#ifndef _MFloatArray #define _MFloatArray // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFloatArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatArray) // // This class implements an array of floats. Common convenience functions // are available, and the implementation is compatible with the internal // Maya implementation so that it can be passed efficiently between plugins // and internal maya data structures. // // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFloatArray) /// Array of floats data type /** Implement an array of floats data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatArray { public: /// MFloatArray(); /// MFloatArray( const MFloatArray& other ); /// MFloatArray( const float src[], unsigned count ); /// MFloatArray( const double src[], unsigned count ); /// MFloatArray( unsigned initialSize, float initialValue = 0 ); /// ~MFloatArray(); /// float operator[]( unsigned index ) const; /// float & operator[]( unsigned index ); /// MFloatArray & operator=( const MFloatArray & other ); /// MStatus set( float element, unsigned index ); /// MStatus set( double element, unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// MStatus remove( unsigned index ); /// MStatus insert( float element, unsigned index ); /// MStatus append( float element ); /// MStatus copy( const MFloatArray& source ); /// MStatus clear(); /// MStatus get( float[] ) const; /// MStatus get( double[] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MFloatArray &array); protected: // No protected members private: MFloatArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatArray */