#ifndef _MVectorArray #define _MVectorArray // //- // ========================================================================== // Copyright (C) Alias|Wavefront, a division of Silicon Graphics Limited. // All rights reserved. These coded instructions, statements and computer // programs contain unpublished information proprietary to Alias|Wavefront, // a division of Silicon Graphics Limited, which is protected by the // Canadian and US federal copyright law and may not be disclosed to third // parties or copied or duplicated, in whole or in part, without prior // written consent of Alias|Wavefront, a division of Silicon Graphics Limited // ========================================================================== //+ // // CLASS: MVectorArray // // ***************************************************************************** // // CLASS DESCRIPTION (MVectorArray) // // This class implements an array of integers. Common convenience functions // are available, and the implementation is compatible with the internal // Maya implementation so that it can be passed efficiently between plugins // and internal maya data structures. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include // ***************************************************************************** // DECLARATIONS #include #include // ***************************************************************************** // CLASS DECLARATION (MVectorArray) /// Array of MVectors data type /** Implement an array of MVectors data type. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYA_EXPORT MVectorArray { public: /// MVectorArray(); /// MVectorArray( const MVectorArray& other ); /// MVectorArray( const MVector vectors[], unsigned count ); /// MVectorArray( const double vectors[][3], unsigned count ); /// MVectorArray( const float vectors[][3], unsigned count ); /// MVectorArray( unsigned initialSize, const MVector &initialValue = MVector::zero ); /// ~MVectorArray(); /// const MVector& operator[]( unsigned index ) const; /// MVector & operator[]( unsigned index ); /// MVectorArray & operator=( const MVectorArray & other ); /// MStatus set( const MVector& element, unsigned index ); /// MStatus set( double element[3], unsigned index ); /// MStatus set( float element[3], unsigned index ); /// MStatus setLength( unsigned length ); /// unsigned length() const; /// MStatus remove( unsigned index ); /// MStatus insert( const MVector & element, unsigned index ); /// MStatus append( const MVector & element ); /// MStatus copy( const MVectorArray& source ); /// MStatus clear(); /// MStatus get( double [][3] ) const; /// MStatus get( float [][3] ) const; /// void setSizeIncrement ( unsigned newIncrement ); /// unsigned sizeIncrement () const; /// friend OPENMAYA_EXPORT IOS_REF(ostream) &operator<<(IOS_REF(ostream) &os, const MVectorArray &array); protected: // No protected members private: MVectorArray( void* ); void * arr; bool own; static const char* className(); }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MVectorArray */