#ifndef _MFnLightDataAttribute #define _MFnLightDataAttribute // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MFnLightDataAttribute // // ***************************************************************************** // // CLASS DESCRIPTION (MFnLightDataAttribute) // // Function object for LightData attributes. A LightData attribute describes // a single light source, giving its direction and intensity, as well as // specifying whether or not it contributes to the ambient, diffuse, and // specular components of the shading model. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** class MString; // CLASS DECLARATION (MFnLightDataAttribute) /// Light data attribute function set /** Function set for light data attributes. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnLightDataAttribute : public MFnAttribute { declareMFn(MFnLightDataAttribute, MFnAttribute); public: /// MObject create( const MString& fullName, const MString& briefName, const MObject & direction, const MObject & intensity, const MObject & ambient, const MObject & diffuse, const MObject & specular, const MObject & shadowFraciton, const MObject & preShadowIntensity, const MObject & blindData, MStatus* ReturnStatus = NULL ); /// MStatus getDefault( float & defDirectionX, float & defDirectionY, float & defDirectionZ, float & defIntensityR, float & defIntensityG, float & defIntensityB, bool & defAmbient, bool & defDiffuse, bool & defSpecular, float & defShadowFraction, float & defPreShadowIntensity, unsigned int & defBlindData); /// MStatus setDefault( float defDirectionX, float defDirectionY, float defDirectionZ, float defIntensityR, float defIntensityG, float defIntensityB, bool defAmbient, bool defDiffuse, bool defSpecular, float defShadowFraction, float defPreShadowIntensity, unsigned int defBlindData); /// MObject child( unsigned index, MStatus* returnStatus ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnLightDataAttribute */