#ifndef LINUX #pragma once #endif #ifndef _MPxGeometryIterator #define _MPxGeometryIterator // // ***************************************************************************** // // Copyright (C) 1998-2001 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MPxGeometryIterator // // ***************************************************************************** // // CLASS DESCRIPTION (MPxGeometryIterator) // // This is the base class for user defined geometry iterators. // Geometry iterator allow iterating over components in geometry // in a geometry independent manner. This base class defines // the interface to be used maya when a generic component iteration // is required. // // This class is used in conjunction with MPxSurfaceShape to provide // an iterator for components in a user defined shape. // The main methods to override in this class are point and set point. // The reset, isDone, and next methods have a default implementation // and should only be overridden if the component being iterator on // is not a single indexed component type. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MPxSurfaceShape; class MPoint; class MObjectArray; // ***************************************************************************** // CLASS DECLARATION (MPxGeometryIterator) /// the base class for user defined geometry iterators /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MPxGeometryIterator { public: /// MPxGeometryIterator( void * userGeometry, MObjectArray & components ); /// MPxGeometryIterator( void * userGeometry, MObject & components ); /// virtual ~MPxGeometryIterator(); ///////////////////////////////////////////////////////////////////////// // Methods to overload // Item by item traversal methods // /// virtual bool isDone() const; /// virtual void next(); /// virtual void reset(); // component for Item /// virtual void component( MObject &component ); // Item's point info access methods // /// virtual bool hasPoints() const; /// virtual int iteratorCount() const; /// virtual MPoint point() const; /// virtual void setPoint( const MPoint & ) const; /// virtual int setPointGetNext( MPoint & ); /// virtual int index() const; /// virtual bool hasNormals() const; /// virtual int indexUnsimplified() const; //////////////////////////////////////////////////////////////////////// // Methods to access the iterator values. // These values are used when iterating over all components // of a shape when there are no components specified. /// int currentPoint() const; /// void setCurrentPoint( int ); /// int maxPoints() const; /// void setMaxPoints( int ); // Method to (optionally) set object (to allow tweaking of history) // /// void setObject( MPxSurfaceShape & ); /// void* geometry() const; protected: private: static const char* className(); void * instance; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxGeometryIterator */