#ifndef _MFloatVectorArray #define _MFloatVectorArray // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MFloatVectorArray // // ***************************************************************************** // // CLASS DESCRIPTION (MFloatVectorArray) // // This class implements an array of MFloatVectors. Common convenience // functions are available, and the implementation is compatible with the // internal Maya implementation so that it can be passed efficiently between // plugins and internal maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS #include // ***************************************************************************** // CLASS DECLARATION (MFloatVectorArray) /// Array of MFloatVectors data type /** Implement an array of MFloatVectors data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFloatVectorArray { public: /// MFloatVectorArray(); /// MFloatVectorArray( const MFloatVectorArray& other ); /// MFloatVectorArray( const MFloatVector vectors[], unsigned count ); /// MFloatVectorArray( const double vectors[][3], unsigned count ); /// MFloatVectorArray( const float vectors[][3], unsigned count ); /// MFloatVectorArray( unsigned initialSize, const MFloatVector &initialValue = MFloatVector::zero ); /// ~MFloatVectorArray(); /// const MFloatVector& operator[]( unsigned index ) const; /// MFloatVector & operator[]( unsigned index ); /// MFloatVectorArray & operator=( const MFloatVectorArray & other ); /// bool set( const MFloatVector& element, unsigned index ); /// bool set( double element[3], unsigned index ); /// bool set( float element[3], unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// bool remove( unsigned index ); /// bool insert( const MFloatVector & element, unsigned index ); /// bool append( const MFloatVector & element ); /// MStatus copy( const MFloatVectorArray& source ); /// bool clear(); /// bool get( double [][3] ) const; /// bool get( float [][3] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MFloatVectorArray &array); protected: // No protected members private: MFloatVectorArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFloatVectorArray */