#ifndef _MPxGlBuffer #define _MPxGlBuffer // // ***************************************************************************** // // Copyright (C) 1999-2003 Alias|Wavefront Inc. // // These coded instructions, statements and computer programs contain // unpublished information proprietary to Alias|Wavefront Inc. and are // protected by Canadian and US federal copyright laws. They may not be // disclosed to third parties or copied or duplicated, in whole or in part, // without prior written consent of Alias|Wavefront Inc. // // Unpublished-rights reserved under the Copyright Laws of the United States. // // ***************************************************************************** // // CLASS: MPxGlBuffer // // ***************************************************************************** // // CLASS DESCRIPTION (MPxGlBuffer) // // MPxGlBuffer allows the user to create OpenGL buffers that Maya // can draw into. The base class as is defined will create a hardware // accellerated off-screen buffer for use on SGI hardware. // // To create a custom buffer, derive from this class and override at // least the open, close, drawable, and context classes. The customized // buffer may also require a constructor and destructor to initialize and // free its storage correctly. // // ***************************************************************************** #if defined __cplusplus // **************************************************************************** // INCLUDED HEADER FILES #include #include #if defined(__unix) || defined(LINUX) #include #endif // **************************************************************************** // DECLARATIONS class MString; class M3dView; // **************************************************************************** // CLASS DECLARATION (MPxGlBuffer) /// Base class for user defined GL buffers (OpenMayaUI) /** Create user defined (off-screen) GL buffers. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MPxGlBuffer { public: /// MPxGlBuffer(); /// MPxGlBuffer( M3dView &view ); /// virtual ~MPxGlBuffer(); #if defined(__unix) && !defined(LINUX) /// virtual MStatus open( short width, short height, GLXContext shareCtx = NULL ); /// virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL ); /// virtual GLXContext context( MStatus * ReturnStatus = NULL ); #endif // __unix /// virtual MStatus close(); protected: /// bool hasColorIndex; /// bool hasAlphaBuffer; /// bool hasDepthBuffer; /// bool hasAccumulationBuffer; private: void setData( void* ); virtual const char* className() const; void * data; #if defined(LINUX) public: /// virtual MStatus open( short width, short height, GLXContext shareCtx = NULL ); /// virtual GLXDrawable drawable( MStatus * ReturnStatus = NULL ); /// virtual GLXContext context( MStatus * ReturnStatus = NULL ); #endif // __linux }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MPxGlBuffer */