#ifndef LINUX #pragma once #endif #ifndef _MDistance #define _MDistance // // ***************************************************************************** // // Copyright (C) 1997-2001 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MDistance // // ***************************************************************************** // // CLASS DESCRIPTION (MDistance) // // The MDistance class provides a fundamental type for the Maya API to hold // and manipulate linear data. All API methods that require or return // linear information do so through variables of this type. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MDistance) /// Manipulate Linear Data /** Methods for setting and retreiving linear data in various unit systems */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MDistance { public: /// Available Unit Systems enum Unit { /// kInvalid, /// Inches kInches, /// Feet kFeet, /// Yards kYards, /// Miles kMiles, /// Millimeters kMillimeters, /// Centimeters kCentimeters, /// Kilometers kKilometers, /// Meters kMeters, /// kLast }; /// MDistance(); /// MDistance( double value, Unit unitSystem = kCentimeters ); /// MDistance( const MDistance& src ); /// ~MDistance(); /// MDistance& operator=( const MDistance& src ); /// Unit unit() const; /// double value() const; /// MStatus setUnit( Unit newUnit ); /// MStatus setValue( double newValue ); /// double as( Unit newUnit, MStatus *ReturnStatus = NULL ) const; /// double asInches() const; /// double asFeet() const; /// double asYards() const; /// double asMiles() const; /// double asMillimeters() const; /// double asCentimeters() const; /// double asKilometers() const; /// double asMeters() const; /// static Unit uiUnit(); /// static MStatus setUIUnit( Unit newUnit ); /// static Unit internalUnit(); /// static MStatus setInternalUnit( Unit internalUnit ); /// static double internalToUI( double internalValue ); /// static double uiToInternal( double uiValue ); protected: double val; Unit valUnit; private: static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDistance */