#ifndef LINUX #pragma once #endif #ifndef _MPxIkSolver #define _MPxIkSolver // // ***************************************************************************** // // Copyright (C) 1997-2001 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MPxIkSolver // // ***************************************************************************** // // CLASS DESCRIPTION (MPxIkSolver) // // The base class for user defined ik solvers. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MString; class MArgList; class MIkHandleGroup; class MMatrix; class MDoubleArray; // ***************************************************************************** // CLASS DECLARATION (MPxIkSolver) /// OBSOLETE CLASS: Base class for user defined IK solvers (OpenMayaAnim) /** MPxIkSolver is OBSOLETE, and will be removed in a future version of Maya. The MPxIkSolver class has been replaced with the MPxIkSolverNode class. This is an obsolete base class for writing user-defined IK solvers. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAANIM_EXPORT MPxIkSolver { public: /// virtual ~MPxIkSolver(); /// static void registerSolver( const MString & solverName, MCreatorFunction creatorFunction ); /// virtual MStatus preSolve(); /// virtual MStatus doSolve(); /// virtual MStatus postSolve( MStatus ); // These methods MUST be overridden by the user. // /// virtual MString solverTypeName() const; /// virtual bool isSingleChainOnly() const; /// virtual bool isPositionOnly() const; /// virtual bool hasJointLimitSupport() const; /// virtual bool hasUniqueSolution() const; /// virtual bool groupHandlesByTopology() const; /// virtual MStatus setFuncValueTolerance( double tolerance ); /// virtual MStatus setMaxIterations( int value ); /// MIkHandleGroup * handleGroup() const; /// virtual void setHandleGroup( MIkHandleGroup* ); /// const MMatrix * toWorldSpace() const; /// const MMatrix * toSolverSpace() const; /// double funcValueTolerance() const; /// int maxIterations() const; /// virtual void snapHandle( MObject& handle ); void create(); protected: /// MStatus getJointAngles( MDoubleArray& ) const; /// MStatus setJointAngles( const MDoubleArray& ); /// void setToRestAngles(); /// MPxIkSolver(); virtual const char* className() const; private: void* instance; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxIkSolver */