#ifndef _MFloatPoint #define _MFloatPoint // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFloatPoint // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatPoint) // // This class provides an implementation of a point in float. Numerous // convienence operators are provided to help with the manipulation of // points. This includes operators that work with the MFloatVector and // MFloatMatrix classes. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS class MFloatMatrix; class MFloatVector; #define MFloatPoint_kTol 1.0e-10 // ***************************************************************************** // CLASS DECLARATION (MFloatPoint) /// implementation of a point /** This class implements the Maya representation of a point in floats */ #if defined(_WIN32) #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatPoint { public: /// MFloatPoint(); // defaults to 0,0,0,1 /// MFloatPoint( const MFloatPoint & srcpt ); /// MFloatPoint( float xx, float yy, float zz = 0.0, float ww = 1.0 ); /// MFloatPoint( const float[4] ); /// ~MFloatPoint(); /// bool get( float[4] ) const; /// MFloatPoint & operator=( const MFloatPoint & src ); /// float & operator()(unsigned i); /// float operator()(unsigned i) const; /// float & operator[](unsigned i); /// float operator[](unsigned i) const; /// MFloatVector operator-( const MFloatPoint & other ) const; /// MFloatPoint operator+( const MFloatVector & other ) const; /// MFloatPoint operator-( const MFloatVector & other ) const; /// MFloatPoint & operator+=( const MFloatVector & vector ); /// MFloatPoint & operator-=( const MFloatVector & vector ); /// MFloatPoint operator*(const float scale) const; /// MFloatPoint operator/(const float scale) const; /// MFloatPoint operator*(const MFloatMatrix &) const; /// MFloatPoint & operator*=(const MFloatMatrix &); /// friend OPENMAYA_EXPORT MFloatPoint operator*( const MFloatMatrix &, const MFloatPoint & ); /// bool operator==( const MFloatPoint & other ) const; /// bool operator!=( const MFloatPoint & other ) const; /// MFloatPoint & cartesianize(); /// MFloatPoint & rationalize(); /// MFloatPoint & homogenize(); /// float distanceTo( const MFloatPoint & other ) const; /// bool isEquivalent( const MFloatPoint & other, float tolerance = MFloatPoint_kTol) const; /// friend OPENMAYA_EXPORT IOS_REF(ostream)& operator<< ( IOS_REF(ostream)& os, const MFloatPoint& p ); /// static const MFloatPoint origin; /// the x component of the point float x; /// the y component of the point float y; /// the z component of the point float z; /// the w component of the point float w; protected: // No protected members private: // No private members }; #if defined(_WIN32) #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatPoint */