#ifndef _MDrawData #define _MDrawData // //- // ========================================================================== // Copyright (C) 1995 - 2005 Alias Systems Corp. and/or its licensors. All // rights reserved. // // The coded instructions, statements, computer programs, and/or related // material (collectively the "Data") in these files contain unpublished // information proprietary to Alias Systems Corp. ("Alias") and/or its // licensors, which is protected by Canadian and US federal copyright law and // by international treaties. // // The Data may not be disclosed or distributed to third parties or be copied // or duplicated, in whole or in part, without the prior written consent of // Alias. // // THE DATA IS PROVIDED "AS IS". ALIAS HEREBY DISCLAIMS ALL WARRANTIES RELATING // TO THE DATA, INCLUDING, WITHOUT LIMITATION, ANY AND ALL EXPRESS OR IMPLIED // WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. IN NO EVENT SHALL ALIAS BE LIABLE FOR ANY DAMAGES // WHATSOEVER, WHETHER DIRECT, INDIRECT, SPECIAL, OR PUNITIVE, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, OR IN EQUITY, // ARISING OUT OF ACCESS TO, USE OF, OR RELIANCE UPON THE DATA. // ========================================================================== //+ // // CLASS: MDrawData // // ***************************************************************************** // // CLASS DESCRIPTION (MDrawData) // // The MDrawData class holds geometry specific information for user // defined shapes which maya does not intrinsicly know about. // // This class is used in the draw methods of MPxSurfaceShapeUI // For each draw request you must create and add a draw data object // which will contain geometry specific information that you will need // in the subsequent call to MPxSurfaceShapeUI::draw. // // MDrawData contains one void* member which is a pointer to an // object that you define. This object is the geometry needed to draw // your shape. // // To create draw data use the function MPxSurfaceShapeUI::getDrawData. // This function takes two arguments, the first is a pointer to your // geometry object, the second is the draw data being created. // To add the data to a request use MDrawRequest::setDrawData. // // Draw data is also used to carry texture information to your draw method. // For materials with texture you must call MMaterial::evaluateTexture // from your MPxSurfaceShapeUI::getDrawRequests method. // Then in your draw method use MMaterial::applyTexture to set up the // viewport to draw using the textured material. // // ***************************************************************************** // #if defined __cplusplus // ***************************************************************************** // INCLUDED HEADER FILES #include #include #include #include // ***************************************************************************** // DECLARATIONS class MDagPath; class MVector; // ***************************************************************************** // CLASS DECLARATION (MDrawData) /// Draw data used in the draw methods of MPxSurfaceShapeUI (OpenMayaUI) /** */ #ifdef _WIN32 #pragma warning(disable: 4522) #endif // _WIN32 class OPENMAYAUI_EXPORT MDrawData { public: /// MDrawData(); /// MDrawData( const MDrawData& in ); /// ~MDrawData(); public: /// void * geometry(); protected: // No protected members private: const char* className() const; friend class MMaterial; friend class MPxSurfaceShapeUI; friend class MDrawRequest; MDrawData( void* in ); void* fDrawData; }; #ifdef _WIN32 #pragma warning(default: 4522) #endif // _WIN32 // ***************************************************************************** #endif /* __cplusplus */ #endif /* _MDrawData */