBE_MAP_ARB #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C #endif /* GL_NV_vertex_array_range */ #ifndef GL_VERTEX_ARRAY_RANGE_NV #define GL_VERTEX_ARRAY_RANGE_NV 0x851D #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 #endif #ifndef GL_NV_vertex_array_range2 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 #endif /* GL_NV_register_combiners */ #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #define GL_VARIABLE_A_NV 0x8523 #define GL_VARIABLE_B_NV 0x8524 #define GL_VARIABLE_C_NV 0x8525 #define GL_VARIABLE_D_NV 0x8526 #define GL_VARIABLE_E_NV 0x8527 #define GL_VARIABLE_F_NV 0x8528 #define GL_VARIABLE_G_NV 0x8529 #define GL_CONSTANT_COLOR0_NV 0x852A #define GL_CONSTANT_COLOR1_NV 0x852B #define GL_PRIMARY_COLOR_NV 0x852C #define GL_SECONDARY_COLOR_NV 0x852D #define GL_SPARE0_NV 0x852E #define GL_SPARE1_NV 0x852F #define GL_DISCARD_NV 0x8530 #define GL_E_TIMES_F_NV 0x8531 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define GL_UNSIGNED_IDENTITY_NV 0x8536 #define GL_UNSIGNED_INVERT_NV 0x8537 #define GL_EXPAND_NORMAL_NV 0x8538 #define GL_EXPAND_NEGATE_NV 0x8539 #define GL_HALF_BIAS_NORMAL_NV 0x853A #define GL_HALF_BIAS_NEGATE_NV 0x853B #define GL_SIGNED_IDENTITY_NV 0x853C #define GL_SIGNED_NEGATE_NV 0x853D #define GL_SCALE_BY_TWO_NV 0x853E #define GL_SCALE_BY_FOUR_NV 0x853F #define GL_SCALE_BY_ONE_HALF_NV 0x8540 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define GL_COMBINER_INPUT_NV 0x8542 #define GL_COMBINER_MAPPING_NV 0x8543 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define GL_COMBINER_MUX_SUM_NV 0x8547 #define GL_COMBINER_SCALE_NV 0x8548 #define GL_COMBINER_BIAS_NV 0x8549 #define GL_COMBINER_AB_OUTPUT_NV 0x854A #define GL_COMBINER_CD_OUTPUT_NV 0x854B #define GL_COMBINER_SUM_OUTPUT_NV 0x854C #define GL_MAX_GENERAL_COMBINERS_NV 0x854D #define GL_NUM_GENERAL_COMBINERS_NV 0x854E #define GL_COLOR_SUM_CLAMP_NV 0x854F #define GL_COMBINER0_NV 0x8550 #define GL_COMBINER1_NV 0x8551 #define GL_COMBINER2_NV 0x8552 #define GL_COMBINER3_NV 0x8553 #define GL_COMBINER4_NV 0x8554 #define GL_COMBINER5_NV 0x8555 #define GL_COMBINER6_NV 0x8556 #define GL_COMBINER7_NV 0x8557 /* reuse GL_TEXTURE0_ARB */ /* reuse GL_TEXTURE1_ARB */ /* reuse GL_ZERO */ /* reuse GL_NONE */ /* reuse GL_FOG */ #endif /* GL_NV_texgen_emboss */ #ifndef GL_EMBOSS_LIGHT_NV #define GL_EMBOSS_LIGHT_NV 0x855D #define GL_EMBOSS_CONSTANT_NV 0x855E #define GL_EMBOSS_MAP_NV 0x855F #endif /* EXT_texture_env_combine */ #ifndef GL_COMBINE_EXT #define GL_COMBINE_EXT 0x8570 #define GL_COMBINE_RGB_EXT 0x8571 #define GL_COMBINE_ALPHA_EXT 0x8572 #define GL_RGB_SCALE_EXT 0x8573 #define GL_ADD_SIGNED_EXT 0x8574 #define GL_INTERPOLATE_EXT 0x8575 #define GL_CONSTANT_EXT 0x8576 #define GL_PRIMARY_COLOR_EXT 0x8577 #define GL_PREVIOUS_EXT 0x8578 #define GL_SOURCE0_RGB_EXT 0x8580 #define GL_SOURCE1_RGB_EXT 0x8581 #define GL_SOURCE2_RGB_EXT 0x8582 #define GL_SOURCE0_ALPHA_EXT 0x8588 #define GL_SOURCE1_ALPHA_EXT 0x8589 #define GL_SOURCE2_ALPHA_EXT 0x858A #define GL_OPERAND0_RGB_EXT 0x8590 #define GL_OPERAND1_RGB_EXT 0x8591 #define GL_OPERAND2_RGB_EXT 0x8592 #define GL_OPERAND0_ALPHA_EXT 0x8598 #define GL_OPERAND1_ALPHA_EXT 0x8599 #define GL_OPERAND2_ALPHA_EXT 0x859A #endif /* NV_texture_env_combine4 */ #ifndef GL_COMBINE4_NV #define GL_COMBINE4_NV 0x8503 #define GL_SOURCE3_RGB_NV 0x8583 #define GL_SOURCE3_ALPHA_NV 0x858B #define GL_OPERAND3_RGB_NV 0x8593 #define GL_OPERAND3_ALPHA_NV 0x859B #endif /* NV_vertex_program */ #ifndef GL_VERTEX_PROGRAM_NV #define GL_VERTEX_PROGRAM_NV 0x8620 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define GL_CURRENT_ATTRIB_NV 0x8626 #define GL_PROGRAM_LENGTH_NV 0x8627 #define GL_PROGRAM_STRING_NV 0x8628 #define GL_MODELVIEW_PROJECTION_NV 0x8629 #define GL_IDENTITY_NV 0x862A #define GL_INVERSE_NV 0x862B #define GL_TRANSPOSE_NV 0x862C #define GL_INVERSE_TRANSPOSE_NV 0x862D #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define GL_MAX_TRACK_MATRICES_NV 0x862F #define GL_MATRIX0_NV 0x8630 #define GL_MATRIX1_NV 0x8631 #define GL_MATRIX2_NV 0x8632 #define GL_MATRIX3_NV 0x8633 #define GL_MATRIX4_NV 0x8634 #define GL_MATRIX5_NV 0x8635 #define GL_MATRIX6_NV 0x8636 #define GL_MATRIX7_NV 0x8637 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define GL_CURRENT_MATRIX_NV 0x8641 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define GL_PROGRAM_PARAMETER_NV 0x8644 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define GL_PROGRAM_TARGET_NV 0x8646 #define GL_PROGRAM_RESIDENT_NV 0x8647 #define GL_TRACK_MATRIX_NV 0x8648 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define GL_PROGRAM_ERROR_POSITION_NV 0x864B #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F #endif /* NV_texture_shader */ #ifndef GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define GL_UNSIGNED_INT_S8_S8_8_8_REV_NV 0x86DB #define GL_DSDT_MAG_INTENSITY_NV 0x86DC #define GL_SHADER_CONSISTENT_NV 0x86DD #define GL_TEXTURE_SHADER_NV 0x86DE #define GL_SHADER_OPERATION_NV 0x86DF #define GL_CULL_MODES_NV 0x86E0 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define GL_CONST_EYE_NV 0x86E5 #define GL_PASS_THROUGH_NV 0x86E6 #define GL_CULL_FRAGMENT_NV 0x86E7 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define GL_ISOTROPIC_BRDF_NV 0x86EB #define GL_DOT_PRODUCT_NV 0x86EC #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define GL_HILO_NV 0x86F4 #define GL_DSDT_NV 0x86F5 #define GL_DSDT_MAG_NV 0x86F6 #define GL_DSDT_MAG_VIB_NV 0x86F7 #define GL_HILO16_NV 0x86F8 #define GL_SIGNED_HILO_NV 0x86F9 #define GL_SIGNED_HILO16_NV 0x86FA #define GL_SIGNED_RGBA_NV 0x86FB #define GL_SIGNED_RGBA8_NV 0x86FC #define GL_SIGNED_RGB_NV 0x86FE #define GL_SIGNED_RGB8_NV 0x86FF #define GL_SIGNED_LUMINANCE_NV 0x8701 #define GL_SIGNED_LUMINANCE8_NV 0x8702 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define GL_SIGNED_ALPHA_NV 0x8705 #define GL_SIGNED_ALPHA8_NV 0x8706 #define GL_SIGNED_INTENSITY_NV 0x8707 #define GL_SIGNED_INTENSITY8_NV 0x8708 #define GL_DSDT8_NV 0x8709 #define GL_DSDT8_MAG8_NV 0x870A #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define GL_HI_SCALE_NV 0x870E #define GL_LO_SCALE_NV 0x870F #define GL_DS_SCALE_NV 0x8710 #define GL_DT_SCALE_NV 0x8711 #define GL_MAGNITUDE_SCALE_NV 0x8712 #define GL_VIBRANCE_SCALE_NV 0x8713 #define GL_HI_BIAS_NV 0x8714 #define GL_LO_BIAS_NV 0x8715 #define GL_DS_BIAS_NV 0x8716 #define GL_DT_BIAS_NV 0x8717 #define GL_MAGNITUDE_BIAS_NV 0x8718 #define GL_VIBRANCE_BIAS_NV 0x8719 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A #define GL_TEXTURE_HI_SIZE_NV 0x871B #define GL_TEXTURE_LO_SIZE_NV 0x871C #define GL_TEXTURE_DS_SIZE_NV 0x871D #define GL_TEXTURE_DT_SIZE_NV 0x871E #define GL_TEXTURE_MAG_SIZE_NV 0x871F #endif #ifndef GL_ATI_texture_mirror_once #define GL_ATI_texture_mirror_once 1 #define GL_MIRROR_CLAMP_ATI 0x8742 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 #endif /*************************************************************/ /* EXT_vertex_array */ #ifndef GL_EXT_vertex_array #define GL_EXT_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glArrayElementEXT (GLint); extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); #else #define MAYA_BIND_VERTEX_ARRAY 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint GLsizei, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); #endif /* ARB_multitexture */ #ifndef GL_ARB_multitexture #define GL_ARB_multitexture 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glActiveTextureARB (GLenum); extern void APIENTRY glClientActiveTextureARB (GLenum); extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); #else #define MAYA_BIND_MULTITEXTURE 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); #endif /* EXT_compiled_vertex_array */ #ifndef GL_EXT_compiled_vertex_array #define GL_EXT_compiled_vertex_array 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glLockArraysEXT (GLint, GLsizei); extern void APIENTRY glUnlockArraysEXT (void); #else #define MAYA_BIND_COMPILED_VERTEX_ARRAY 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); #endif /* EXT_cull_vertex */ #ifndef GL_EXT_cull_vertex #define GL_EXT_cull_vertex 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); #else #define MAYA_BIND_CULL_VERTEX 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); #endif /* WIN_swap_hint */ typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); /* EXT_point_parameter */ #ifndef GL_EXT_point_parameters #define GL_EXT_point_parameters 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat); extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); #endif /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBlendEquationEXT (GLenum); #else #define MAYA_BIND_BLEND_MINMAX 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); #endif /* GL_ARB_transpose_matrix */ #ifndef GL_ARB_transpose_matrix #define GL_ARB_transpose_matrix 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); #else #define MAYA_BIND_TRANSPOSE_MATRIX 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); #endif /* GL_ARB_texture_compression */ #ifndef GL_ARB_texture_compression #define GL_ARB_texture_compression 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *); #else #define MAYA_BIND_TEXTURE_COMPRESSION 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); #endif /* GL_EXT_secondary_color */ #ifndef GL_EXT_secondary_color #define GL_EXT_secondary_color 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); extern void APIENTRY glSecondaryColor3ivEXT (const GLint *); extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); extern void APIENTRY glSecondaryColor3svEXT (const GLshort *); extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *); extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *); extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *); #else #define MAYA_BIND_SECONDARY_COLOR 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint sizei, GLenum type, GLsizei stride, GLvoid *pointer); #endif /* GL_EXT_fog_coord */ #ifndef GL_EXT_fog_coord #define GL_EXT_fog_coord 1 #define GL_EXT_fog_coord_pFunc 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glFogCoordfEXT (GLfloat); extern void APIENTRY glFogCoordfvEXT (const GLfloat *); extern