#ifndef _MFloatPointArray #define _MFloatPointArray // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFloatPointArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatPointArray) // // This class implements an array of MFloatPoints. Common convenience // functions are available, and the implementation is compatible with the // internal Maya implementation so that it can be passed efficiently between // plugins and internal maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MFloatPointArray) /// Array of MFloatPoint data type /** Implement an array of MFloatPoint data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatPointArray { public: /// MFloatPointArray(); /// MFloatPointArray( const MFloatPointArray& other ); /// MFloatPointArray( const MFloatPoint points[], unsigned count ); /// MFloatPointArray( const float points[][4], unsigned count ); /// MFloatPointArray( const double points[][4], unsigned count ); /// MFloatPointArray( unsigned initialSize, const MFloatPoint &initialValue = MFloatPoint::origin ); /// ~MFloatPointArray(); /// const MFloatPoint& operator[]( unsigned index ) const; /// MFloatPoint& operator[]( unsigned index ); /// MFloatPointArray & operator=( const MFloatPointArray & other ); /// MStatus set( const MFloatPoint& element, unsigned index); /// MStatus set( unsigned index, float x, float y, float z=0, float w=1); /// MStatus set( float element[4], unsigned index); /// MStatus set( double element[4], unsigned index); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// MStatus remove( unsigned index ); /// MStatus insert( const MFloatPoint & element, unsigned index ); /// MStatus append( const MFloatPoint & element ); /// MStatus append( float x, float y, float z=0, float w=1 ); /// MStatus copy( const MFloatPointArray& source ); /// MStatus clear(); /// MStatus get( float [][4] ) const; /// MStatus get( double [][4] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MFloatPointArray &array); protected: // No protected members private: MFloatPointArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatPointArray */