#ifndef LINUX #pragma once #endif #ifndef _MFnCharacter #define _MFnCharacter // // ***************************************************************************** // // Copyright (C) 2000-2001 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MFnCharacter // // ***************************************************************************** // // CLASS DESCRIPTION (MFnCharacter) // // MFnCharacter is the function set that is used for manipulating characters. // Characters in Maya are dependency nodes used to manage any set of keyable // attributes. The attributes contained in a character can be manipulated // using clips, scheduled in a nonlinear manner by a clipScheduler node. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MObjectArray; class MSelectionList; class MDagPath; class TsetCmd; class Tstring; class MDGModifier; // ***************************************************************************** // CLASS DECLARATION (MFnCharacter) /// Function Set for Characters /** Function set for characters */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAANIM_EXPORT MFnCharacter : public MFnSet { declareMFn(MFnCharacter, MFnSet); public: /// MStatus attachSourceToCharacter( MObject& sourceClip, MDGModifier& dgMod); /// MStatus attachInstanceToCharacter( MObject& instanceClip, MDGModifier& dgMod); /// MStatus addCurveToClip( MObject& curve, MObject& sourceClip, MPlug& characterPlug, MDGModifier& dgMod); /// MObject createBlend( MObject& instancedClip1, MObject& instancedClip2, MObject& blendAnimCurve, MDGModifier& dgMod, MStatus *ReturnStatus = NULL); /// bool blendExists(MObject& instancedClip1, MObject& instancedClip2, MObject& blendResult); /// bool removeBlend(MObject& instancedClip1, MObject& instancedClip2, MDGModifier& dgMod, MStatus* ReturnStatus = NULL); /// bool getCharacterThatOwnsPlug(MPlug& plug, MObject& result) const; /// MStatus getMemberPlugs(MPlugArray& result) const; /// MStatus getSubCharacters(MSelectionList& result) const; /// MObject getClipScheduler(MStatus * ReturnStatus = NULL); /// int getScheduledClipCount(MStatus * ReturnStatus = NULL); /// MObject getScheduledClip(int index, MStatus * ReturnStatus = NULL); /// int getSourceClipCount(MStatus * ReturnStatus = NULL); /// MObject getSourceClip(int index, MStatus * ReturnStatus = NULL); /// int getBlendCount(MStatus * ReturnStatus = NULL); /// MObject getBlend(int index, MStatus * ReturnStatus = NULL); /// MStatus getBlendClips(int index, MObject& clip1, MObject& clip2); protected: virtual Tstring setCommandString(); virtual TsetCmd* setCommand(); private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnCharacter */