#ifndef _MAnimControl #define _MAnimControl // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // ***************************************************************************** // // CLASS: MAnimControl // // ***************************************************************************** // // CLASS DESCRIPTION (MAnimControl) // // This class provide access to the values that control how an animation is // played. This includes the minimum and maximum frames included in the // playback, whether the playback loops, and whether the animation runs // in all views, or only the active view, etc. // // Methods also exist that mirror the functionality of the controls found // on the time slider in the UI to start and stop the playback. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MAnimControl) /// Control over animation playback and values (OpenMayaAnim) /** Retrieve and set animation parameters and control playback */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAANIM_EXPORT MAnimControl { public: /// enum PlaybackMode { /// Play the animation once then stop kPlaybackOnce, /// Play the animation continuously kPlaybackLoop, /// Play the animation forwards, then backwards continuously kPlaybackOscillate }; /// enum PlaybackViewMode { /// The animation plays back in all views kPlaybackViewAll, /// The animation plays back in only the active view kPlaybackViewActive }; /// MAnimControl(); /// virtual ~MAnimControl(); /// static MAnimControl::PlaybackMode playbackMode(); /// static MStatus setPlaybackMode( PlaybackMode newMode ); /// static MAnimControl::PlaybackViewMode viewMode(); /// static MStatus setViewMode( PlaybackViewMode newMode ); /// static double playbackBy(); /// static MStatus setPlaybackBy( const double& ); /// static MTime minTime(); /// static MTime maxTime(); /// static MStatus setMinTime( MTime newMinTime ); /// static MStatus setMaxTime( MTime newMaxTime ); /// static MStatus setMinMaxTime( MTime min, MTime max ); /// static MTime animationStartTime(); /// static MTime animationEndTime(); /// static MStatus setAnimationStartTime( MTime newStartTime ); /// static MStatus setAnimationEndTime( MTime newEndTime ); /// static MStatus setAnimationStartEndTime( MTime newStartTime, MTime newEndTime ); /// static MTime currentTime(); /// static MStatus setCurrentTime( const MTime& newTime ); /// static double playbackSpeed(); /// static MStatus setPlaybackSpeed( double speed ); /// static MStatus playForward(); /// static MStatus playBackward(); /// static bool isPlaying(); /// static MStatus stop(); /// static bool autoKeyMode (); /// static MStatus setAutoKeyMode ( bool mode ); /// static MFnAnimCurve::TangentType globalInTangentType ( MStatus * ReturnStatus = NULL ); /// static MStatus setGlobalInTangentType (const MFnAnimCurve::TangentType &tangentType ); /// static MFnAnimCurve::TangentType globalOutTangentType ( MStatus * ReturnStatus = NULL ); /// static MStatus setGlobalOutTangentType (const MFnAnimCurve::TangentType &tangentType ); /// static bool weightedTangents( MStatus * ReturnStatus = NULL ); /// static MStatus setWeightedTangents( bool weightState ); protected: // No protected members private: // No private members }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MAnimControl */