void APIENTRY glFogCoorddEXT (GLdouble); extern void APIENTRY glFogCoorddvEXT (const GLdouble *); extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); #else #define MAYA_BIND_FOG_COORD 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_EXT_vertex_weighting */ #ifndef GL_EXT_vertex_weighting #define GL_EXT_vertex_weighting 1 #define GL_EXT_vertex_weighting_pFunc 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glVertexWeightfEXT (GLfloat); extern void APIENTRY glVertexWeightfvEXT (const GLfloat *); extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); #else #define MAYA_BIND_VERTEX_WEIGHTING 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei sizei, GLenum type, GLsizei stride, const GLvoid *pointer); #endif /* GL_NV_vertex_array_range */ #ifndef GL_NV_vertex_array_range #define GL_NV_vertex_array_range 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glFlushVertexArrayRangeNV (void); extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); #else #define MAYA_BIND_NV_ARRAY_RANGE 1 #endif typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei GLsizei, const GLvoid *pointer); #endif /* GL_EXT_texture3D */ #ifndef GL_EXT_texture3D #define GL_EXT_texture3D 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); #else #define MAYA_BIND_TEXTURE3D 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); #endif /* GL_ARB_multisample */ #ifndef GL_ARB_multisample #define GL_ARB_multisample 1 #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); extern void APIENTRY glSamplePassARB (GLenum); #else #define MAYA_BIND_MULTISAMPLE 1 #endif /* GL_GLEXT_PROTOTYPES */ typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass); #endif /* NV_vertex_program */ #ifndef GL_NV_vertex_program #define GL_NV_vertex_program 1 typedef GLboolean (APIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); typedef void (APIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); typedef void (APIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); typedef void (APIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); typedef void (APIENTRY * PFNGLGETTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); typedef GLboolean (APIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); typedef void (APIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); typedef void (APIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); typedef void (APIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); typedef void (APIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); typedef void (APIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); typedef void (APIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (APIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); typedef void (APIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glBindProgramNV(GLenum target,GLuint id); extern void APIENTRY glDeleteProgramsNV(GLsizei n, const GLuint *ids); extern void APIENTRY glExecuteProgramNV(GLenum target,GLuint id, const GLfloat *params); extern void APIENTRY glGenProgramsNV(GLsizei n, GLuint *ids); extern GLboolean APIENTRY glAreProgramsResidentNV(GLsizei n, const GLuint *ids, boolean *residences); extern void APIENTRY glRequestResidentProgramsNV(GLsizei n, GLuint *ids); extern void APIENTRY glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params); extern void APIENTRY glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params); extern void APIENTRY glGetProgramivNV(GLuint id, GLenum pname, int *params); extern void APIENTRY glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program); extern void APIENTRY glGetTrackMatrixivNV(GLenum target,GLuint address, GLenum pname, int *params); extern void APIENTRY glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params); extern void APIENTRY glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params); extern void APIENTRY glGetVertexAttribivNV(GLuint index, GLenum pname, int *params); extern void APIENTRY glGetVertexAttribPointervNV(GLuint index, GLenum pname, void **pointer); boolean IsProgramNV(GLuint id); extern void APIENTRY glLoadProgramNV(GLenum target,GLuint id, GLsizei len, const GLubyte *program); extern void APIENTRY glProgramParameter4fNV(GLenum target,GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glProgramParameter4dNV(GLenum target,GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glProgramParameter4dvNV(GLenum target,GLuint index, const GLdouble *params); extern void APIENTRY glProgramParameter4fvNV(GLenum target,GLuint index, const GLfloat *params); extern void APIENTRY glProgramParameters4dvNV(GLenum target,GLuint index,GLuint num, const GLdouble *params); extern void APIENTRY glProgramParameters4fvNV(GLenum target,GLuint index,GLuint num, const GLfloat *params); extern void APIENTRY glTrackMatrixNV(GLenum target,GLuint address, GLenum matrix, GLenum transform); extern void APIENTRY glVertexAttribPointerNV(GLuint index, GLint sizei, GLenum type, GLsizei stride, const void *pointer); extern void APIENTRY glVertexAttrib1sNV(GLuint index, GLshort x); extern void APIENTRY glVertexAttrib1fNV(GLuint