#ifndef _MFnReflectShader #define _MFnReflectShader // // ***************************************************************************** // // Copyright (C) 1997-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MFnReflectShader // // ***************************************************************************** // // CLASS DESCRIPTION (MFnReflectShader) // // MFnReflectShader allows manipulation of dependency graph nodes representing // reflective surface shaders. This includes Phong and Blinn shaders. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include // ***************************************************************************** // DECLARATIONS class MFnLambertShader; class MColor; // ***************************************************************************** // CLASS DECLARATION (MFnReflectShader) /// Manage Reflective Surface Shaders /** Facilitate the creation and manipulation of reflective surface shaders. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MFnReflectShader : public MFnLambertShader { declareMFn( MFnReflectShader, MFn::kReflect ); public: /// short reflectedRayDepthLimit( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedRayDepthLimit( const short& new_limit ); /// MColor specularColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setSpecularColor( const MColor& specular_color ); /// float reflectivity( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectivity( const float& reflectivity ); /// MColor reflectedColor( MStatus * ReturnStatus = NULL ) const; /// MStatus setReflectedColor( const MColor& reflected_color ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MFnReflectShader */