#ifndef _MCursor #define _MCursor // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MCursor // // ***************************************************************************** // // CLASS DESCRIPTION (MCursor) // // The MCursor class implements a cursor class, and is used to pass // all cursor arguments to Maya API methods. // The data passed to the MCursor constructor is in xbm format. // // ***************************************************************************** #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include // ***************************************************************************** // DECLARATIONS // ***************************************************************************** // CLASS DECLARATION (MCursor) /// Manipulate Cursors. (OpenMayaUI) /** Implement a cursor. */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MCursor { public: #ifdef _WIN32 /// NT constructor MCursor( LPCSTR pszResource ); #else /// IRIX constructor MCursor(short width, short height, short hotSpotX, short hotSpotY, unsigned char * bits, unsigned char * mask ); #endif /// MCursor(const MCursor& other); /// ~MCursor(); /// MCursor & operator=(const MCursor &); /// bool operator==(const MCursor &) const; /// bool operator!=(const MCursor &) const; /// Maya default cursor, the left arrow. static MCursor defaultCursor; /// '+' cursor. static MCursor crossHairCursor; /// '+' cursor with double lines. static MCursor doubleCrossHairCursor; /// Wedge-shaped arrow pointing left. static MCursor editCursor; /// Pencil shape. static MCursor pencilCursor; /// Open hand shaped cursor. static MCursor handCursor; protected: // No protected members private: MCursor(); MCursor(const void *); const void* apiData; const void* apiData2; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MCursor */