index, GLfloat x); extern void APIENTRY glVertexAttrib1dNV(GLuint index, GLdouble x); extern void APIENTRY glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y); extern void APIENTRY glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y); extern void APIENTRY glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y); extern void APIENTRY glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z); extern void APIENTRY glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z); extern void APIENTRY glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z); extern void APIENTRY glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); extern void APIENTRY glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void APIENTRY glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void APIENTRY glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); extern void APIENTRY glVertexAttrib1svNV(GLuint index, const GLshort *v); extern void APIENTRY glVertexAttrib1fvNV(GLuint index, const GLfloat *v); extern void APIENTRY glVertexAttrib1dvNV(GLuint index, const GLdouble *v); extern void APIENTRY glVertexAttrib2svNV(GLuint index, const GLshort *v); extern void APIENTRY glVertexAttrib2fvNV(GLuint index, const GLfloat *v); extern void APIENTRY glVertexAttrib2dvNV(GLuint index, const GLdouble *v); extern void APIENTRY glVertexAttrib3svNV(GLuint index, const GLshort *v); extern void APIENTRY glVertexAttrib3fvNV(GLuint index, const GLfloat *v); extern void APIENTRY glVertexAttrib3dvNV(GLuint index, const GLdouble *v); extern void APIENTRY glVertexAttrib4svNV(GLuint index, const GLshort *v); extern void APIENTRY glVertexAttrib4fvNV(GLuint index, const GLfloat *v); extern void APIENTRY glVertexAttrib4dvNV(GLuint index, const GLdouble *v); extern void APIENTRY glVertexAttrib4ubvNV(GLuint index, const GLubyte *v); extern void APIENTRY glVertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v); extern void APIENTRY glVertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v); extern void APIENTRY glVertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v); extern void APIENTRY glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v); extern void APIENTRY glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v); extern void APIENTRY glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v); extern void APIENTRY glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v); extern void APIENTRY glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v); extern void APIENTRY glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v); extern void APIENTRY glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v); extern void APIENTRY glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v); extern void APIENTRY glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v); extern void APIENTRY glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v); #else #define MAYA_BIND_VERTEXPROGRAM_NV 1 extern PFNGLAREPROGRAMSRESIDENTNVPROC glAreProgramsResidentNV; extern PFNGLBINDPROGRAMNVPROC glBindProgramNV; extern PFNGLDELETEPROGRAMSNVPROC glDeleteProgramsNV; extern PFNGLEXECUTEPROGRAMNVPROC glExecuteProgramNV; extern PFNGLGENPROGRAMSNVPROC glGenProgramsNV; extern PFNGLGETPROGRAMPARAMETERDVNVPROC glGetProgramParameterdvNV; extern PFNGLGETPROGRAMPARAMETERFVNVPROC glGetProgramParameterfvNV; extern PFNGLGETPROGRAMIVNVPROC glGetProgramivNV; extern PFNGLGETPROGRAMSTRINGNVPROC glGetProgramStringNV; extern PFNGLGETTRACKMATRIXNVPROC glGetTrackMatrixNV; extern PFNGLGETVERTEXATTRIBDVNVPROC glGetVertexAttribdvNV; extern PFNGLGETVERTEXATTRIBFVNVPROC glGetVertexAttribfvNV; extern PFNGLGETVERTEXATTRIBIVNVPROC glGetVertexAttribivNV; extern PFNGLGETVERTEXATTRIBPOINTERNVPROC glGetVertexAttribPointerNV; extern PFNGLISPROGRAMNVPROC glIsProgramNV; extern PFNGLLOADPROGRAMNVPROC glLoadProgramNV; extern PFNGLPROGRAMPARAMETER4DNVPROC glProgramParameter4dNV; extern PFNGLPROGRAMPARAMETER4DVNVPROC glProgramParameter4dvNV; extern PFNGLPROGRAMPARAMETER4FNVPROC glProgramParameter4fNV; extern PFNGLPROGRAMPARAMETER4FVNVPROC glProgramParameter4fvNV; extern PFNGLPROGRAMPARAMETERS4DVNVPROC glProgramParameters4dvNV; extern PFNGLPROGRAMPARAMETERS4FVNVPROC glProgramParameters4fvNV; extern PFNGLREQUESTRESIDENTPROGRAMSNVPROC glRequestResidentProgramsNV; extern PFNGLTRACKMATRIXNVPROC glTrackMatrixNV; extern PFNGLVERTEXATTRIBPOINTERNVPROC glVertexAttribPointerNV; extern PFNGLVERTEXATTRIB1DNVPROC glVertexAttrib1dNV; extern PFNGLVERTEXATTRIB1DVNVPROC glVertexAttrib1dvNV; extern PFNGLVERTEXATTRIB1FNVPROC glVertexAttrib1fNV; extern PFNGLVERTEXATTRIB1FVNVPROC glVertexAttrib1fvNV; extern PFNGLVERTEXATTRIB1SNVPROC glVertexAttrib1sNV; extern PFNGLVERTEXATTRIB1SVNVPROC glVertexAttrib1svNV; extern PFNGLVERTEXATTRIB2DNVPROC glVertexAttrib2dNV; extern PFNGLVERTEXATTRIB2DVNVPROC glVertexAttrib2dvNV; extern PFNGLVERTEXATTRIB2FNVPROC glVertexAttrib2fNV; extern PFNGLVERTEXATTRIB2FVNVPROC glVertexAttrib2fvNV; extern PFNGLVERTEXATTRIB2SNVPROC glVertexAttrib2sNV; extern PFNGLVERTEXATTRIB2SVNVPROC glVertexAttrib2svNV; extern PFNGLVERTEXATTRIB3DNVPROC glVertexAttrib3dNV; extern PFNGLVERTEXATTRIB3DVNVPROC glVertexAttrib3dvNV; extern PFNGLVERTEXATTRIB3FNVPROC glVertexAttrib3fNV; extern PFNGLVERTEXATTRIB3FVNVPROC glVertexAttrib3fvNV; extern PFNGLVERTEXATTRIB3SNVPROC glVertexAttrib3sNV; extern PFNGLVERTEXATTRIB3SVNVPROC glVertexAttrib3svNV; extern PFNGLVERTEXATTRIB4DNVPROC glVertexAttrib4dNV; extern PFNGLVERTEXATTRIB4DVNVPROC glVertexAttrib4dvNV; extern PFNGLVERTEXATTRIB4FNVPROC glVertexAttrib4fNV; extern PFNGLVERTEXATTRIB4FVNVPROC glVertexAttrib4fvNV; extern PFNGLVERTEXATTRIB4SNVPROC glVertexAttrib4sNV; extern PFNGLVERTEXATTRIB4SVNVPROC glVertexAttrib4svNV; extern PFNGLVERTEXATTRIB4UBVNVPROC glVertexAttrib4ubvNV; extern PFNGLVERTEXATTRIBS1DVNVPROC glVertexAttribs1dvNV; extern PFNGLVERTEXATTRIBS1FVNVPROC glVertexAttribs1fvNV; extern PFNGLVERTEXATTRIBS1SVNVPROC glVertexAttribs1svNV; extern PFNGLVERTEXATTRIBS2DVNVPROC glVertexAttribs2dvNV; extern PFNGLVERTEXATTRIBS2FVNVPROC glVertexAttribs2fvNV; extern PFNGLVERTEXATTRIBS2SVNVPROC glVertexAttribs2svNV; extern PFNGLVERTEXATTRIBS3DVNVPROC glVertexAttribs3dvNV; extern PFNGLVERTEXATTRIBS3FVNVPROC glVertexAttribs3fvNV; extern PFNGLVERTEXATTRIBS3SVNVPROC glVertexAttribs3svNV; extern PFNGLVERTEXATTRIBS4DVNVPROC glVertexAttribs4dvNV; extern PFNGLVERTEXATTRIBS4FVNVPROC glVertexAttribs4fvNV; extern PFNGLVERTEXATTRIBS4SVNVPROC glVertexAttribs4svNV; extern PFNGLVERTEXATTRIBS4UBVNVPROC glVertexAttribs4ubvNV; #endif #endif // Register combiner API /* GL_NV_register_combiners */ #ifndef GL_NV_register_combiners #define GL_NV_register_combiners 1 typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); extern void APIENTRY glCombinerParameteriNV (GLenum, GLint); extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); #else #define MAYA_BIND_REGISTER_COMBINERS_NV 1 extern PFNGLCOMBINERPARAMETERFVNVPROC glCombinerParameterfvNV; extern PFNGLCOMBINERPARAMETERIVNVPROC glCombinerParameterivNV; extern PFNGLCOMBINERPARAMETERFNVPROC glCombinerParameterfNV; extern PFNGLCOMBINERPARAMETERINVPROC glCombinerParameteriNV; extern PFNGLCOMBINERINPUTNVPROC glCombinerInputNV; extern PFNGLCOMBINEROUTPUTNVPROC glCombinerOutputNV; extern PFNGLFINALCOMBINERINPUTNVPROC glFinalCombinerInputNV; extern PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glGetCombinerInputParameterfvNV; extern PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glGetCombinerInputParameterivNV; extern PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glGetCombinerOutputParameterfvNV; extern PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glGetCombinerOutputParameterivNV; extern PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glGetFinalCombinerInputParameterfvNV; extern PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glGetFinalCombinerInputParameterivNV; #endif /* GL_GLEXT_PROTOTYPES */ #endif /* Nvidia Fence API */ #ifndef GL_NV_fence #define GL_NV_fence 1 typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); #ifdef GL_GLEXT_PROTOTYPES extern void APIENTRY glGenFencesNV (GLsizei, GLuint *); extern void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); extern void APIENTRY glSetFenceNV (GLuint, GLenum); extern GLboolean APIENTRY glTestFenceNV (GLuint); extern void APIENTRY glFinishFenceNV (GLuint); extern GLboolean APIENTRY glIsFenceNV (GLuint); extern void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); #else #define MAYA_BIND_NV_FENCE 1 #endif typedef void (APIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef void (APIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (APIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); typedef GLboolean (APIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (APIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); typedef GLboolean (APIENTRY * PFNGLISFENCENVPROC) (GLuint fence); typedef void (APIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); #endif #ifndef WGL_NV_allocate_memory #define WGL_NV_allocate_memory 1 #ifdef WGL_WGLEXT_PROTOTYPES extern void * wglAllocateMemoryNV(int size, float readfreq, float writefreq, float priority); extern void wglFreeMemoryNV(void * pointer); #else #define MAYA_BIND_NV_ALLOCATE_MEMORY 1 #endif typedef void * (APIENTRY * PFNWGLALLOCATEMEMORYNVPROC) (int size, float readfreq, float writefreq, float priority); typedef void (APIENTRY * PFNWGLFREEMEMORYNVPROC) (void *pointer); #endif /// ATI Extensions /// // // ATI PN triangles extension // #ifndef GL_ATI_pn_triangles #define GL_ATI_pn_triangles 1 #define GL_PN_TRIANGLES_ATI 0x87F0 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 #ifdef GL_GLEXT_PROTOTYPES extern void glPNTrianglesiATI( GLenum pname, GLint param ); extern void glPNTrianglesfATI( GLenum pname, GLfloat param ); #else #define MAYA_BIND_PN_TRIANGLES 1 typedef void (APIENTRY *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param); typedef void (APIENTRY *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param); extern PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI; extern PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI; #endif #endif // GL_ATI_pn_triangles // // Programmable vertex shading extension // #ifndef GL_EXT_vertex_shader #define GL_EXT_vertex_shader 1 #define GL_VERTEX_SHADER_EXT 0x8780 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 #define GL_OP_INDEX_EXT 0x8782 #define GL_OP_NEGATE_EXT 0x8783 #define GL_OP_DOT3_EXT 0x8784 #define GL_OP_DOT4_EXT 0x8785 #define GL_OP_MUL_EXT 0x8786 #define GL_OP_ADD_EXT 0x8787 #define GL_OP_MADD_EXT 0x8788 #define GL_OP_FRAC_EXT 0x8789 #define GL_OP_MAX_EXT 0x878A #define GL_OP_MIN_EXT 0x878B #define GL_OP_SET_GE_EXT 0x878C #define GL_OP_SET_LT_EXT 0x878D #define GL_OP_CLAMP_EXT 0x878E #define GL_OP_FLOOR_EXT 0x878F #define GL_OP_ROUND_EXT 0x8790 #define GL_OP_EXP_BASE_2_EXT 0x8791 #define GL_OP_LOG_BASE_2_EXT 0x8792 #define GL_OP_POWER_EXT 0x8793 #define GL_OP_RECIP_EXT 0x8794 #define GL_OP_RECIP_SQRT_EXT 0x8795 #define GL_OP_SUB_EXT 0x8796 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define GL_OP_MOV_EXT 0x8799 #define GL_OUTPUT_VERTEX_EXT 0x879A #define GL_OUTPUT_COLOR0_EXT 0x879B #define GL_OUTPUT_COLOR1_EXT 0x879C #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define GL_OUTPUT_FOG_EXT 0x87BD #define GL_SCALAR_EXT 0x87BE #define GL_VECTOR_EXT 0x87BF #define GL_MATRIX_EXT 0x87C0 #define GL_VARIANT_EXT 0x87C1 #define GL_INVARIANT_EXT 0x87C2 #define GL_LOCAL_CONSTANT_EXT 0x87C3 #define GL_LOCAL_EXT 0x87C4 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define GL_X_EXT 0x87D5 #define GL_Y_EXT 0x87D6 #define GL_Z_EXT 0x87D7 #define GL_W_EXT 0x87D8 #define GL_NEGATIVE_X_EXT 0x87D9 #define GL_NEGATIVE_Y_EXT 0x87DA #define GL_NEGATIVE_Z_EXT 0x87DB #define GL_NEGATIVE_W_EXT 0x87DC #define GL_ZERO_EXT 0x87DD #define GL_ONE_EXT 0x87DE #define GL_NEGATIVE_ONE_EXT 0x87DF #define GL_NORMALIZED_RANGE_EXT 0x87E0 #define GL_FULL_RANGE_EXT 0x87E1 #define GL_CURRENT_VERTEX_EXT 0x87E2 #define GL_MVP_MATRIX_EXT 0x87E3 #define GL_VARIANT_VALUE_EXT 0x87E4 #define GL_VARIANT_DATATYPE_EXT 0x87E5 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define GL_VARIANT_ARRAY_EXT 0x87E8 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define GL_INVARIANT_VALUE_EXT 0x87EA #define GL_INVARIANT_DATATYPE_EXT 0x87EB #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED #ifdef GL_GLEXT_PROTOTYPES extern void glBeginVertexShaderEXT( void ); extern void glEndVertexShaderEXT( void ); extern void glBindVertexShaderEXT( GLuint id ); extern GLuint glGenVertexShadersEXT( GLuint range ); extern void glDeleteVertexShaderEXT( GLuint id ); extern void glShaderOp1EXT( GLenum op, GLuint res, GLuint arg1 ); extern void glShaderOp2EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2 ); extern void glShaderOp3EXT( GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3 ); extern void glSwizzleEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); extern void glWriteMaskEXT( GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW ); extern void glInsertComponentEXT( GLuint res, GLuint src, GLuint num ); extern void glExtractComponentEXT( GLuint res, GLuint src, GLuint num ); extern GLuint glGenSymbolsEXT(GLenum datatype,GLenum storagetype,GLenum range, GLuint components ); extern void glSetInvariantEXT( GLuint id, GLenum type, void *addr ); extern void glSetLocalConstantEXT( GLuint id, GLenum type, void *addr ); extern void glVariantbvEXT( GLuint id, GLbyte *addr ); extern void glVariantsvEXT( GLuint id, GLshort *addr ); extern void glVariantivEXT( GLuint id, GLint *addr ); extern void glVariantfvEXT( GLuint id, GLfloat *addr ); extern void glVariantdvEXT( GLuint id, GLdouble *addr ); extern void glVariantubvEXT( GLuint id, GLubyte *addr ); extern void glVariantusvEXT( GLuint id, GLshort *addr ); extern void glVariantuivEXT( GLuint id, GLuint *addr ); extern void glVariantPointerEXT( GLuint id, GLenum type, GLuint stride, void *addr ); extern void glEnableVariantClientStateEXT( GLuint id); extern void glDisableVariantClientStateEXT( GLuint id); extern GLuint glBindLightParameterEXT( GLenum light, GLenum value); extern GLuint glBindMaterialParameterEXT( GLenum face, GLenum value); extern GLuint glBindTexGenParameterEXT( GLenum unit, GLenum coord, GLenum value); extern GLuint glBindTextureUnitParameterEXT( GLenum unit, GLenum value); extern GLuint glBindParameterEXT( GLenum value); extern GLboolean glIsVariantEnabledEXT( GLuint id, GLenum cap); extern void glGetVariantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetVariantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetVariantFloatvEXT( GLuint id, GLenum value, GLfloat *data); extern void glGetVariantPointervEXT( GLuint id, GLenum value, void **data); extern void glGetInvariantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetInvariantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetInvariantFloatvEXT( GLuint id, GLenum value, GLfloat *data); extern void glGetLocalConstantBooleanvEXT( GLuint id, GLenum value, boolean *data); extern void glGetLocalConstantIntegervEXT( GLuint id, GLenum value, GLint *data); extern void glGetLocalConstantFloatvEXT( GLuint id, GLenum value, GLfloat *data); #else #define MAYA_BIND_EXT_VERTEX_SHADER 1 typedef GLvoid (APIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); typedef GLvoid (APIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); typedef GLvoid (APIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); typedef GLuint (APIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); typedef GLvoid (APIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); typedef GLvoid (APIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); typedef GLvoid (APIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); typedef GLvoid (APIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); typedef GLvoid (APIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef GLvoid (APIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); typedef GLvoid (APIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLvoid (APIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); typedef GLuint (APIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); typedef GLvoid (APIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); typedef GLvoid (APIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); typedef GLvoid (APIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLvoid (APIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); typedef GLuint (APIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); typedef GLuint (APIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); typedef GLboolean (APIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); typedef GLvoid (APIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef GLvoid (APIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); typedef GLvoid (APIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); extern PFNGLBEGINVERTEXSHADEREXTPROC glBeginVertexShaderEXT; extern PFNGLENDVERTEXSHADEREXTPROC glEndVertexShaderEXT; extern PFNGLBINDVERTEXSHADEREXTPROC glBindVertexShaderEXT; extern PFNGLGENVERTEXSHADERSEXTPROC glGenVertexShadersEXT; extern PFNGLDELETEVERTEXSHADEREXTPROC glDeleteVertexShaderEXT; extern PFNGLSHADEROP1EXTPROC glShaderOp1EXT; extern PFNGLSHADEROP2EXTPROC glShaderOp2EXT; extern PFNGLSHADEROP3EXTPROC glShaderOp3EXT; extern PFNGLSWIZZLEEXTPROC glSwizzleEXT; extern PFNGLWRITEMASKEXTPROC glWriteMaskEXT; extern PFNGLINSERTCOMPONENTEXTPROC glInsertComponentEXT; extern PFNGLEXTRACTCOMPONENTEXTPROC glExtractComponentEXT; extern PFNGLGENSYMBOLSEXTPROC glGenSymbolsEXT; extern PFNGLSETINVARIANTEXTPROC glSetInvariantEXT; extern PFNGLSETLOCALCONSTANTEXTPROC glSetLocalConstantEXT; extern PFNGLVARIANTBVEXTPROC glVariantbvEXT; extern PFNGLVARIANTSVEXTPROC glVariantsvEXT; extern PFNGLVARIANTIVEXTPROC glVariantivEXT; extern PFNGLVARIANTFVEXTPROC glVariantfvEXT; extern PFNGLVARIANTDVEXTPROC glVariantdvEXT; extern PFNGLVARIANTUBVEXTPROC glVariantubvEXT; extern PFNGLVARIANTUSVEXTPROC glVariantusvEXT; extern PFNGLVARIANTUIVEXTPROC glVariantuivEXT; extern PFNGLVARIANTPOINTEREXTPROC glVariantPointerEXT; extern PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glEnableVariantClientStateEXT; extern PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glDisableVariantClientStateEXT; extern PFNGLBINDLIGHTPARAMETEREXTPROC glBindLightParameterEXT; extern PFNGLBINDMATERIALPARAMETEREXTPROC glBindMaterialParameterEXT; extern PFNGLBINDTEXGENPARAMETEREXTPROC glBindTexGenParameterEXT; extern PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glBindTextureUnitParameterEXT; extern PFNGLBINDPARAMETEREXTPROC glBindParameterEXT; extern PFNGLISVARIANTENABLEDEXTPROC glIsVariantEnabledEXT; extern PFNGLGETVARIANTBOOLEANVEXTPROC glGetVariantBooleanvEXT; extern PFNGLGETVARIANTINTEGERVEXTPROC glGetVariantIntegervEXT; extern PFNGLGETVARIANTFLOATVEXTPROC glGetVariantFloatvEXT; extern PFNGLGETVARIANTPOINTERVEXTPROC glGetVariantPointervEXT; extern PFNGLGETINVARIANTBOOLEANVEXTPROC glGetInvariantBooleanvEXT; extern PFNGLGETINVARIANTINTEGERVEXTPROC glGetInvariantIntegervEXT; extern PFNGLGETINVARIANTFLOATVEXTPROC glGetInvariantFloatvEXT; extern PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glGetLocalConstantBooleanvEXT; extern PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glGetLocalConstantIntegervEXT; extern PFNGLGETLOCALCONSTANTFLOATVEXTPROC glGetLocalConstantFloatvEXT; #endif #endif /* GL_EXT_vertex_shader */ // // Fragment / pixel shading extension #ifndef GL_ATI_fragment_shader #define GL_ATI_fragment_shader 1 #define GL_FRAGMENT_SHADER_ATI 0x8920 #define GL_REG_0_ATI 0x8921 #define GL_REG_1_ATI 0x8922 #define GL_REG_2_ATI 0x8923 #define GL_REG_3_ATI 0x8924 #define GL_REG_4_ATI 0x8925 #define GL_REG_5_ATI 0x8926 #define GL_REG_6_ATI 0x8927 #define GL_REG_7_ATI 0x8928 #define GL_REG_8_ATI 0x8929 #define GL_REG_9_ATI 0x892A #define GL_REG_10_ATI 0x892B #define GL_REG_11_ATI 0x892C #define GL_REG_12_ATI 0x892D #define GL_REG_13_ATI 0x892E #define GL_REG_14_ATI 0x892F #define GL_REG_15_ATI 0x8930 #define GL_REG_16_ATI 0x8931 #define GL_REG_17_ATI 0x8932 #define GL_REG_18_ATI 0x8933 #define GL_REG_19_ATI 0x8934 #define GL_REG_20_ATI 0x8935 #define GL_REG_21_ATI 0x8936 #define GL_REG_22_ATI 0x8937 #define GL_REG_23_ATI 0x8938 #define GL_REG_24_ATI 0x8939 #define GL_REG_25_ATI 0x893A #define GL_REG_26_ATI 0x893B #define GL_REG_27_ATI 0x893C #define GL_REG_28_ATI 0x893D #define GL_REG_29_ATI 0x893E #define GL_REG_30_ATI 0x893F #define GL_REG_31_ATI 0x8940 #define GL_CON_0_ATI 0x8941 #define GL_CON_1_ATI 0x8942 #define GL_CON_2_ATI 0x8943 #define GL_CON_3_ATI 0x8944 #define GL_CON_4_ATI 0x8945 #define GL_CON_5_ATI 0x8946 #define GL_CON_6_ATI 0x8947 #define GL_CON_7_ATI 0x8948 #define GL_CON_8_ATI 0x8949 #define GL_CON_9_ATI 0x894A #define GL_CON_10_ATI 0x894B #define GL_CON_11_ATI 0x894C #define GL_CON_12_ATI 0x894D #define GL_CON_13_ATI 0x894E #define GL_CON_14_ATI 0x894F #define GL_CON_15_ATI 0x8950 #define GL_CON_16_ATI 0x8951 #define GL_CON_17_ATI 0x8952 #define GL_CON_18_ATI 0x8953 #define GL_CON_19_ATI 0x8954 #define GL_CON_20_ATI 0x8955 #define GL_CON_21_ATI 0x8956 #define GL_CON_22_ATI 0x8957 #define GL_CON_23_ATI 0x8958 #define GL_CON_24_ATI 0x8959 #define GL_CON_25_ATI 0x895A #define GL_CON_26_ATI 0x895B #define GL_CON_27_ATI 0x895C #define GL_CON_28_ATI 0x895D #define GL_CON_29_ATI 0x895E #define GL_CON_30_ATI 0x895F #define GL_CON_31_ATI 0x8960 #define GL_MOV_ATI 0x8961 #define GL_ADD_ATI 0x8963 #define GL_MUL_ATI 0x8964 #define GL_SUB_ATI 0x8965 #define GL_DOT3_ATI 0x8966 #define GL_DOT4_ATI 0x8967 #define GL_MAD_ATI 0x8968 #define GL_LERP_ATI 0x8969 #define GL_CND_ATI 0x896A #define GL_CND0_ATI 0x896B #define GL_DOT2_ADD_ATI 0x896C #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define GL_NUM_PASSES_ATI 0x8970 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define GL_SWIZZLE_STR_ATI 0x8976 #define GL_SWIZZLE_STQ_ATI 0x8977 #define GL_SWIZZLE_STR_DR_ATI 0x8978 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 #define GL_SWIZZLE_STRQ_ATI 0x897A #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B #define GL_RED_BIT_ATI 0x00000001 #define GL_GREEN_BIT_ATI 0x00000002 #define GL_BLUE_BIT_ATI 0x00000004 #define GL_2X_BIT_ATI 0x00000001 #define GL_4X_BIT_ATI 0x00000002 #define GL_8X_BIT_ATI 0x00000004 #define GL_HALF_BIT_ATI 0x00000008 #define GL_QUARTER_BIT_ATI 0x00000010 #define GL_EIGHTH_BIT_ATI 0x00000020 #define GL_SATURATE_BIT_ATI 0x00000040 #define GL_COMP_BIT_ATI 0x00000002 #define GL_NEGATE_BIT_ATI 0x00000004 #define GL_BIAS_BIT_ATI 0x00000008 #ifdef GL_GLEXT_PROTOTYPES extern GLuint glGenFragmentShadersATI ( GLuint range ); extern void glBindFragmentShaderATI ( GLuint id ); extern void glDeleteFragmentShaderATI ( GLuint id ); extern void glBeginFragmentShaderATI ( GLvoid ); extern void glEndFragmentShaderATI ( GLvoid ); extern void glPassTexCoordATI ( GLuint dst, GLuint coord, GLenum swizzle ); extern void glSampleMapATI ( GLuint dst, GLuint interp, GLenum swizzle ); extern void glColorFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); extern void glColorFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); extern void glColorFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); extern void glAlphaFragmentOp1ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod ); extern void glAlphaFragmentOp2ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod ); extern void glAlphaFragmentOp3ATI ( GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod ); extern void glSetFragmentShaderConstantATI ( GLuint dst, const float *value ); #else #define MAYA_BIND_ATI_FRAGMENT_SHADER 1 typedef GLuint (APIENTRY *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range); typedef GLvoid (APIENTRY *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id); typedef GLvoid (APIENTRY *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id); typedef GLvoid (APIENTRY *PFNGLBEGINFRAGMENTSHADERATIPROC)(GLvoid); typedef GLvoid (APIENTRY *PFNGLENDFRAGMENTSHADERATIPROC)(GLvoid); typedef GLvoid (APIENTRY *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle); typedef GLvoid (APIENTRY *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef GLvoid (APIENTRY *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); typedef GLvoid (APIENTRY *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); typedef GLvoid (APIENTRY *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value); extern PFNGLGENFRAGMENTSHADERSATIPROC glGenFragmentShadersATI; extern PFNGLBINDFRAGMENTSHADERATIPROC glBindFragmentShaderATI; extern PFNGLDELETEFRAGMENTSHADERATIPROC glDeleteFragmentShaderATI; extern PFNGLBEGINFRAGMENTSHADERATIPROC glBeginFragmentShaderATI; extern PFNGLENDFRAGMENTSHADERATIPROC glEndFragmentShaderATI; extern PFNGLPASSTEXCOORDATIPROC glPassTexCoordATI; extern PFNGLSAMPLEMAPATIPROC glSampleMapATI; extern PFNGLCOLORFRAGMENTOP1ATIPROC glColorFragmentOp1ATI; extern PFNGLCOLORFRAGMENTOP2ATIPROC glColorFragmentOp2ATI; extern PFNGLCOLORFRAGMENTOP3ATIPROC glColorFragmentOp3ATI; extern PFNGLALPHAFRAGMENTOP1ATIPROC glAlphaFragmentOp1ATI; extern PFNGLALPHAFRAGMENTOP2ATIPROC glAlphaFragmentOp2ATI; extern PFNGLALPHAFRAGMENTOP3ATIPROC glAlphaFragmentOp3ATI; extern PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glSetFragmentShaderConstantATI; #endif #endif /* GL_ATI_fragment_shader */ #ifdef __cplusplus } #endif #endif /* __glext_h_ */